Editing Pikmin 2 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 2'' prerelease information}} | ||
{{game icons|p2=y}} | {{game icons|p2=y}} | ||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
{{todo| | {{todo|Finish documenting and uploading new images from http://nparsons271.tripod.com/pikmin/id27.html. Also, provide a translation for the Japanese text.}} | ||
}} | |||
Some parts of {{p2}} were only available '''before the final release''', and have been changed or removed for the final version. This information is known from different sources, like gameplay videos or screenshots of earlier versions of the game. Although the exact versions are not known, they are commonly called "beta", "alpha", or "pre-alpha" versions by fans, depending on how complete the game looks to be. | Some parts of {{p2}} were only available '''before the final release''', and have been changed or removed for the final version. This information is known from different sources, like gameplay videos or screenshots of earlier versions of the game. Although the exact versions are not known, they are commonly called "beta", "alpha", or "pre-alpha" versions by fans, depending on how complete the game looks to be. | ||
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* The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase. | * The [[day]] counter is taken from ''Pikmin'', since the "d" in "day" is still lowercase. | ||
* The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque. | * The Pikmin counter has leading zeros, which, depending on the images, are see-through or fully opaque. | ||
* The sublevel counter says "floor" instead of "SUBLEVEL". | * The sublevel counter says "floor" instead of "SUBLEVEL". | ||
* Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution. | * Areas are vastly simpler and less detailed, and have different layouts on certain parts, but most textures have a higher resolution. | ||
* [[Purple Pikmin]] are still purple, but their main color is black | * [[Purple Pikmin]] are still purple, but their main color is black, and because their HUD icons have not been made yet, the game uses a Yellow Pikmin's icon colored partially gray as a placeholder. | ||
* A [[treasure]] resembling the [[Pink Menace]] can be seen, but it has a blue heart, a different shaped frame for the jewel, and is not found on the [[Valley of Repose]]. | * A [[treasure]] resembling the [[Pink Menace]] can be seen, but it has a blue heart, a different shaped frame for the jewel, and is not found on the [[Valley of Repose]]. | ||
* The [[Rubber Ugly]]'s texture and model was different. | * The [[Rubber Ugly]]'s texture and model was different. | ||
* An unknown treasure for a rusty can without a label exists, inside a cave. | * An unknown treasure for a rusty can without a label exists, inside a cave. | ||
* The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | * The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | ||
* [[#Early | * [[#Early Bulborbs|Large yellow Bulborbs]] can be seen on some areas and caves. | ||
<gallery> | <gallery> | ||
Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here. | Early Burgeoning Spiderwort mold.jpg|Close-up of the [[Burgeoning Spiderwort mold]]. The HUD differences can be clearly seen here. | ||
Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent. | Empress Bulblax P2 early.png|Fighting an Empress Bulblax. Compared to the previous image, the leading zeros on the Pikmin count are transparent. | ||
Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. | Early P2 berries.jpg|Carrying berries. This section of the [[Awakening Wood]] looks emptier and has simpler-looking floor tiles. 19 berries are also visible in the screenshot, so there are either more Spiderworts there than in the final game, or each Spiderwort used to give more berries. | ||
Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]] | Early P2 Burgeoning Spiderworts 2.jpg|Other Burgeoning Spiderworts, on the area that contains the entrance to the [[Snagret Hole]]. | ||
Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood | Early P2 Burgeoning Spiderworts.jpg|The section containing the [[Snagret Hole]] of the Awakening Wood. | ||
Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development. | Early Perplexing Pool 2.jpg|A [[Spotty Bulbear]] in a large patch of water in a section of the [[Perplexing Pool]]. The location of the screenshot appears to be to the left of the landing site. This particular screenshot indicates almost the entire area to the back of the landing site was raised out of water at this stage in development. | ||
Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here. | Early Perplexing Pool.jpg|The entrance to the [[Shower Room]]. A [[Male Sheargrub]] can be seen where there are none in the final game. The plastic pipe also faces another way, while an island not present in the final version, presumably from the [[The Distant Spring]] can be seen. The early cave model can be seen here. | ||
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</gallery> | </gallery> | ||
== IGN screenshots == | == IGN screenshots== | ||
Several screenshots of the game made by IGN exist{{cite web|http://nparsons271.tripod.com/pikmin/id27.html | Several screenshots of the game made by IGN exist{{cite web|http://nparsons271.tripod.com/pikmin/id27.html|PIKMIN ONION!|retrieved={{date|25|August|2019}}}}, and they show content that doesn't exist in the final game. Most of these screenshots are of the introduction [[cutscene]], with the rest being screenshots of gameplay. It is likely that the version shown here is the January 2004 Japanese Demo Disk version, given the presence of the Ranging Bloyster in the Perplexing Pool. The following is a list of notable images, along with their differences from the final game. | ||
