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A '''pellet''' ({{j|ペレット|Peretto|Pellet}}) is a crystallized chunk of [[nectar]] that contains vitamins and other nutrition. Pellets are used to produce [[Pikmin family|Pikmin]], by bringing them to the [[Onion]], and are the main source of seeds at the start of the [[Pikmin series|games]], as large [[Enemy|creatures]] require many Pikmin to kill safely. | A '''pellet''' ({{j|ペレット|Peretto|Pellet}}) is a crystallized chunk of [[nectar]] that contains vitamins and other nutrition. Pellets are used to produce [[Pikmin family|Pikmin]], by bringing them to the [[Onion]], and are the main source of seeds at the start of the [[Pikmin series|games]], as large [[Enemy|creatures]] require many Pikmin to kill safely. | ||
Pellets come in a variety of sizes, and each one produces a different amount of Pikmin. An Arabic numeral | Pellets come in a variety of sizes, and each one produces a different amount of Pikmin. An Arabic numeral can be seen atop each one, reflecting its weight. Pellets with the numbers 1, 5, 8, 10, and 20 exist. If the color of the pellet matches the color of the [[Onion]] it is [[Carry|brought to]], that same number of Pikmin is produced (the exception being the number 1, which creates two Pikmin). If not, only half that number, rounded up, will appear. | ||
They are found on the top of [[Pellet Posy|Pellet Posies]], and sometimes on the ground. Certain creatures of [[PNF-404]] also leave pellets as spoils at times; they have presumably eaten pellets, which could indicate the possibility that the same creatures are herbivores, if not omnivores. | They are found on the top of [[Pellet Posy|Pellet Posies]], and sometimes on the ground. Certain creatures of [[PNF-404]] also leave pellets as spoils at times; they have presumably eaten pellets, which could indicate the possibility that the same creatures are herbivores, if not omnivores. | ||
==Sizes== | ==Sizes== | ||
;1 pellet: The most common size of pellet and the only kind found on Pellet Posies in ''[[Pikmin (game)|Pikmin]]''. If they are brought to the same colored Onion, they produce 2 Pikmin, if not, they produce just 1 Pikmin. | |||
;1 pellet: The most common size of pellet and the only kind found on Pellet Posies in | |||
;5 pellet: A fairly rare pellet; these are found on the ground or dropped by enemies in ''Pikmin'', but pellet-bearing Pellet Posies debuted with this pellet in ''Pikmin 2''. If they are brought to the same colored Onion, they produce 5 Pikmin, if not, they produce only 3 Pikmin. The Pellet Posies for this plant are only found in the [[Valley of Repose]] in ''Pikmin 2'', but are more common in the other games. They can be found in some fixed places in ''Pikmin 3'', but two of them grow atop the defeated [[Quaggled Mireclops]]. | ;5 pellet: A fairly rare pellet; these are found on the ground or dropped by enemies in ''Pikmin'', but pellet-bearing Pellet Posies debuted with this pellet in ''Pikmin 2''. If they are brought to the same colored Onion, they produce 5 Pikmin, if not, they produce only 3 Pikmin. The Pellet Posies for this plant are only found in the [[Valley of Repose]] in ''Pikmin 2'', but are more common in the other games. They can be found in some fixed places in ''Pikmin 3'', but two of them grow atop the defeated [[Quaggled Mireclops]]. | ||
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Strangely, in the original ''Pikmin 3'', it is possible to view pellets in the middle of a color transition on the [[radar]] at the start of the day. By panning to the radar to certain sections of areas (such as the [[Quaggled Mireclops]] arena after that boss has been defeated), and looking at the [[Off-TV Play|TV screen]], the pellet will show one of these transitional colors until the gameplay is unpaused or the segment is visited. | Strangely, in the original ''Pikmin 3'', it is possible to view pellets in the middle of a color transition on the [[radar]] at the start of the day. By panning to the radar to certain sections of areas (such as the [[Quaggled Mireclops]] arena after that boss has been defeated), and looking at the [[Off-TV Play|TV screen]], the pellet will show one of these transitional colors until the gameplay is unpaused or the segment is visited. | ||
