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{{game icons|p=y|p2=y|p3=y}}
 
{{image}}
=Lighting=
When a game is reading its contents and generating the content to give the player, it is in a state of '''loading'''. Some games load on specific screens while others load more content while the gameplay is happening. The [[Pikmin series|''Pikmin'' games]] use a loading screen.
'''Lighting''' is the arrangement or effect of objects that produce light, in order to depict a lit environment with depth and color. In video games, this specifically refers to any calculated light source that illuminates and shades 3D objects, as well as fog that obscures distant objects. In the [[Pikmin series]], lighting is extremely important to achieving realistic-looking environments and objects, as the designers try to create as much realism in the ''Pikmin'' world as possible.
 
In this article:
*"Light" is any object, seen or unseen, that illuminates an environment.
*"Dynamic" lights are lights that move or cause visible highlights or reflections on objects, while  
*"Static" lights are lights that simply add brightness to an area without interacting with other objects.
*"Shading" is the contrast of color on an object because one side of it is illuminated by a light.
*"Shadows" are shapes of low light on a surface, created when an object stands in between light rays and that surface.
*"Materials" are the compositions of objects that interact with light in different ways.
 
==Light sources==
Sunlight is the primary source of light in the [[Pikmin series|''Pikmin'' series]], and plays an important role in conveying the passage of a [[day]]. When a day begins, the color and brightness of a landscape try to suggest morning. As the day progresses, the sun gets brighter and the environment more colorful, until late in the day when it begins setting and colors become more orange as in a sunset. Each game in the series has a unique way of handling sunlight and the shadows it casts, and as the games progress, this arrangement gets closer to simulating real sunlight.


==Loading screens==
===''Pikmin''===
===''Pikmin''===
The only dynamic light is sunlight, that shades all objects but does not actually calculate shadows. This light moves throughout the day, beginning foggy and bright in the morning, clear and at average brightness for the majority of the day, and fading to yellow to orange and finally to very little light as [[Day#Sunset|sunset]] approaches (except in [[The Forest Navel]]; sunlight is still present there but does not move or change color). All objects in an area have shading based on this light, but none of the scenery casts real moving shadows based on this light. To help players perceive Pikmin locations, up to 50 Pikmin will cast soft shadows that move throughout the day, even when there is no sunlight. In order to optimize processing power, shadows cast by Pikmin are not drawn if more than 51 Pikmin are on the field; instead, they will all have faint shadows directly underneath them. Enemies always have this sort of faint shadow, except for the [[Beady Long Legs]]. Environmental objects like [[Vegetation|plants]] never move on the map, so one large texture accounts for all their shadows. The exception is [[Pellet Posies]], which cast soft dynamic shadows just like Pikmin.
In {{p1}}, there is only one loading screen, which takes place before an [[area]] is entered; this is where the area is loaded. The screen is purely black apart from the name of the area in orange at the center. When the area is done loading, the screen automatically fades away, and the landing [[cutscene]] begins.
 
All other forms of light, such as [[Common Glowcap]]s, the light beams coming from the [[Onion]]s, and even the light around Captain Olimar in The Forest Navel, are static lights. They do not cast any shading or shadows on objects, but simply brighten the area around them to aid visibility or provide light effects, such as the powerful exhaust from the [[S.S. Dolphin]].
 
<gallery>
Time passage P1.gif|Typical passage of sunlight on a day in ''Pikmin''.
Pikmin health and numbers.jpg|Leaders and Pikmin cast directional shadows, while enemies cast simple soft shadows.
Early Breadbug P1 screenshot.png|With 51 or more Pikmin, shadow directions are not calculated.
Beady Long Legs (enemy reel).png|The unique shadow of the Beady Long Legs.
Impact Site Shadow.png|A texture for shadows in [[The Impact Site]]. The small separated shadows are for the plants in the area.
</gallery>
 
