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{{page title|''Pikmin 2'' prerelease information}}
{{DISPLAYTITLE:''Pikmin 2'' prerelease information}}{{game icons|p2=y}}
{{game icons|p2=y}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{todo|1=<br>
{{todo|1=<br>
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** https://www.spieletipps.de/game/pikmin-2/bilder/48720/
** https://www.spieletipps.de/game/pikmin-2/bilder/48720/
** https://www.consolewars.de/games/359/pikmin_2/
** https://www.consolewars.de/games/359/pikmin_2/
* Find info from Nintendo Power
* Also, provide a translation for the Japanese text.
* Also, provide a translation for the Japanese text.
}}
}}
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* The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase.
* The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase.
* The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque.
* The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque.
* The Pikmin counter also sometimes shows more than [[Pikmin limit|100 Pikmin]] on the field.
* The sublevel counter says "floor" instead of "SUBLEVEL".
* The sublevel counter says "floor" instead of "SUBLEVEL".
* Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution.
* Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution.
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* The [[carrying]] numbers use the same color scheme as in ''Pikmin''.
* The [[carrying]] numbers use the same color scheme as in ''Pikmin''.
* [[#Early bulborbs|Large yellow bulborbs]] can be seen on some areas and caves.
* [[#Early bulborbs|Large yellow bulborbs]] can be seen on some areas and caves.
* The cave model is a bit smaller. The clog model used for caves also has moss on it. This clog model can be seen on a cave entrance out of water.


<gallery>
<gallery>
Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here.
Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here.
Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent.
Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent.
Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. 21 berries are also visible in the screenshot, so there are either more Spiderworts there than in the final game, or each Spiderwort used to give more berries. There is also a cave entrance on the left. It appears to be clogged, despite not being in water.
Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. 21 berries are also visible in the screenshot, so there are either more Spiderworts there than in the final game, or each Spiderwort used to give more berries.
Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]]. Note the bridge path; it is not finished, so it was likely deconstructed by [[mandiblard]]s.
Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]].
Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood. The tree containing the entrance to the Snarget Hole is not present.
Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood.
Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development.
Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development.
Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here.
Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here.
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Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel.
Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel.
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there.
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there.
</gallery>
== Nintendo Power ==
{{stub|section=y}}
{{main|Nintendo Power}}
<gallery>
File:Nintendo Power Issue 182 (August 2004) page 022.jpg| The E3 2004 article shows the [[Chocolate Cushion]] in a cave where it does not normally appear. The [[Purple Pikmin]] are said to be "10 times stronger and 10 times more powerful" although this may be an exaggeration. There are said to be 60 creatures in the game, however there are actually 64.
</gallery>
</gallery>


== 4Players screenshots ==
== 4Players screenshots ==
{{stub|section=y}}
{{stub}}
{{game help|p2|Can electric gate poles be seen from the same angle in the 5th screenshot that shows the fog from the Bulblax Kingdom's entrance in the final game? If so, does the prerelease screenshot not show the electric gate poles?}}
{{game help|p2|Can electric gate poles be seen from the same angle in the 5th screenshot that shows the fog from the Bulblax Kingdom's entrance in the final game? If so, does the prerelease screenshot not show the electric gate poles?}}
Screenshots of the game made by 4players exist, and can be found on [https://www.4players.de/4players.php/screenshot_list/GameCube/2681/Screenshots/6302/0/Pikmin_2.html their website]. These screenshots range from pictures of early development to pictures taken close to release. Some of the screenshots appear to have subtitles added in.
Screenshots of the game made by 4players exist, and can be found on [https://www.4players.de/4players.php/screenshot_list/GameCube/2681/Screenshots/6302/0/Pikmin_2.html their website]. These screenshots range from pictures of early development to pictures taken close to release. Some of the screenshots appear to have subtitles added in.
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[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]]
[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]]


Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. [[Pikmin Adventure enemies#Yellow Bulborb|Mechanical Yellow Bulborbs]] also appear in the [[Pikmin Adventure]] attraction in [[Nintendo Land]].
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game.