<gallery> | <gallery> | ||
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Pikmin2x_090803_07.jpg|A [[Pileated Snagret]] in a sublevel with a [[sand sink-pit]]. The only time this happens is in the [[Hole of Heroes]], sublevel 4, but the HUD here mentions sublevel 9. | Pikmin2x_090803_07.jpg|A [[Pileated Snagret]] in a sublevel with a [[sand sink-pit]]. The only time this happens is in the [[Hole of Heroes]], sublevel 4, but the HUD here mentions sublevel 9. | ||
Pikmin2x_090803_08.jpg|The [[Chocolate Cushion]] in a garden-themed sublevel. In the final game, it can be found in a concrete-themed level. | Pikmin2x_090803_08.jpg|The [[Chocolate Cushion]] in a garden-themed sublevel. In the final game, it can be found in a concrete-themed level. | ||
Pikmin2x_090803_09.jpg|Some cave, with several [[#Early | Pikmin2x_090803_09.jpg|Some cave, with several [[#Early Bulborbs|Dwarf Yellow Bulborb]]s. | ||
Pikmin2x_090803_10.jpg|Same as the previous image. | Pikmin2x_090803_10.jpg|Same as the previous image. | ||
Pikmin2x_090803_11.jpg|Same as the previous image. | Pikmin2x_090803_11.jpg|Same as the previous image. | ||
Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | Pikmin2x_090803_21.jpg|A petrified [[Red Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | </gallery> | ||
== | ==Early Bulborbs== | ||
[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow Bulborb, on the top-left corner.]] | |||
File: | |||
Two [[Grub-dog|Bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These Bulborbs, along with the [[Red Bulborb]], would have given each basic Pikmin type a Bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | |||
[[ | |||
A blue "dwarf" Bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf Bulborb.}} It has white spots, and apparently acts like the [[Dwarf Red Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas Dwarf Bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | |||
Yellow Bulborbs appeared in the same video as the blue one, but in an above-ground area that bears a striking resemblance to [[The Forest of Hope]]. A dwarf version was also seen, which seems to walk slower than other Dwarf Bulborbs. In the final game, Snow Bulborbs are internally called <code>yellowkochappy</code> and Hairy Bulborbs are called <code>yellowchappy</code>. | |||
Yellow | |||
<gallery> | <gallery> | ||
Mature Yellow Bulborb.jpg|A large yellow | Mature Yellow Bulborb.jpg|A large yellow Bulborb. | ||
Early P2 berries.jpg|A sleeping large yellow | Early P2 berries.jpg|A sleeping large yellow Bulborb, on the top-left corner. | ||
Dwarf Yellow Bulborb.jpg|A dwarf yellow | Dwarf Yellow Bulborb.jpg|A dwarf yellow Bulborb. | ||
Blue Depict.png|A dwarf blue | Blue Depict.png|A dwarf blue Bulborb. | ||
</gallery> | </gallery> | ||
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==Videos== | ==Videos== | ||
===E3 2003 gameplay=== | ===E3 2003 gameplay=== | ||
There's an E3 2003 prototype gameplay video showing what is clearly a very early version that contains yellow | There's an E3 2003 prototype gameplay video showing what is clearly a very early version that contains yellow Bulborbs and different cave aspects. It also contains some obvious debugging elements: | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=RM70BlaNal8|width=350}} | ||
:''[https://www.youtube.com/watch?v= | :''[https://www.youtube.com/watch?v=RM70BlaNal8 YouTube link]; [https://www.youtube.com/watch?v=ssxpb_84KA0 alternative footage]'' | ||
The noted differences from the final game are: | The noted differences from the final game are: | ||
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | *A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | ||
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | *A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | ||
*The player is seen moving near a [[#Early | *The player is seen moving near a mature [[#Early Bulborbs|Yellow Bulborb]] and some yellow dwarves. | ||
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | *Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | ||
*The [[camera]] can zoom in much closer. | *The [[camera]] can zoom in much closer. | ||
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*[[Louie]]'s icon and [[health]] indicator do not appear on the HUD. | *[[Louie]]'s icon and [[health]] indicator do not appear on the HUD. | ||
*[[Olimar]]'s icon on the HUD is the same one as the icon in ''[[Pikmin (game)|Pikmin]]'', as opposed to a brand new one. | *[[Olimar]]'s icon on the HUD is the same one as the icon in ''[[Pikmin (game)|Pikmin]]'', as opposed to a brand new one. | ||
* | *The [[HUD#Standby Pikmin|standby Pikmin icon]] for the [[Yellow Pikmin]] is much paler than in the final game. | ||
*While entering a [[cave]] in what is probably the [[Awakening Wood]], a large, solid red box appears in the background, with the text "956*90" appearing on its side. A large sleeping [[Bulborb]] can be seen behind it in the distance. | *While entering a [[cave]] in what is probably the [[Awakening Wood]], a large, solid red box appears in the background, with the text "956*90" appearing on its side. A large sleeping [[Red Bulborb]] can be seen behind it in the distance. | ||
