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The '''Piklopedia''' ({{j|生物図鑑|Seibutsu Zukan|Creature Field Guide}}) is a field guide in {{p4}}. It is an in-game collection of all of the [[Enemy|enemies]] that the player has beaten so far, as well as encountered members of the [[Pikmin family]], [[pellet weed family]], and [[candypop family]]. | The '''Piklopedia''' ({{j|生物図鑑|Seibutsu Zukan|Creature Field Guide}}) is a field guide in {{p4}}. It is an in-game collection of all of the [[Enemy|enemies]] that the player has beaten so far, as well as encountered members of the [[Pikmin family]], [[pellet weed family]], and [[candypop family]]. | ||
Like the ''[[Pikmin 2]]'' version of the Piklopedia, the subjects can be seen live rather than in pre-recorded videos, and [[pikpik | Like the ''[[Pikmin 2]]'' version of the Piklopedia, the subjects can be seen live rather than in pre-recorded videos, and [[pikpik carrots]] can be thrown at enemies to see their reactions. In ''Pikmin 4'', the player can use a variety of other items as well, such as [[bomb rocks]] and lightning strikes. This also means [[Enemy|enemies]] can now be defeated within the Piklopedia, a feat impossible in the previous versions. New to this version is also the ability to engage subjects with a squad of [[Pikmin family|Pikmin]] and [[Oatchi]]. This allows the player to better study the attack patterns of especially troublesome enemies without the risk of suffering any permanent Pikmin losses. | ||
The Piklopedia can be unlocked by rescuing the castaway [[Dalmo]]. The game will still keep track of entry encounters before it is unlocked, but after it is unlocked, the game will give notifications to the right side of the [[camera|screen]]. Most enemies are counted as discovered when the player walks near them. | The Piklopedia can be unlocked by rescuing the castaway [[Dalmo]]. The game will still keep track of entry encounters before it is unlocked, but after it is unlocked, the game will give notifications to the right side of the [[camera|screen]]. Most enemies are counted as discovered when the player walks near them. | ||
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== Usable items == | == Usable items == | ||
Similar to the option to throw [[Pikpik | Similar to the option to throw [[Pikpik carrots]] in [[Piklopedia (Pikmin 2)|the original Piklopedia]], there is an option to use and throw items at the creatures. These include: | ||
* [[Pikpik | * [[Pikpik carrots]] | ||
* [[Bomb | * [[Bomb rocks]] | ||
* [[Ice Blast]]s | * [[Ice Blast]]s | ||
* [[Lightning Shock]]s | * [[Lightning Shock]]s | ||
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Unlike the [[Piklopedia (Pikmin 2)|Piklopedia in ''Pikmin 2'']], the area does not change theme at all, being modeled after the [[Rescue Command Post]] from which it is accessed. The area is an oval shape with a flat grassy arena and a slope into a deeper portion. | Unlike the [[Piklopedia (Pikmin 2)|Piklopedia in ''Pikmin 2'']], the area does not change theme at all, being modeled after the [[Rescue Command Post]] from which it is accessed. The area is an oval shape with a flat grassy arena and a slope into a deeper portion. | ||
When observing an aquatic enemy (such as the [[Wolpole]]), the latter's section will instead be flooded with water | When observing an aquatic enemy (such as the [[Wolpole]]), the latter's section will instead be flooded with water. This water can be frozen with either an [[Ice Blast]] or 100 [[Ice Pikmin]]. Other features, such as treasures for the Breadbugs or Dweevils to pick up, may also be present. | ||
Exclusively in the [[Empress Bulblax]]'s entry, two brick walls will be present so that the Empress has flat surfaces to collide against while rolling from side to side. | Exclusively in the [[Empress Bulblax]]'s entry, two brick walls will be present so that the Empress has flat surfaces to collide against while rolling from side to side. | ||
=== Night === | === Night === | ||
The area is also able to be viewed at night for creatures present in [[Night expedition|night expeditions]]. Creature behavior can also change when able, such as [[ | The area is also able to be viewed at night for creatures present in [[Night expedition|night expeditions]]. Creature behavior can also change when able, such as [[bulborbs]] now being fully awake. [[Lumiknoll]]s are also added and can be activated by throwing an item onto it, which in turn causes all creatures in the entry to instantly grow red eyes and try to attack it. | ||
In some cases, creatures can only be viewed during nighttime. Those being: | In some cases, creatures can only be viewed during nighttime. Those being: | ||
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=== Louie === | === Louie === | ||
After rescuing [[Louie]], his notes become available. Like Olimar's, any returning enemies who already have notes in previous games are simply reused, with the majority of his notes being cooking recipes (some exceptions to this include the Pikmin, the Onion and the space dogs). For these creatures, his notes do not contain any information on how to cook the species and are much more apt and shorter, similarly to when he writes about a treasure that isn't edible in the [[Treasure Catalog]]. | After rescuing [[Louie]], his notes become available. Like Olimar's, any returning enemies who already have notes in previous games are simply reused, with the majority of his notes being cooking recipes (some exceptions to this include the Pikmin, the Onion and the [[Moss|space]] [[Ancient Sirehound|dogs]]). For these creatures, his notes do not contain any information on how to cook the species and are much more apt and shorter, similarly to when he writes about a treasure that isn't edible in the [[Treasure Catalog]]. | ||
==== Recipe oddities ==== | ==== Recipe oddities ==== | ||
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* Glow Pikmin do not have their own death counts (including in the [[final results menu]]) but in the Piklopedia, their individual deaths are counted in the Pikmin Casualties total from the respective enemies they died to. This also includes wild Pikmin, as their deaths do not add to each Pikmin type death count. | * Glow Pikmin do not have their own death counts (including in the [[final results menu]]) but in the Piklopedia, their individual deaths are counted in the Pikmin Casualties total from the respective enemies they died to. This also includes wild Pikmin, as their deaths do not add to each Pikmin type death count. | ||
* Uniquely, the [[Groovy Long Legs]] and [[Ancient Sirehound]] are only available at night, despite not being creatures seen in [[Night expedition]]s. Any Pikmin type can be selected as if it were during the day. This likely to emulate the dark caverns they belong to. | * Uniquely, the [[Groovy Long Legs]] and [[Ancient Sirehound]] are only available at night, despite not being creatures seen in [[Night expedition]]s. Any Pikmin type can be selected as if it were during the day. This likely to emulate the dark caverns they belong to. | ||
** In the case of the Groovy Long Legs, it is also the only entry that changes the music of the Piklopedia, in this case into its | ** In the case of the Groovy Long Legs, it is also the only entry that changes the music of the Piklopedia, in this case into its own battle song. | ||
* Some of the enemy previews show situations that are otherwise impossible to see during gameplay: | * Some of the enemy previews show situations that are otherwise impossible to see during gameplay: | ||
** The Candypop Bud's entry depicts one bud of each color the player has collected the corresponding Onion for, allowing for all eight colors to be seen in the same area. During gameplay, the most Candypop Bud colors that can be seen at once is five, in Sublevel 19 of [[Cavern for a King]]. If the player engages the Candypop Bud, only one color will spawn. | ** The Candypop Bud's entry depicts one bud of each color the player has collected the corresponding Onion for, allowing for all eight colors to be seen in the same area. During gameplay, the most Candypop Bud colors that can be seen at once is five, in Sublevel 19 of [[Cavern for a King]]. If the player engages the Candypop Bud, only one color will spawn. |