{{clear}}


===''Pikmin 2''===
===''Pikmin 2''===
Sunlight in [[Pikmin 2|''Pikmin 2'']] behaves very similarly to that in the previous game, except the color of sunlight varies by area, and fog is generally less pronounced. Around noon, the brightness of the sunlight generally increases, and toward the end of the day it dramatically decreases and turns orange. Yet at any point in the day, when a leader approaches an incomplete [[cave]] from above ground, the lighting always mixes a very foggy green color to its current color. All objects are shaded by this sunlight, but most of them (including static objects) do not cast accurate shadows. Instead, most moving objects cast circular shadows directly beneath them, and those shadows never move. However, unlike the shadows in ''Pikmin'', these circular shadows can actually dim other objects, and their simple shape allows many shadows to be rendered at once. Several objects have uniquely shaped shadows for specific reasons, such as:
{{todo|How long does the 2-Player Battle screen take to disappear by itself?}}
{{p2}} uses a very similar loading screen to ''Pikmin'' for loading the areas, but has more loading screens. When loading a [[cave]]'s sublevel, either in story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], a black screen with the name of the cave or level appears in white, and below it, in smaller text, the number of the sublevel.


*{{boulder}} [[Boulder]]s, as they fall from the sky and use a growing shadow.
Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied on it. Under it, a box containing a [[random]] tip for the game mode appears. This screen only disappears when either player presses {{button|gcn|A|wii|A}}, or automatically some seconds after the game is done loading.
*{{icon|Segmented Crawbster|y}}, for the same reason.
*{{icon|Empress Bulblax|y}}, since it has a long body of circular segments, has multiple circular shadows.
*[[Arachnorb]]s, [[Snavian]]s, and the [[Titan Dweevil]], since they have extremities that reach beyond their usual shadow.
*{{icon|Waterwraith|y}}, since its rollers appear from the sky before its body.
 
[[Areas]] have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.
 
{{game help|p2|Confirm if the Solar System truly has no effect on the final sublevel of Dream Den.}}
In [[cave]]s, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a [[leader]] comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the [[Solar System]] is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the [[Glutton's Kitchen#Sublevel 6|final sublevel of the Glutton's Kitchen]]. The Solar System does not affect the final sublevel of the [[Dream Den]], and actually darkens the final sublevel of the [[Cavern of Chaos]] as explained [[Gear#Cavern of Chaos 10|here]].
 
The [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2'' is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.
 
<gallery>
Time passage P2.gif|Typical passage of sunlight on a day in ''Pikmin 2''.
CirtusLumpy.jpg|The simple shadows leaders and Pikmin cast in ''Pikmin 2''.
VoR Shadows.png|The texture for background shadows in the [[Valley of Repose]]. This no longer accounts for the shadows of plants in the area.
Cave Lighting Comparison.jpg|Sunlight and fog color change when the active leader is near an incomplete [[cave]].
Hole of Beasts sublevel 4.jpg|Visibility is poor or impossible beyond a leader's radius in caves.
Dream Den-sub5.jpg|Caves with metallic layouts are more visible, since they have illuminated backgrounds.
Hole of Heroes sublevel 9.jpg|With the Solar System, most dark sublevels become fully illuminated.
</gallery>
 
{{clear}}


===''Pikmin 3''===
===''Pikmin 3''===
The [[Wii U]] can process a great deal more data about lighting 3D objects than the [[GameCube]], and so [[Pikmin 3|''Pikmin 3'']] presents a much more accurate representation of physical lighting. All objects in ''Pikmin 3'' cast accurately shaped shadows, including the terrain itself. However, these shadows and lights do not follow the sun depicted in the sky; instead, shadows stay directly under objects for a majority of the day, so that object locations (particularly with airborne objects) can more easily be perceived. A new innovation ''Pikmin 3'' brings is that background shadows, while they are still large textures, actually ''do'' affect the shading of other objects, even as they sway throughout the day. This minor detail greatly enhances the realistic look of the environment.
When loading an area in {{p3}}, a familiar black screen with the area's name in white appears. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by an relevant icon. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment. After this screen comes the [[Menu#Title screen|title screen]].


In caves, shadows are also directly under all objects. During rainy days, sunlight is generally darker, and rough surfaces have sharper highlights and smooth surfaces are glossy, to simulate wetness.
==Tip==
{{image}}
Starting in {{p2}}, some game modes' loading screens show a [[random]]ly picked tip.


