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|esrb=E 10+
|esrb=E 10+
|console=Nintendo Switch
|console=Nintendo Switch
|developer=Nintendo European Research & Development
|developer=TBA
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=Real-time strategy
|genre=Real-time strategy
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|rereleaseof=[[Pikmin 2]]
|rereleaseof=[[Pikmin 2]]
}}
}}
{{futuregame}}
{{stub}}


'''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}.
'''''Pikmin 2''''' is a port of the original {{p2}} to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 1 (Nintendo Switch)|a port of ''Pikmin'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp2}}.


A bundle of this game and the ''Pikmin'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle received a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.
A bundle of this game and the ''Pikmin'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.


== Changes ==
== Changes ==
In general, the game has no [[region]]al differences unlike the previous releases, and is instead based on the US version. This port is also built off of the US version of ''[[New Play Control! Pikmin 2]]'', meaning that unless stated otherwise, all changes from that version also apply to this game. On top of those and the changes common to both this game and {{p1s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist.
{{stub|section=y}}


=== Gameplay ===
=== Gameplay ===
* Pressing {{button|switch|-}} shows [[Controls#Controller diagram|a screen displaying the game's controls]] .
* The game is based on the New play control version.
* Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera in the [[Piklopedia (Pikmin 2)|Piklopedia]] and the [[Treasure Hoard]]. If the camera was already looking in a direction via {{button|switch|lstick}} alone, the camera will keep looking in that direction while rotating.
** The game now sports an updated control scheme similar to {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera.
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|rstickclick}} now makes the leader [[lie down]].
** Pressing {{button|switch|-}} shows a screen displaying the game's controls.
** Motion controls can be enabled from the controls screen.
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have leaders continue until no more sprouts are left.
** Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera [[Piklopedia (Pikmin 2)|Piklopedia]] and the [[Treasure Hoard]]. If the camera was already looking in a direction via {{button|switch|lstick}} alone, the camera will stay looking that direction while rotating.
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped.
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped.
* By default, stages in [[2-Player Battle]] generate using the unbalanced [[2-Player Battle#Stage generation and layouts|random generation mode]] instead of picking from the preset layouts available.
* The [[Man-at-Legs]] is no longer invincible while getting up, unlike in {{npcp2}}.


=== Graphics ===
=== Graphics ===
* The [[mistake#Pikmin 2|white space]] inside the President's hair curl in the [[Cutscene#Debt Repayment Cinema|Debt Repayment Cinema]] has been removed.
* The gameplay and UI are now rendered at a higher resolution.
* Much of the [[Treasure#Brands|product placement]] in the original game have been removed and replaced with fictional brands, likely due to Nintendo losing the legal rights to use the branding seen on the treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web|https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}}
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p.{{cite web| https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
* All instances of the word "Louie" that were colored blue have been recolored to a light yellow, matching the color of Louie's icon background in {{P3}}.
* Much of the [[Treasure#Brands|product placement]] in the original game has been removed and replaced with fictional/other brands, likely because Nintendo lost the legal rights to those treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web| https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}}
*The majority of the UI elements and a few environmental textures have been upscaled, using a combination of reused original high quality artwork, creating new high quality art, and upscales of the original textures.
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
** The backgrounds of the health icons is now a full black circle rather than re-using Olimar's background.
* The text for cave loading screens is much more opaque, and cream-colored.


=== Text ===
=== Text ===
* Various pieces of text have been changed. (e.g.: cutscene text, [[mail]], [[Olimar's notes]], etc.)
* Various pieces of text have been changed. (i.e.: cutscene text, [[mail]], Olimar's Notes, etc.)
** Mail overall has been changed to be more polite, one example being removing the mention of Bulbie not getting fed.
* All references to the controls have been updated to reflect the new control scheme.
** Spam [[mail]] has been changed to remove links to promotional sites.
* The copyright on the title screen has been changed to "© Nintendo".
* Various [[treasure]]s and [[series]] were renamed, along with some of their descriptions.
** The [[Husband's Tears Series]] was renamed to the Expensive Sentiments Series, and its corresponding completion announcement was completely rewritten.
** The [[Space Love Series]] was renamed to the Celestial Vibes Series, and its corresponding completion announcement was completely rewritten.
** The [[Gemstar Wife]] was renamed to the Red Gemstar.
** The [[Gemstar Husband]] was renamed to the Green Gemstar.
** The [[Gherkin Gate]] was renamed to the Flavor Gate.
** Part of Olimar's notes on the [[Love Nugget]] were rewritten.
* Various [[enemies]] were renamed, or received other changes.
** The [[Caustic Dweevil]] was renamed to Hydro Dweevil.
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to match the EU names, being the Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** The [[Doodlebug]]'s family was changed from the flint bug family to the [[flint beetle family]] (same as the [[Iridescent Flint Beetle]]) to align with the Japanese version's script.


