Editing Pikmin 2 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 2'' prerelease information}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
{{todo|1=<br> | {{todo|1=<br> | ||
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** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ||
** https://www.consolewars.de/games/359/pikmin_2/ | ** https://www.consolewars.de/games/359/pikmin_2/ | ||
* Also, provide a translation for the Japanese text. | * Also, provide a translation for the Japanese text. | ||
}} | }} | ||
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* The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase. | * The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase. | ||
* The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque. | * The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque. | ||
* The sublevel counter says "floor" instead of "SUBLEVEL". | * The sublevel counter says "floor" instead of "SUBLEVEL". | ||
* Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution. | * Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution. | ||
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* The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | * The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | ||
* [[#Early bulborbs|Large yellow bulborbs]] can be seen on some areas and caves. | * [[#Early bulborbs|Large yellow bulborbs]] can be seen on some areas and caves. | ||
<gallery> | <gallery> | ||
Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here. | Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here. | ||
Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent. | Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent. | ||
Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. 21 berries are also visible in the screenshot, so there are either more Spiderworts there than in the final game, or each Spiderwort used to give more berries | Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. 21 berries are also visible in the screenshot, so there are either more Spiderworts there than in the final game, or each Spiderwort used to give more berries. | ||
Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]] | Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]]. | ||
Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood | Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood. | ||
Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development. | Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development. | ||
Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here. | Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here. | ||
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Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | </gallery> | ||
== 4Players screenshots == | == 4Players screenshots == | ||
{{stub | {{stub}} | ||
Screenshots of the game made by 4players exist, and can be found on [https://www.4players.de/4players.php/screenshot_list/GameCube/2681/Screenshots/6302/0/Pikmin_2.html their website]. These screenshots range from pictures of early development to pictures taken close to release. Some of the screenshots appear to have subtitles added in. | Screenshots of the game made by 4players exist, and can be found on [https://www.4players.de/4players.php/screenshot_list/GameCube/2681/Screenshots/6302/0/Pikmin_2.html their website]. These screenshots range from pictures of early development to pictures taken close to release. Some of the screenshots appear to have subtitles added in. | ||
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4Players P2 prerelease 3.jpg|The snow poff that the battery rests on in the final game does not exist. | 4Players P2 prerelease 3.jpg|The snow poff that the battery rests on in the final game does not exist. | ||
4Players P2 prerelease 4.jpg| | 4Players P2 prerelease 4.jpg| | ||
4Players P2 prerelease 5.jpg| | |||
4Players P2 prerelease 6.jpg| | |||
4Players P2 prerelease 7.jpg| | 4Players P2 prerelease 7.jpg| | ||
4Players P2 prerelease 8.jpg| | 4Players P2 prerelease 8.jpg| | ||
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4Players P2 prerelease 13.jpg| | 4Players P2 prerelease 13.jpg| | ||
4Players P2 prerelease 14.jpg|The camera peers into the skybox in this cutscene. | 4Players P2 prerelease 14.jpg|The camera peers into the skybox in this cutscene. | ||
4Players P2 prerelease | 4Players P2 prerelease 15.jpg| | ||
4Players P2 prerelease 16.jpg| | 4Players P2 prerelease 16.jpg| | ||
4Players P2 prerelease 17.jpg| | 4Players P2 prerelease 17.jpg| | ||
4Players P2 prerelease 18.jpg| | 4Players P2 prerelease 18.jpg| | ||
4Players P2 prerelease 19.jpg| | 4Players P2 prerelease 19.jpg| | ||
4Players P2 prerelease 20.jpg| | 4Players P2 prerelease 20.jpg| | ||
</gallery> | </gallery> | ||
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[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | [[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | ||
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game | Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | ||
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | ||
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | *A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | ||
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | *A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | ||
*The player is seen moving near a [[#Early bulborbs|yellow bulborb]] and some yellow | *The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarves. | ||
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | *Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | ||
*The [[camera]] can zoom in much closer. | *The [[camera]] can zoom in much closer. | ||
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The following partial discrepancies can also be noted: | The following partial discrepancies can also be noted: | ||
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | *The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | ||
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]]. | *The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]]. | ||
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | *The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | ||
{{clear}} | {{clear}} | ||
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*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level". | *Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level". | ||
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]]. | *As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]]. | ||
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with | *A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away. | ||
Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife. | Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife. | ||
{{clear}} | {{clear}} | ||
===January 2004 Japanese Demo Disk=== | ===January 2004 Japanese Demo Disk=== | ||
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=QYR86VMF4w|width=350}} | ||
:''[https://www.youtube.com/watch?v=-QYR86VMF4w | :''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]'' | ||
The following differences from the final game can be spotted: | The following differences from the final game can be spotted: | ||
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*Olimar and Louie land together. | *Olimar and Louie land together. | ||
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | *All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | ||
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block. | *Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block. | ||
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | **A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | ||
*Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | *Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | ||
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*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | *Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | ||
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | *The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | ||
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | *The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player. | ||
===Trailers=== | ===Trailers=== | ||
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=== Perplexing Pool === | === Perplexing Pool === | ||
*The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, | *The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, indicating a early treasure location. | ||
*There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south. | *There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south. | ||
*The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map. There is also routing converging towards the location where the Aquatic Mine would be found in normal gameplay, which is indicative of an early Onion location (probably the Blue Onion, as this location is submerged in water). | *The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map. There is also routing converging towards the location where the Aquatic Mine would be found in normal gameplay, which is indicative of an early Onion location (probably the Blue Onion, as this location is submerged in water). | ||
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Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | ||
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | ||
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles. | |||
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | ||
</gallery> | </gallery> | ||
== Other content == | == Other content == | ||
=== Early Perplexing Pool wireframe === | === Early Perplexing Pool wireframe === | ||
[[File:Pikmin 2 Perplexing Pool | [[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]] | ||
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | ||
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island (with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished. | That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished. | ||
=== Early Regal Diamond === | === Early Regal Diamond === | ||
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | [[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | ||
In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the | In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the Regal Diamond, but it is colored light blue, as opposed to the gray coloring in the final game. | ||
{{clear}} | {{clear}} | ||
==See also== | |||
*[[Region]] | *[[Region]] | ||
*[[Unused content]] | *[[Unused content]] |