Although no other lights in the game than sunlight cast shadows, almost all other light sources are dynamic. [[Electrode]]s highlight cave surfaces, leaders' beacons and whistles dimly illuminate a radius around them, and most lighting effects (such as [[bomb rock]] explosions) throw accurate light onto other objects. Once again, all these effects give ''Pikmin 3'' a photorealistic edge while still not seriously detracting from gameplay or visibility.
===2-Player Battle===
Tips for the [[2-Player Battle]] mode in ''Pikmin 2''.
*{{transcript|You can't carry your own marble.}}
*{{transcript|Pikmin lost to opposing Pikmin will become seeds.}}
*{{transcript|Roulette creatures vanish when you defeat them.}}
*{{transcript|Use your sprays wisely to turn the tide of battle!}}
*{{transcript|You can't pluck, throw or spray while engaging enemy Pikmin.}}
*{{transcript|Get a cherry for one roulette spin. You can store up to four.}}


<gallery>
While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this can lead to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby).
Time passage P3.gif|Typical passage of sunlight on a day in ''Pikmin 3''.
P3 Blonde Impostor Screenshot.jpg|An example of how shadows behave in the [[Twilight River]].
Juicy Gaggles Twilight River.jpg|Most lights are dynamic in ''Pikmin 3''; casting highlights even in caves. Shadows in caves are always directly below objects.
RainyDay.png|Darker colors and glossier surfaces during rain in ''Pikmin 3''.
</gallery>


==Materials==
===Story mode===
The [[Pikmin series]]'s in-game objects are made real-world materials, or at least materials similar to those in real life. As such, they try to emulate the interactions with light real-world materials would have. Although these properties are more often faked than accurately calculated, materials allow players a sense of how in-game objects would feel, which gives them more thematic identity. Below is a list of material properties simulated in Pikmin materials, and some prominent examples.
These tips also appear when the player suffers a Game Over.
 
{| class="wikitable" style="text-align: center;"
===Diffuse reflection===
! Icon || US || Europe
Diffuse surfaces have visibly or even microscopically rough imperfections, so that when light rays hit the surface, it bounce off in many directions instead of one, ''diffusing'' the illumination over a large area. Due to the limits of the GameCube's power, most organic objects in ''Pikmin'' and ''Pikmin 2'' (such as Pikmin and most enemies) have a smooth, matte-like material that does not reflect light sharply. In ''Pikmin 3'', materials meant to look rubbery, dirty, or skin-like will look diffuse.
|-
<gallery>
|  
P3 Cardboard Box Screenshot.png|Cardboard is a notably diffuse substance.
| Listen closely! Somewhere out of sight, Pikmin could be perishing!
Bulborb Fight.jpg|Diffuse skin on Bulborbs in ''Pikmin''.
| Listen! Somewhere Pikmin are losing their lives!
P2 Five-man Napsack Treasure Hoard.jpg|Diffuse cloth in ''Pikmin 2''.
|-
Armored Cannon Larva ND screenshot.png|A diffuse [[Armored Cannon Larva]] and rock in ''Pikmin 3''.
|
Pocked Airhead Garden of Hope.jpg|Rough stone, dirt, and grass surfaces.
| Assign time-consuming tasks to just a few Pikmin.
</gallery>
| Assign time-consuming tasks to just a few Pikmin, and leave them to it!
 
|-
{{clear}}
|
==testing if It's a new page==
| colspan="2" | Consult the Exploration Notes to master the controls!
* just testing
|-
** like, this is the testing page!
|  
 
| colspan="2" | Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately!
=Full area map test=
|-
{{map | width = 1560 | height = 1466 | image = The Impact Site HD.jpg | icons =
|  
{{map icon|{{icon|S.S. Dolphin||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">S.S. Dolphin</span>|1285|1040|custom=y}}
| Work on multiple tasks at once to use Pikmin and time effectively!
{{map icon|{{icon|Red Pikmin||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Red Onion</span>|1057|982|custom=y}}
| Work on multiple tasks at once to use both your Pikmin and your time effectively!
{{map icon|{{icon|Iridescent Flint Beetle||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Iridescent Flint Beetle (underground; day 2+)</span>|991|551|custom=y}}
|-
{{map icon|{{icon|Nectar weed||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Nectar weed (day 2+)</span>|1224|897|custom=y}}
|  
{{map icon|<div style{{=}}"align:center;">{{icon|Pikmin (game)||32px}}<br><span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Testing line break</span></div>|884|555|custom=y}}
| colspan="2" | Use information from your radar to help you look for Brittany!
}}
|-
 
