Editing Pellet Posy

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In ''Pikmin 2'', all Posies have the same size and [[health]], but in ''Pikmin 3'', larger pellets need larger Pellet Posies, which in turn have more health.
In ''Pikmin 2'', all Posies have the same size and [[health]], but in ''Pikmin 3'', larger pellets need larger Pellet Posies, which in turn have more health.


In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii port]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically.
In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii remake]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically.


In ''Pikmin 4'', Pellet Posies will only cycle through the three colors of Pikmin currently on the field, if they have pellets (i.e. when Red Pikmin, Blue Pikmin, and Ice Pikmin are out, no yellow Pellet Posies appear). Additionally, when Pikmin begin attacking a Pellet Posy, it will stop cycling colors as long as it's being attacked, making it easier for players to get the color of pellet they want.
In ''Pikmin 4'', Pellet Posies will only cycle through the three colors of Pikmin currently on the field, if they have pellets (i.e. when Red Pikmin, Blue Pikmin, and Ice Pikmin are out, no yellow Pellet Posies appear). Additionally, when Pikmin begin attacking a Pellet Posy, it will stop cycling colors as long as it's being attacked, making it easier for players to get the color of pellet they want.

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