A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb &ndash; whose internal name is <code>bluekochappy</code> &ndash; and the Orange Bulborb &ndash; with the internal name <code>bluechappy</code>.
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb &ndash; whose internal name is <code>bluekochappy</code> &ndash; and the Orange Bulborb &ndash; with the internal name <code>bluechappy</code>.
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]].
*A white gate is present where the second white gate would be located in [[The Forest of Hope]].
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave.
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave.
*The player is seen moving near a [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs.
*The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarves.
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}.
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}.
*The [[camera]] can zoom in much closer.
*The [[camera]] can zoom in much closer.
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The following partial discrepancies can also be noted:
The following partial discrepancies can also be noted:
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however.
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however.
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]].
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]].
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood.
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood.
{{clear}}
{{clear}}
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*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]].  
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]].  
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with an audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.


Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife.
Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife.


{{clear}}
{{clear}}
===E3 2003 demo trailer===
This video was downloadable on the Nintendo E3 site in 2003, according to the reuploader{{cite web|https://www.youtube.com/watch?v{{=}}HvHZCXMNmFg&lc{{=}}Ugy8Jm5NelOskFe7f9Z4AaABAg.9WedQh7EscG9WeekrNIOZe|Reply from David Thomson|YouTube|retrieved={{date|5|December|2022}}|published={{date|20|May|2012}}}} of the video. Part of the level design here is similar to the level design seen on the January 2004 Japanese Demo Disk as documented below, while most of the Awakening Wood's level design is similar to the E3 2003 Challenge Mode gameplay recording as documented above, so this build is likely an intermediary stage between the two builds.
{{#widget:YouTube|id=HvHZCXMNmFg|width=350}}
:''[https://www.youtube.com/watch?v=HvHZCXMNmFg YouTube link]''
The following differences can be noted:
* It is always day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video &ndash; the player simply started off with 75 Pikmin and grew or lost Pikmin prior to the recording.
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* There are patches of clovers surrounding the Awakening Wood's landing site.
* The path leading up to the west wing of the Awakening Wood, near the [[Hole of Beasts]]' spot, has an electric gate that the player approaches from the west.
* In addition, the black gate that leads up to the [[Nova Blaster]] from ''Pikmin'' is still present instead of the bag that is usually there.
* A cave entrance can be seen in the area that usually houses spicy [[Burgeoning Spiderwort]]s. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left.
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers.
* A different interface for two-player [[Challenge Mode (Pikmin 2)|Challenge Mode]] can be seen.
* An early version of the [[Wistful Wild]] can be seen. This Wistful Wild is not autumn themed and instead has sandy ground and grassy walls, like [[The Final Trial]].
* Pikmin can be seen carrying a [[Sunseed Berry]] from the path connecting The Impact Site's pond to The Final Trial's section in the Wistful Wild.
* The large stump from The Impact Site has fire geysers and two [[Fiery Bulblax]]es in it instead.
* Fiery Bulblaxes have darker skin and a less seamless transition between their skin and their flaming back on their model.
* Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic snowflakes, petals, and leaves falling from the sky effects.
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]].
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit''. It is impossible for electric wires to spawn in this way.
* The music for the Awakening Wood is slightly different compared to the final version. Some horns are higher pitched, and some notes last for longer. Interestingly, this version of the music was used for a [[Pikmin 1+2]] physical release trailer.{{cite web|https://twitter.com/NintendoEurope/status/1705152458845049081|Tweet by NintendoEurope|Twitter}}


===January 2004 Japanese Demo Disk===
===January 2004 Japanese Demo Disk===
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.


{{#widget:YouTube|id=-QYR86VMF4w|width=350}}
{{#widget:YouTube|id=QYR86VMF4w|width=350}}
:''[https://www.youtube.com/watch?v=-QYR86VMF4w? YouTube link] (the Pikmin footage starts at 1 minute and 15 seconds into the video)''
:''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]''


The following differences from the final game can be spotted:
The following differences from the final game can be spotted:
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*Olimar and Louie land together.
*Olimar and Louie land together.
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used.
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used.
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block.
*Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
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*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player.
 