*The cave entrance cutscene starts to slow down with time, and eventually ends before all Pikmin enter. There is also no [[Saved game|saving]] afterwards. | *The cave entrance cutscene starts to slow down with time, and eventually ends before all Pikmin enter. There is also no [[Saved game|saving]] afterwards. | ||
*When landing in a sublevel, the text "floor 1" appears on-screen, in a much different fashion from the final game (which would show the cave's name in one line, and "Sublevel 1" in the next). This text stays on-screen even during gameplay. There is no HUD besides this text. | *When landing in a sublevel, the text "floor 1" appears on-screen, in a much different fashion from the final game (which would show the cave's name in one line, and "Sublevel 1" in the next). This text stays on-screen even during gameplay. There is no HUD besides this text. | ||
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The following partial discrepancies can also be noted: | The following partial discrepancies can also be noted: | ||
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | *The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | ||
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]]. | *The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]]. | ||
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | *The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | ||
{{clear}} | {{clear}} | ||
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*A [[Seeding Dandelion]] is prominently displayed on the ledge near the plate. Another one can be seen behind the white gate. | *A [[Seeding Dandelion]] is prominently displayed on the ledge near the plate. Another one can be seen behind the white gate. | ||
*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level". | *Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level". | ||
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[ | *As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia]] version of the [[Awakening Wood]]. | ||
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with | *A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away. | ||
Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife. | Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife. | ||
{{clear}} | {{clear}} | ||
===January 2004 Japanese Demo Disk=== | ===January 2004 Japanese Demo Disk=== | ||
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=QYR86VMF4w|width=350}} | ||
:''[https://www.youtube.com/watch?v=-QYR86VMF4w | :''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]'' | ||
The following differences from the final game can be spotted: | The following differences from the final game can be spotted: | ||
*A | *A song using what appears to be a more monotonic, earlier version of the Hocotatian motif is playing throughout the entire trailer. | ||
*Olimar and Louie land together. | *Olimar and Louie land together. | ||
*All of the [[ | *All of the [[Piklopedia]] versions of the areas are seen used. | ||
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block. | *Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block. | ||
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | **A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | ||
*Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | *Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | ||
*A [[Withering Blowhog]] and a [[Ranging Bloyster]] can be seen in the Perplexing Pool. The multiple [[Hermit Crawmad]]s at the back of the area are additionally not present, as they would be in the spot of the Ranging Bloyster. | *A [[Withering Blowhog]] and a [[Ranging Bloyster]] can be seen in the Perplexing Pool. The multiple [[Hermit Crawmad]]s at the back of the area are additionally not present, as they would be in the spot of the Ranging Bloyster. | ||
*The landing site for this version of the [[Perplexing Pool]] is where the [[Yellow Pikmin]] are found in the final game. Notably, this appears to show trunk walls present in the Perplexing Pool's Yellow Pikmin landing site, but not in the [[ | *The landing site for this version of the [[Perplexing Pool]] is where the [[Yellow Pikmin]] are found in the final game. Notably, this appears to show trunk walls present in the Perplexing Pool's Yellow Pikmin landing site, but not in the [[Piklopedia]] version of the Perplexing Pool, indicating that the Perplexing Pool shown here may have some changes, even when compared to the in-game Piklopedia version. | ||
*A cave is present on top of the manhole in the Valley of Repose. It is not visible, although its particle effects and sound effects can be seen and heard. This change is present in one of the {{npcp2}} [[#New Play Control! Pikmin 2 official website|official website screenshots]]. | *A cave is present on top of the manhole in the Valley of Repose. It is not visible, although its particle effects and sound effects can be seen and heard. This change is present in one of the {{npcp2}} [[#New Play Control! Pikmin 2 official website|official website screenshots]]. | ||
*A cave is found to the left of where the [[Submerged Castle]] would be located in the Perplexing Pool. | *A cave is found to the left of where the [[Submerged Castle]] would be located in the Perplexing Pool. | ||