|  
=Flowchart styles=
| colspan="2" | If you get stuck, you can go back to a previous day and start from scratch!
{| class="wikitable"
|-
! Style 1
|  
| The type and the number of Pikmin can change how effective they are at a task. Be sure to experiment!
| The type and the number of Pikmin involved in a task can vary the results! Be sure to experiment!
|-
|  
| After carrying fragments, Pikmin return to where the fragments were!
| After carrying Fragments, Pikmin return to where the Fragments were!
|-
|  
| colspan="2" | Pluck sprouts as a team to work faster! You can continuously pluck just by pressing {{button|wiiu|A|wii|A|wiiu|PCL|wiiu|L}} once!
|-
|-
|
|  
{|
| colspan="2" | If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically.
| rowspan="2" | 1-A &#x2500;
| &#x250C;&rarr; 1-B &#x2510;
| rowspan="2" | &rarr; 1-C
|-
|-
| &#x2514;&rarr; SS1
|  
|}
| colspan="2" | Look for any areas that you can reach with two crew members! You may be able to blaze some new trails!
|-
|-
! Style 2
|
| Rock Pikmin pack a punch when thrown.
| Rock Pikmin pack a mean punch when thrown directly at things.
|-
|-
|
|  
{|
| Fruit will be in the same place the next day after the sun goes down! Try to get it as close to the ship as possible!
| rowspan="2" | 1-A &#x2500;
| After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible!
| &#x21B1; 1-B
| rowspan="2" | &#x21B3; 1-C
|-
|-
| &#x21B3; SS1
|  
|}
| Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!
| Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow!
|-
|-
! Style 3
|
| Boss-enemy bodies will still be there tomorrow! Don't miss a chance to increase your Pikmin!
| Boss enemy bodies will still be there the next day! Don't miss the chance to increase your Pikmin!
|-
|-
|
|  
{|
| colspan="2" | You can throw Pikmin across obstacles! Explore any areas near bridges!
| rowspan="2" | 1-A &rarr;
| &#x2197; 1-B &#x2198;
| rowspan="2" | 1-C
|-
|-
| &#x2198; SS1
|  
|}
| If you're low on juice, prioritize your search for fruit!
| If you're low on juice, make searching for fruit your priority!
|-
|-
! Style 4
|
| Some places can only be reached with all three crew members! Look for these areas to open up new pathways!
| Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways!
|-
|-
|
|  
{|
| colspan="2" | Before you start exploring, look at the map on the KopPad to plan your day!
|    || &#x250C; || &rarr; 1-B || &#x2510; ||  
|-
|-
| 1-A || &#x2524; ||            || &#x2514; || &rarr; 1-C
|  
| "Go here" is convenient when you want to return to the Onion!
| Go Here! is convenient when you want to return to the Onion!
|-
|-
|     || &#x2514; || &rarr; SS1 ||          ||  
|  
|}
| "Go here" is convenient for gathering up any wayward Pikmin!
| Go Here! is convenient for gathering up any wayward Pikmin!
|}
|}


= Prima Guide section banners =
===Mission Mode===
(Pretend the P is the Prima logo.)
{| class="wikitable" style="text-align: center;"
 
! Icon || US || Europe
== Proposal 1 ==
|-
{{box|The following information comes from [[Canon#Objectionable canon|Prima Guides]].|li=Pikmin (game) icon.png}}
|
 
| Red Pikmin are fierce warriors that are immune to fire!
== Proposal 2 ==
| Red Pikmin are impervious to fire and pack the biggest wallop!
{{box|The following information is not found in any canon media, and comes from [[Canon#Objectionable canon|Prima Guides]].|li=Pikmin (game) icon.png}}
|-
 
|
== Proposal 3 ==
| Blue Pikmin don't mind getting wet. In fact, they love it!
{{box|The following information can only be found in [[Canon#Objectionable canon|Prima Guides]], so it counts as debatable canon.|li=Pikmin (game) icon.png}}
| Blue Pikmin love water! Being submerged is all part of a day's work!
 