=== Audio ===
=== Audio ===
* The Pikmin singing ''[[Ai no Uta]]'' [[Easter egg]] has been removed. Since the [[attract mode]] cutscenes have been removed, Japanese players can also no longer hear ''[[Tane no Uta]]''. Licensing complications may be part of the reason for these removals.
* The ''[[Ai no Uta]]'' and ''[[Tane no Uta]]'' Easter eggs have been removed, likely as a result of licensing complcations.
* ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' and ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' have some instruments missing.
*Like in the [[New Play Control! Pikmin 2|New Play Control!]] version, the [[Totoka's song]] [[Easter egg|easter egg]] is absent.
* Strangely, sometimes the sounds of [[Pikmin Family|Pikmin]] under the effects of an [[Ultra-spicy spray|ultra-spicy spray]] and [[Purple Pikmin|Purple]] and/or [[White Pikmin|White]] Pikmin clanging around in [[the Ship]] get louder as the camera gets farther away. This also means that when this occurs the sounds are un-hearable when near their source.


=== Other ===
=== Other ===
* The European model of the [[Arboreal Frippery]] is now used in all regions.
* [[Cutscene#Attraction mode|Attraction mode]] has been completely removed. When attraction mode should play, the title screen is just reloaded.
* Despite being based off of the ''New Play Control!'' version, the GameCube curser is reused.


=== List of treasures with different appearances ===
=== List of treasures with different appearances ===
{{game help|p2s|Document all the treasures that appear differently in this game to the original ''Pikmin 2''.}}
{{game help|p2s|Document all the treasures that appear differently in this game to the original ''Pikmin 2''.}}
* [[Courage Reactor]]
*[[Courage Reactor]]
* [[Quenching Emblem]]
*[[Quenching Emblem]]
* [[Sunseed Berry]]
*[[Healing Cask]]
* [[Healing Cask]]
*[[Alien Billboard]]
* [[Alien Billboard]]
*[[Drought Ender]]
* [[Drought Ender]]
*[[Survival Ointment]]
* [[Survival Ointment]]
*[[Optical Illustration]]
* [[Optical Illustration]]
*[[Gherkin Gate]]
* [[Gherkin Gate]]
*[[Creative Inspiration]]
* [[Creative Inspiration]]
*[[Patience Tester]]
* [[Patience Tester]]
*[[Fuel Reservoir]]
* [[Fuel Reservoir]]
*[[Durable Energy Cell]]
* [[Durable Energy Cell]]
*[[Proton AA]]
* [[Arboreal Frippery]]
*[[Endless Repository]]
* [[Proton AA]]
*[[Drone Supplies]]
* [[Endless Repository]]
*[[Activity Arouser]]
* [[Drone Supplies]]
*[[Abstract Masterpiece]]
* [[Activity Arouser]]
*[[Fruit Guard]]
* [[Abstract Masterpiece]]
*[[Happiness Emblem]]
* [[Fruit Guard]]
*[[Hypnotic Platter]]
* [[Happiness Emblem]]
*[[Massive Lid]]
* [[Hypnotic Platter]]
*[[Pondering Emblem]]
* [[Massive Lid]]
*[[Salivatrix]]
* [[Pondering Emblem]]
*[[Stringent Container]]
* [[Salivatrix]]
*[[Thirst Activator]]
* [[Science Project]]
*[[Yellow Taste Tyrant]]
* [[Stringent Container]]
* [[Thirst Activator]]
* [[Yellow Taste Tyrant]]


== Other information ==
== Other information ==
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* Supports cloud save data.
* Supports cloud save data.


== History ==
==See also==
{{stub|section=y}}
*{{p1s}}
 
*{{p3d}}
=== Updates ===
{{see|Update#List of Pikmin 2 (Nintendo Switch) updates}}
 
== Trivia ==
* The key art is likely inspired by the Japanese box art for the original GameCube game.
 
== Gallery ==
{{image}}
<gallery>
Pikmin 2 Switch Logo.png|Logo.
Pikmin 2 Key Art Horizontal.jpg|Horizontal key art.
Pikmin 2 Key Art Vertical.jpg|Vertical key art.
</gallery>
 
== Names in other languages ==
{{Foreignname
|Jap=ピクミン2
|JapR=Pikumin 2
|JapM=Pikmin 2
|ChiTrad=皮克敏2
|ChiTradR=Píkèmǐn 2
|ChiTradM=Pikmin 2
|ChiTradN=Name taken from Nintendo's official website.
|Dut=Pikmin 2
|DutM=-
|DutN=Name taken from Nintendo's official website.
|Fra=Pikmin 2
|FraM=-
|Ger=Pikmin 2
|GerM=-
|Ita=Pikmin 2
|ItaM=-
|Kor=피크민 2
|KorR=pikeumin 2
|KorM=Pikmin 2
|Spa=Pikmin 2
|SpaM=-
|Por=Pikmin 2
|PorM=-
|PorN=Name taken from Nintendo's official website.
|notes=y
}}
 
== See also ==
* {{p1s}}
* ''[[New Play Control!]]''
** ''[[New Play Control! Pikmin]]''
** ''[[New Play Control! Pikmin 2]]''
* {{p3d}}


== References ==
==References==
{{refs}}
{{refs}}


{{games}}
{{games}}

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