Editing Pikmin 2 (Nintendo Switch)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|esrb=E 10+ | |esrb=E 10+ | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
Line 19: | Line 19: | ||
|rereleaseof=[[Pikmin 2]] | |rereleaseof=[[Pikmin 2]] | ||
}} | }} | ||
{{futuregame}} | |||
{{stub}} | |||
'''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}. | '''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}. | ||
A bundle of this game and the ''Pikmin'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle | A bundle of this game and the ''Pikmin'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Changes == | == Changes == | ||
{{stub|section=y}} | |||
=== Gameplay === | === Gameplay === | ||
* Pressing {{button|switch|-}} shows | * The game is based on the New play control version. | ||
* Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera | ** The game now sports an updated control scheme similar to {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. | |||
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | |||
** {{button|switch|lstickclick}} now resets the cursor. | |||
** {{button|switch|rstickclick}} now makes the leader [[lie down]]. | |||
** Pressing {{button|switch|-}} shows a screen displaying the game's controls. | |||
** Motion controls can be enabled from the controls screen. | |||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have leaders continue until no more sprouts are left. | |||
** Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera [[Piklopedia (Pikmin 2)|Piklopedia]] and the [[Treasure Hoard]]. If the camera was already looking in a direction via {{button|switch|lstick}} alone, the camera will stay looking that direction while rotating. | |||
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped. | * [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped. | ||
=== Graphics === | === Graphics === | ||
* The | * The gameplay and UI are now rendered at a higher resolution. | ||
* Much of the [[Treasure#Brands|product placement]] in the original game | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p.{{cite web| https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* | * Much of the [[Treasure#Brands|product placement]] in the original game has been removed and replaced with fictional/other brands, likely because Nintendo lost the legal rights to those treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web| https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}} | ||
*The | * The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | ||
* | * The text for cave loading screens is much more opaque, and cream-colored. | ||
* All instances of the word "Louie" that have been colored blue have been recolored to a light yellow. | |||
=== Text === | === Text === | ||
* Various pieces of text have been changed. (e | * Various pieces of text have been changed. (i.e.: cutscene text, [[mail]], Olimar's Notes, etc.) | ||
* | * All references to the controls have been updated to reflect the new control scheme. | ||
* The copyright on the title screen has been changed to "© Nintendo". | |||
=== Audio === | === Audio === | ||
* The | * The ''[[Ai no Uta]]'' and ''[[Tane no Uta]]'' Easter eggs have been removed, likely as a result of licensing complcations. | ||
*Like in the [[New Play Control! Pikmin 2|New Play Control!]] version, the [[Easter egg#Totoka's song|Totoka's song Easter egg]] is absent. | |||
* Strangely, sometimes the sounds of [[Pikmin Family|Pikmin]] under the effects of an [[Ultra-spicy spray|ultra-spicy spray]] and [[Purple Pikmin|Purple]] and/or [[White Pikmin|White]] Pikmin clanging around in [[the Ship]] get louder as the camera gets farther away. This also means that when this occurs the sounds are un-hearable when near their source. | |||
=== Other === | === Other === | ||
* | * [[Cutscene#Attraction mode|Attraction mode]] has been completely removed. When attraction mode should play, the title screen is just reloaded. | ||
* Despite being based off of the ''New Play Control!'' version, the GameCube curser is reused. | |||
=== List of treasures with different appearances === | === List of treasures with different appearances === | ||
{{game help|p2s|Document all the treasures that appear differently in this game to the original ''Pikmin 2''.}} | {{game help|p2s|Document all the treasures that appear differently in this game to the original ''Pikmin 2''.}} | ||
* [[Courage Reactor]] | *[[Courage Reactor]] | ||
* [[Quenching Emblem | *[[Quenching Emblem]] | ||
*[[Healing Cask]] | |||
* [[Healing Cask]] | *[[Alien Billboard]] | ||
* [[Alien Billboard]] | *[[Drought Ender]] | ||
* [[Drought Ender]] | *[[Survival Ointment]] | ||
* [[Survival Ointment]] | *[[Optical Illustration]] | ||
* [[Optical Illustration]] | *[[Gherkin Gate]] | ||
* [[Gherkin Gate]] | *[[Creative Inspiration]] | ||
* [[Creative Inspiration]] | *[[Patience Tester]] | ||
* [[Patience Tester]] | *[[Fuel Reservoir]] | ||
* [[Fuel Reservoir]] | *[[Durable Energy Cell]] | ||
* [[Durable Energy Cell | *[[Proton AA]] | ||
*[[Endless Repository]] | |||
* [[Proton AA]] | *[[Drone Supplies]] | ||
* [[Endless Repository]] | *[[Activity Arouser]] | ||
* [[Drone Supplies]] | *[[Abstract Masterpiece]] | ||
* [[Activity Arouser]] | *[[Fruit Guard]] | ||
* [[Abstract Masterpiece]] | *[[Happiness Emblem]] | ||
* [[Fruit Guard]] | *[[Hypnotic Platter]] | ||
* [[Happiness Emblem]] | *[[Massive Lid]] | ||
* [[Hypnotic Platter]] | *[[Pondering Emblem]] | ||
* [[Massive Lid]] | *[[Salivatrix]] | ||
* [[Pondering Emblem]] | *[[Stringent Container]] | ||
* [[Salivatrix | *[[Thirst Activator]] | ||
*[[Yellow Taste Tyrant]] | |||
* [[Stringent Container]] | |||
* [[Thirst Activator]] | |||
* [[Yellow Taste Tyrant]] | |||
== Other information == | == Other information == | ||
Line 102: | Line 100: | ||
* Supports cloud save data. | * Supports cloud save data. | ||
==See also== | |||
*{{p1s}} | |||
*{{p3d}} | |||
== See also == | |||
* {{p1s}} | |||
* {{p3d}} | |||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||
{{games}} | {{games}} |