|-
= Size chart =
|
<div style="border: 1px solid black; background-color: white; width: 80%; text-align: center; color: black;">
| colspan="2" | Yellow Pikmin love electricity! They can also reach high spots and dig quickly!
{|
|-
|- style="vertical-align: bottom;"
|
| style="position:relative; width: 1em;" | <div style="bottom: 100px; position:absolute;">&mdash;</div>
| colspan="2" | Winged Pikmin are delicate, but they put up a fight against flying enemies!
| style="position:relative; width: 4em; text-align: center;" | <div style="bottom: 100px; position:absolute;">100 mm</div>
|-
| style="position:relative; width: 1em;" | <div style="bottom: 100px; position:absolute;">&mdash;</div>
|
| [[File:Red Pikmin icon.png|1000x200px|link=]]
| Rock Pikmin are tough and can cause some serious damage if they land on a target!
| [[File:Red Bulborb icon.png|1000x100px|link=]]
| Rock Pikmin are super solid! Landing a direct hit can inflict serious damage!
|-
|
| colspan="2" | White Pikmin may be weak, but they're fast and poisonous!
|-
|
| colspan="2" | Purple Pikmin are slow, but they're as strong as 10 Pikmin!
|-
|
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|Padup|wii|Padup|wiiu|PCPadup}} or (icon) on {{button|wiiu|GamePad}} to get it fired up!
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|Padup|wii|Padup|wiiu|PCPadup}}, or (icon) on the {{button|wiiu|GamePad}}, to get them fired up!
|-
|
| colspan="2" | Drinking yellow nectar makes the Pikmin's flowers bloom!
|-
|
| Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!
| Throw Pikmin into a Candypop Bud to turn them into sprouts of the same colour!
|-
|
| A pellet is packed with nutrients. When retrieved by Pikmin matching its color, it will produce many sprouts.
| A pellet is packed with nutrients. When retrieved by Pikmin matching its colour, it will produce a lot of sprouts.
|-
|
| colspan="2" | Nuggets are beautiful gems that sparkle softly! One of these gives you {{pokos|3}}!
|-
|  
| colspan="2" | Golden Sunseeds are packed with Piktamin U! One of these gives you {{pokos|200}}!
|-
|
| colspan="2" | Golden Grenades are packed with Piktamin U! One of these gives you {{pokos|100}}!
|-
|
| Move the pointer over a piece of fruit to see how many {{icon|Poko||x12px}} it's worth.
| Move the pointer over a piece of fruit to see how many {{icon|Poko||x12px}} it will give you!
|-
|
| colspan="2" | Move the pointer over a creature to see how many {{icon|Spirit|v=BE enemy||x12px}} points it's worth!
|-
|
| Earn a bronze medal here to unlock the next mission!
| Earn a bronze medal in this course to unlock the next stage!
|-
|
| Defeat all enemies or collect all of the treasure to earn a platinum medal!
| Complete the mission to earn a platinum medal!
|-
|  
| colspan="2" | Defeating a boss in Story mode unlocks it as an opponent in Mission mode!
|-
|  
| colspan="2" | A bronze medal makes you a lieutenant!
|-
|-
|  
|  
| colspan="2" | A silver medal makes you a captain!
|-
|  
|  
| colspan="2" | A gold medal makes you a general!
|-
|  
|  
| 200 mm (with stem)
| colspan="2" | A platinum medal makes you royalty!
| 100 mm
|}
|}
</div>
=Notes=
== Notes ==
; ''Pikmin'' &ndash; enemy reel
: {{transcript|{{Notes:Red Bulborb/reel}}}}
; ''Pikmin 2'' &ndash; Olimar's notes &ndash; GameCube version
: {{transcript|{{Notes:Red Bulborb/olimar}}}}
