Editing Pikmin 2 prerelease information
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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The following differences can be noted: | The following differences can be noted: | ||
* It is always day 1 on every shot | * It is always day 1 on every shot, A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1. | ||
** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video | ** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video - the player simply started off with 75 Pikmin and grew or lost Pikmin prior to the recording. | ||
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers. | * Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers. | ||
* There are patches of clovers surrounding the Awakening Wood's landing site. | * There are patches of clovers surrounding the Awakening Wood's landing site. |