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*Olimar and Louie seem to have just Yellow Pikmin and Red Pikmin on day 2. Given the location of an electric gate to the left of the location of the Geographic Projection, along with the early landing site of the [[Perplexing Pool]], the Yellow Pikmin were probably meant to be found in the [[Awakening Wood]], perhaps in the [[Geographic Projection|original spot]] that the Yellow Pikmin were found in [[The Forest of Hope]]. | *Olimar and Louie seem to have just Yellow Pikmin and Red Pikmin on day 2. Given the location of an electric gate to the left of the location of the Geographic Projection, along with the early landing site of the [[Perplexing Pool]], the Yellow Pikmin were probably meant to be found in the [[Awakening Wood]], perhaps in the [[Geographic Projection|original spot]] that the Yellow Pikmin were found in [[The Forest of Hope]]. | ||
*What appears to be a slightly large seesaw block in the original location of the [[Submerged Castle]] is present, but it is impossible to discern if it is exactly a seesaw block, due to the cropping. | *What appears to be a slightly large seesaw block in the original location of the [[Submerged Castle]] is present, but it is impossible to discern if it is exactly a seesaw block, due to the cropping. | ||
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia | *Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | ||
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | *The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | ||
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | *The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player. | ||
===Trailers=== | ===Trailers=== | ||
A trailer | A trailer showed at E3 2004 shows little noteworthy information, except for the fact that Blue Pikmin were able to enter the [[Lost Toy Box]]. | ||
:''[https://www.youtube.com/watch?v=cteEOv7pmHI YouTube link] (the Pikmin appear 50 seconds into the video)'' | :''[https://www.youtube.com/watch?v=cteEOv7pmHI YouTube link] (the Pikmin appear 50 seconds into the video)'' | ||
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== Piklopedia area paths == | == Piklopedia area paths == | ||
The [[Piklopedia | The [[Piklopedia#Areas|Piklopedia and Treasure Hoard versions of the areas]] have [[carrying]] paths used in the Pikopedia for path-following enemies like the [[Spotty Bulbear]] and the [[Waterwraith]]. On top of that however, they're designed strangely with one-way points leading into walls, down from cliffs that any leader or grounded enemy couldn't reach, or converging toward sections of the map, which hints to earlier layouts of the areas playable in the final game. These are probably the version shown on the [[#January 2004 Japanese Demo Disk|January 2004 Japanese Demo Disk]]. | ||
=== Awakening Wood === | === Awakening Wood === | ||
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=== Perplexing Pool === | === Perplexing Pool === | ||
*The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, | *The wall formed from three stump walls and grass to the west of where the [[Glutton's Kitchen]] would be located in the Perplexing Pool has a point leading down from it, indicating a early treasure location. | ||
*There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south. | *There are points for a bridge going over a pit to the west of the real landing site and lead northwards. The two unconnected waypoints to the north of the [[Shower Room]] entrance are now connected and point south. | ||
*The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map | *The routing is apparently converging towards the center of the area, where the [[Yellow Pikmin]] landing site is located. As can be seen in the January 2004 demo disk, Onions were parked at this very spot, indicating that the landing site was apparently located in the center of the map. | ||
*Routing that would lead treasure towards the final landing site is not present for the locations of the [[Impediment Scourge]], the [[Gherkin Gate]], and presumably the [[Onion Replica]]. Indeed, there is almost no routing at all at the section of the map with the Gherkin Gate, except for routing that leads out of the small pit leading into water. This may be indicative of an early treasure location. | *Routing that would lead treasure towards the final landing site is not present for the locations of the [[Impediment Scourge]], the [[Gherkin Gate]], and presumably the [[Onion Replica]]. Indeed, there is almost no routing at all at the section of the map with the Gherkin Gate, except for routing that leads out of the small pit leading into water. This may be indicative of an early treasure location. | ||
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Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | ||
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | ||
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles. | |||
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]] | P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. | ||
</gallery> | </gallery> | ||
== Other content == | == Other content == | ||
=== Early Perplexing Pool wireframe === | === Early Perplexing Pool wireframe === | ||
[[File:Pikmin 2 Perplexing Pool | [[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]] | ||
In the background of the [[Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | |||
In the background of the [[ | |||
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished. | |||
=== Early Regal Diamond === | === Early Regal Diamond === | ||
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | [[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | ||
In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the | In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the Regal Diamond, but it is colored light blue, as opposed to the gray coloring in the final game. | ||
{{clear}} | {{clear}} | ||
==See also== | |||
*[[Region]] | *[[Region]] | ||
*[[Unused content]] | *[[Unused content]] |