; ''Pikmin 2'' &ndash; Olimar's notes &ndash; Wii version
: {{transcript|{{Notes:Red Bulborb/olimar}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; GameCube US version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; GameCube European version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; Wii US version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; Wii European version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Hey! Pikmin'' &ndash; logs
: {{transcript|{{Notes:Red Bulborb/heypikmin}}}}
; ''Pikmin 3 Deluxe'' &ndash; Alph's comment
: {{transcript|Structural flaws: eyestalks, back / Weight: 10 / Only a very confident designer would waive through issues like bright red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing would work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.}}
; ''Pikmin 3 Deluxe'' &ndash; Brittany's comment
: {{transcript|The white polka dots on red is quite a look. Something about it is familiar, but where- Ah. Right. It reminds me of the captain. Not the polka dots- I mean the way it snores as it naps in the sun.}}
; ''Pikmin 3 Deluxe'' &ndash; Charlie's comment &ndash; US version
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
; ''Pikmin 3 Deluxe'' &ndash; Charlie's comment &ndash; European version
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
=Clickable sector map=
<imagemap>
File:Verdant Waterfront complete no deaths.jpg|320px
poly 108 150 158 150 158 200 108 200 [[Foaming Lake]]
poly 40 111 90 111 90 161 40 161 [[Serene Stream]]
poly 106 46 156 46 156 96 106 96 [[Glowing Bloom Pond]]
poly 160 16 210 16 210 66 160 66 [[The Shallow End]]
poly 240 58 290 58 290 108 240 108 [[The Keeper of the Lake]]
poly 170 90 202 90 202 103 220 103 220 140 170 140 [[Treacherous Currents]]
poly 179 164 214 164 214 184 179 184 [[Secret Spot 5]]
poly 106 123 141 123 141 143 106 143 [[Secret Spot 6]]
poly 50 89 85 89 85 109 50 109 [[Secret Spot 7]]
poly 202 83 237 83 237 103 202 103 [[Secret Spot 8]]
poly 58 60 93 60 93 80 58 80 [[Sparklium Springs#Verdant Waterfront]]
poly 5 8 88 8 88 32 5 32 [[amiibo]]
poly 266 8 312 8 312 58 266 58 [[Pikmin Park]]
poly 5 213 134 213 134 236 5 236 [[Sector selection menu]]
poly 140 213 220 213 220 236 140 236 [[Hey! Pikmin logs]]
poly 224 213 315 213 315 236 224 236 [[Options menu]]
desc none
</imagemap>
''Click an area on the image.''
<imagemap>
File:Ravaged Rustworks complete no deaths.jpg|320px
poly 93 24 143 24 143 74 93 74 [[The Lonely Tower]]
poly 43 59 93 59 93 109 43 109 [[Steel Pipe Forest]]
poly 66 135 116 135 116 185 66 185 [[Pollution Pool]]
poly 152 61 202 61 202 111 152 111 [[Space of Silence]]
poly 254 92 304 92 304 142 254 142 [[Flashes of Fear]]
poly 146 131 196 131 196 181 146 181 [[Drenchnozzle Den]]
poly 148 39 183 39 183 59 148 59 [[Secret Spot 13]]
poly 18 123 53 123 53 143 18 143 [[Secret Spot 14]]
poly 202 52 237 52 237 72 202 72 [[Secret Spot 15]]
poly 191 118 217 118 217 138 191 138 [[Secret Spot 16]]
poly 15 63 50 63 50 83 15 83 [[Sparklium Springs#Ravaged Rustworks]]
poly 5 8 88 8 88 32 5 32 [[amiibo]]
poly 266 8 312 8 312 58 266 58 [[Pikmin Park]]
poly 5 213 134 213 134 236 5 236 [[Sector selection menu]]
poly 140 213 220 213 220 236 140 236 [[Hey! Pikmin logs]]
poly 224 213 315 213 315 236 224 236 [[Options menu]]
desc none
</imagemap>


