Editing Pikmin 2 prerelease information

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The following differences can be noted:
The following differences can be noted:
* It is always day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
* It is always day 1 on every shot, A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video – the player simply started off with 75 Pikmin and grew or lost Pikmin prior to the recording.
** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video - the player simply started off with 75 Pikmin and grew or lost Pikmin prior to the recording.
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* There are patches of clovers surrounding the Awakening Wood's landing site.
* There are patches of clovers surrounding the Awakening Wood's landing site.

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