{{clear}}
 
===''Nintendo Official Magazine UK'' Issue 143===
Issue 143 of ''Nintendo Official Magazine UK'', released in August 2004, features a preview of the game using what appears to be an earlier version of the English localization. Judging by the inclusion of the [[Love and Courage Reactor]] and the "Sublevel" text still being in Japanese, this version appears to be based off of the final Japanese version. The issue's release places it just before the North American release of ''Pikmin 2''.  A number of differences from the final version line up with an [https://tcrf.net/Pikmin_2/Early_English_Script unused earlier version of the English script] found in the final Japanese version of the game.
 
The following differences can be seen:
*[[Poko]]s are referred to as "Pocos" in the article.
* The article refers to the [[Prototype Detector]] as the "Treasure Antenna". In the early script, the name "Treasure Anteanna"{{sic}} is used for an item in the [[Exploration Kit]] that ended up being replaced with the [[Napsack]].
*In many screenshots of the menus, text seems to overflow due to poor formatting.
*[[Pause menu]]:
**The Exploration Kit is generically referred to as "Equipable Items".
**The [[Treasure Gauge]] is called the "Pikpik Radar" and the [[Sphere Chart]] is called the "Sphere Map".
**The [[Radar]] menu is labeled as "Map".
*[[Treasure Hoard]]:
**The Treasure Hoard is called the "Treasure Index".
**The names of Treasures don't appear.
**Instead of Olimar's Notes, {{button|gc|x}} is labeled with "Times Recovered". This may indicate that there were going to be multiples of treasures (like in {{p4}}), or possibly that [[Challenge Mode (Pikmin 2)|Challenge Mode]] treasures would be kept track of in the Treasure Hoard.
*[[Piklopedia (Pikmin 2)|Piklopedia]]:
**{{button|gc|x}} is unlabeled.
**[[Pikpik Carrot]]s are parsed as "PikPik Carrots".
 
<gallery>
Nintendo Official Magazine UK 143 Items Screen.png|The Items screen of the pause menu.
Nintendo Official Magazine UK 143 Treasure Hoard.png|The Treasure Hoard.
Nintendo Official Magazine UK 143 Piklopedia.png|The Piklopedia.
</gallery>
 
{{clear}}


===Trailers===
===Trailers===
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=== Perplexing Pool ===
=== Perplexing Pool ===
*The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, which might indicate an early treasure location.
*The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, indicating a early treasure location.
*There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south.
*There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south.
*The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map. There is also routing converging towards the location where the Aquatic Mine would be found in normal gameplay, which is indicative of an early Onion location (probably the Blue Onion, as this location is submerged in water).
*The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map. There is also routing converging towards the location where the Aquatic Mine would be found in normal gameplay, which is indicative of an early Onion location (probably the Blue Onion, as this location is submerged in water).
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Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls.
Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls.
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]].
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]].
P2 Leaders Cutting Off Bubbles.jpg|The leader icons cut off outside of the bubbles.
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles.
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon.
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon.
Pikmin 2 Early Opening Cutscene Hocotate.jpg|An image from a magazine showing [[Hocotate]] in an early version of the opening [[cutscene]].  It lacks both moons seen in the final.
Pikmin 2 Early Opening Cutscene Olimar.jpg|Ditto, with Olimar instead.  The lighting and background are different.
</gallery>
</gallery>


== Other content ==
== Other content ==
=== Early Perplexing Pool wireframe ===
=== Early Perplexing Pool wireframe ===
[[File:Pikmin 2 Perplexing Pool Wireframe Transparent.png|thumb|125px|The wireframe texture used in-game.]]
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]]
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|125px|Altered version with an added black background, allowing for easier viewing of the wireframe.]]
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.


That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island (with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished.
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished.


=== Early Regal Diamond ===
=== Early Regal Diamond ===
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]]
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]]


In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the [[Regal Diamond]], but it is colored light blue, as opposed to the gray coloring in the final game.
In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the Regal Diamond, but it is colored light blue, as opposed to the gray coloring in the final game.


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==See also==


==See also==
*[[Region]]
*[[Region]]
*[[Unused content]]
*[[Unused content]]

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