''Click an area on the image.''
To note is that on the game files, the "Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!" message is declared twice, for either region.


=Speeds=
===Bingo Battle===
{|class="wikitable sortable"
{| class="wikitable" style="text-align: center;"
!What
! Icon || US || Europe
!In ''Pikmin 2''
|-
|-
| Standard leaf Pikmin running || 120
|  
| You can tell your Pikmin apart from your opponent's by the color of the tops of their heads.
| You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads.
|-
|-
| Standard bud Pikmin running || 140
|  
| When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad!
| When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad!
|-
|-
| Standard flower Pikmin running || 170
|  
| If enemy Pikmin come after you, shake {{button|wiiu|GamePad}} vigorously to shake them off!
| If enemy Pikmin latch on to you, shake {{button|wiiu|GamePad}} vigorously to shake them off!
|-
|-
| Leaf Purple Pikmin running || 96
|  
| If one of your explorers runs out of health, you lose!
| If your explorers run out of health, you lose!
|-
|-
| Bud Purple Pikmin running || 112
|  
| colspan="2" | If you lose every last Pikmin on your team, you lose!
|-
|-
| Flower Purple Pikmin running || 136
|  
| colspan="2" | Retrieve the Golden Grenade to gain five items!
|-
|-
| Leaf White Pikmin running || 144
|  
| colspan="2" | Use the GamePad's map to see the locations of fruit and creatures!
|-
|-
| Bud White Pikmin running || 168
|  
| colspan="2" | This item will add 10 Pikmin to your team!
|-
|-
| Flower White Pikmin running || 204
|  
| colspan="2" | This item will add five rare Pikmin to your team!
|-
|-
| Any spicy Pikmin running || 190
|  
| colspan="2" | This item drops a storm of rocks around your opponent!
|-
|
| colspan="2" | This item strikes your opponent with lightning!
|-
|
| colspan="2" | This item activates one square of your bingo card.
|-
|
| colspan="2" | Gather fruit and defeated creatures to complete one line of your bingo card and claim victory!
|-
|
| colspan="2" | Retrieve a Cupid's Grenade to spin the roulette wheel!
|-
|-
| Any Pikmin carrying a [[Cupid's Grenade]] in [[2-Player Battle]] || 120
|  
| Press {{button|wiiu|Paddown|wii|Paddown|wiiu|PCPaddown}} or tap (icon) on {{button|wiiu|GamePad}} to use an item!
| Press {{button|wiiu|Paddown|wii|Paddown|wiiu|PCPaddown}} or touch (icon) on the {{button|wiiu|GamePad}} to use an item!
|-
|-
| Leader running without [[Rush Boots]] || 160
|  
| Retrieve your opponent's Victory Macaroon to win!
| You can win by retrieving your opponent's Victory Macaroon!
|-
|-
| Leader running with Rush Boots || 205
|  
|}
| Temporarily boost the power of the Pikmin in your squad!
Credit to asheevee_#0962. ''Where do I put this''
| This item temporarily boosts the power of the Pikmin in your squad!
 
== Timeline ==
{|
|-
|-
| || || || O || || || Thing
|  
| Defeat all enemies on screen!
| This item defeats all enemies on screen!
|-
|-
| || || / || || \ || ||
|  
| Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it.
| This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it.
|-
|-
| Also thing || O || || || || O || Other thing
|  
|}
| Scramble your opponent's bingo card!
 
