Editing Pikmin 2 (Nintendo Switch)
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'''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}. | '''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}. | ||
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== Changes == | == Changes == | ||
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In general, the game has no [[region]]al differences unlike the previous releases, and is instead based on the US version. This port is also built off of the US version of ''[[New Play Control! Pikmin 2]]'', meaning that unless stated otherwise, all changes from that version also apply to this game. On top of those and the changes common to both this game and {{p1s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist. | In general, the game has no [[region]]al differences unlike the previous releases, and is instead based on the US version. This port is also built off of the US version of ''[[New Play Control! Pikmin 2]]'', meaning that unless stated otherwise, all changes from that version also apply to this game. On top of those and the changes common to both this game and {{p1s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist. | ||
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* By default, stages in [[2-Player Battle]] generate using the unbalanced [[2-Player Battle#Stage generation and layouts|random generation mode]] instead of picking from the preset layouts available. | * By default, stages in [[2-Player Battle]] generate using the unbalanced [[2-Player Battle#Stage generation and layouts|random generation mode]] instead of picking from the preset layouts available. | ||
* The [[Man-at-Legs]] is no longer invincible while getting up, unlike in {{npcp2}}. | * The [[Man-at-Legs]] is no longer invincible while getting up, unlike in {{npcp2}}. | ||
*As is system standard, if not enough controllers are connected when attempting to play [[2-Player Battle|2-player battle]], a prompt to connect controllers appear. | |||
=== Graphics === | === Graphics === | ||
* The [[mistake#Pikmin 2|white space]] inside the President's hair curl in the | * The [[mistake#Pikmin 2|white space]] inside the President's hair curl in the debt repayment cutscene has been removed. | ||
* Much of the [[Treasure#Brands|product placement]] in the original game | * Much of the [[Treasure#Brands|product placement]] in the original game has been removed and replaced with fictional/other brands, likely due to Nintendo losing the legal rights to use the branding seen on the treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web|https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}} | ||
* All instances of the word "Louie" that were colored blue have been recolored to a light yellow | * The text for cave loading screens is much more opaque, and cream-colored. | ||
* | * All instances of the word "Louie" that were colored blue have been recolored to a light yellow. | ||
* Many [[Piklopedia (Pikmin 2)|Piklopedia]] icons have been replaced with artwork instead of in game renders. | |||
* The backgrounds on [[Louie]] and [[The President]]'s health icons now match their head shapes rather than re-using Olimar's background. | |||
* The text on the [[Challenge Mode (Pikmin 2)|Challenge Mode]] loading screen is a little whiter and more opaque. The sublevel number has a greenish-yellow shadow. | |||
=== Text === | === Text === | ||
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=== Audio === | === Audio === | ||
* As with the GameCube game, all sound effects play from one audio source. | |||
* The Pikmin singing ''[[Ai no Uta]]'' [[Easter egg]] has been removed. Since the [[attract mode]] cutscenes have been removed, Japanese players can also no longer hear ''[[Tane no Uta]]''. Licensing complications may be part of the reason for these removals. | * The Pikmin singing ''[[Ai no Uta]]'' [[Easter egg]] has been removed. Since the [[attract mode]] cutscenes have been removed, Japanese players can also no longer hear ''[[Tane no Uta]]''. Licensing complications may be part of the reason for these removals. | ||
* ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' and ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' have some instruments missing. | * ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' and ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' have some instruments missing. | ||
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* [[Courage Reactor]] | * [[Courage Reactor]] | ||
* [[Quenching Emblem]] | * [[Quenching Emblem]] | ||
* [[Healing Cask]] | * [[Healing Cask]] | ||
* [[Alien Billboard]] | * [[Alien Billboard]] | ||
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* [[Fuel Reservoir]] | * [[Fuel Reservoir]] | ||
* [[Durable Energy Cell]] | * [[Durable Energy Cell]] | ||
* [[Proton AA]] | * [[Proton AA]] | ||
* [[Endless Repository]] | * [[Endless Repository]] | ||
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* [[Pondering Emblem]] | * [[Pondering Emblem]] | ||
* [[Salivatrix]] | * [[Salivatrix]] | ||
* [[Stringent Container]] | * [[Stringent Container]] | ||
* [[Thirst Activator]] | * [[Thirst Activator]] | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 2 Switch Logo.png|Logo. | Pikmin 2 Switch Logo.png|Logo. | ||
</gallery> | </gallery> | ||