| This item scrambles your opponent's bingo card!
= How to Obtain (Test Sample) =
{| class="wikitable sortable"
! Icon || Name || Category || In-game condition || Difficulty || How to obtain || Notes
|-
|-
| [[File:Badge 01 newhorizons.png|70px]] || New Horizons || Story || {{transcript|Clear the first day on PNF-404.}} || Very Easy || This should be your very first badge you obtain, simply by starting a new file and play through the first day. ||
|  
| This item explodes when a player moves near it! It can be triggered by any player, so be careful!
| This item explodes when a player moves! It can be triggered by any player, so be careful!
|-
|-
| [[File:Badge 02 bearingfruit.png|70px]] || Bearing Fruit || Story || {{transcript|Retrieve a fruit in Story mode.}} || Very Easy || Play through the [[Garden of Hope]] as normal. Then after playing/skipping a cutscene, throw at least three (3) Pikmin at the [[strawberry]]. You can skip it, but it'll make your adventures harder to advance unless you plan way ahead to ensure stable juice supply. ||
|  
| Warp your opponent somewhere!
| This item warps your opponent somewhere!
|-
|-
| [[File:Badge 03 fruitfulendeavor.png|70px]] || Fruitful Endeavor || Story || {{transcript|Retrieve 20 fruits in Story mode.}} || Easy || Play until you have gathered 20 fruits. With good plannings, this should happen in no time. || This badge will be lost if the player leaves the day without saving.
|  
| Retrieve your stolen Victory Macaroon!
| This item retrieves your stolen Victory Macaroon!
|-
|-
| [[File:Badge 04 fruitforce.png|70px]] || Fruit Force || Story || {{transcript|Retrieve 30 fruits in Story mode.}} || Medium || You will naturally obtain this after spending a reasonable amount of time gathering fruits, so long as you don't run out of juice. || This badge will be lost if the player leaves the day without saving. Additionally, how many fruits you have gathered will affect the ending narration, detailed [[Pikmin 3#Endings|here]].
|  
| colspan="2" | '''Yellow Pikmin'''<br>
The fastest diggers of all the Pikmin!
|-
|-
| [[File:Badge 05 fruitballad.png|70px]] || Fruit Ballad || Story || {{transcript|Retrieve a total of 66 fruits in Story mode.}} || Hard || This achievement will happen naturally after enough time playing through the entire game. Make use of your KopPad to scout for fruits, grow whatever types of Pikmin you desired, and plan ahead to ensure a minimum amount of causalities. || The number goes up the second the fruit is beamed up by the [[S.S. Drake]].
|  
| colspan="2" | '''Rock Pikmin'''<br>
Throw and land a direct hit for tremendous damage!
|-
|-
| [[File:Badge 06 efficiencyexpert.png|70px]] || Efficiency Expert || Story || {{transcript|Collect 30 days' worth of juice.}} || Easy || You will naturally obtain this after spending a reasonable amount of time gathering fruits. ||
|  
| colspan="2" | '''Blue Pikmin'''<br>
Happy to go into the water!
|-
|-
| [[File:Badge 07 animalannotator.png|70px]] || Animal Annotator || Story || {{transcript|Log 10 Piklopedia entries.}} || Easy || This will come naturally after defeating at least 10 enemies, including the Female Sheargrubs, Pellet Posies, White Spectralid, Drawf Bulborb, Red Bulborb, Medusal Slurker, Skutterchuck, Fiery Blowhog, Yellow Wollywog, and Armored Mawdad, in the order you'll most likely encountered. ||
|  
| colspan="2" | '''Reinforced Wall'''<br>
Destroy it with Bomb Rocks!
|-
|-
| [[File:Badge 08 shutterbug.png|70px]] || Shutterbug || Story || {{transcript|Use the camera to take a photo.}} || Very Easy || After exploring the Garden of Hope, open up your KopPad and go to the Camera function (on the very right of the screen). Then take a photo of anything you want. You will earn this badge. || This badge will be lost if the player leaves the day without saving.
|  
| colspan="2" | '''Bamboo Gate'''<br>
Lift it up with Winged Pikmin!
|-
|-
| [[File:Badge 09 intelligentlife.png|70px]] || Intelligent Life? || Story || {{transcript|Retrieve 15 exploration notes.}} || Easy || A few of them are naturally encountered by reaching certain points in the game, while others, particularly the [[Secret File|secret notes]], are much harder to find. Your first 15 notes are often ones you would natually encountered, so you should have no problems reaching them. ||
|  
| colspan="2" | '''Crystal Wall'''<br>
Destroy it with Rock Pikmin!
|-
|-
|
| When the game begins, if the total is less than 50, it means there are hidden Pikmin!
| When the game begins, if the Total is less than 50 it means there are hidden Pikmin!
|}
|}


==''Pikmin Adventure''==
{{stub}}


 
==See also==
 
*[[Saved game]]
 
*[[Menu]]
 
 
 
 
[[credits]]

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