In ''Pikmin 4'', once an Onion is collected, its type will be added to the Pellet Posy cycle only if the respective type of Pikmin is currently out of the Onion. This allows the player to easily manipulate the pellet they want by only controlling one type at a time. Having no Pikmin out of the Onion will default all Pellet Posies to red. They can cycle through up to 3 types since a max of 3 types of Pikmin can be controlled above ground at once. However, Pellet Posies with all 8 types can be observed in the [[Piklopedia (Pikmin 4)|Piklopedia]] with a cycle of Blue > Yellow > Rock > Winged > Purple > White > Ice > Red | In ''Pikmin 4'', once an Onion is collected, its type will be added to the Pellet Posy cycle only if the respective type of Pikmin is currently out of the Onion. This allows the player to easily manipulate the pellet they want by only controlling one type at a time. Having no Pikmin out of the Onion will default all Pellet Posies to red. They can cycle through up to 3 types since a max of 3 types of Pikmin can be controlled above ground at once. However, Pellet Posies with all 8 types can be observed in the [[Piklopedia (Pikmin 4)|Piklopedia]] with a cycle of Blue > Yellow > Rock > Winged > Purple > White > Ice > Red. | ||
==Three Pikmin carrying a 1 pellet== | ==Three Pikmin carrying a 1 pellet== | ||
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10 Pellets P1.jpg|Some 10 pellets in ''Pikmin''. | 10 Pellets P1.jpg|Some 10 pellets in ''Pikmin''. | ||
10 Pellets P2.jpg|Some 10 pellets in ''Pikmin 2''. | 10 Pellets P2.jpg|Some 10 pellets in ''Pikmin 2''. | ||
Red Pellet to Onion P1.png|A Red Pikmin | Red Pellet to Onion P1.png|A Red Pikmin returns a red pellet to its Onion. | ||
Pellet being dug out.jpeg|A pellet being [[dig|dug]] out in ''Pikmin 3''. | Pellet being dug out.jpeg|A pellet being [[dig|dug]] out in ''Pikmin 3''. | ||
Pellet in Pikmin 3.jpeg|A 5 pellet in ''Pikmin 3''. Notice that the digit on it is not exactly written into the pellet but stands out a little. | Pellet in Pikmin 3.jpeg|A 5 pellet in ''Pikmin 3''. Notice that the digit on it is not exactly written into the pellet but stands out a little. | ||
20 Pellet P1.jpg|A 20 pellet in ''Pikmin''. | 20 Pellet P1.jpg|A 20 pellet in ''Pikmin''. | ||
20 Pellet P2.jpg|A 20 pellet in ''Pikmin 2''. | 20 Pellet P2.jpg|A 20 pellet in ''Pikmin 2''. | ||
Pink 10 Pellet.jpg|A winged 10 pellet in ''Pikmin 3''. | |||
Hp 8 pellet.jpg|A red 8 pellet in {{hp}}. | |||
Hp 8 pellet.jpg| | |||
</gallery> | </gallery> | ||
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* If one gets a pellet off a high ledge, it can flip over and show the reverse of whatever number the pellet had on it. This is only true for the first two games. | * If one gets a pellet off a high ledge, it can flip over and show the reverse of whatever number the pellet had on it. This is only true for the first two games. | ||
* It was revealed through a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that all enemies that died would turn into pellets with a small sparkle of blue light, meaning that enemy corpses may have not been an idea at the time. A 40 pellet could also be seen in this trailer. | * It was revealed through a trailer of an [[Pikmin prerelease information|earlier version]] of ''[[Pikmin (game)|Pikmin]]'' that all enemies that died would turn into pellets with a small sparkle of blue light, meaning that enemy corpses may have not been an idea at the time. A 40 pellet could also be seen in this trailer. | ||
** The idea of enemies turning into pellets upon death would later be used in ''[[Pikmin 4]]'' during [[ | ** The idea of enemies turning into pellets upon death would later be used in ''[[Pikmin 4]]'' during [[Night expedition|Night expeditions]], albeit with [[Glow Pellet|glow pellets]] rather than regular pellets. | ||
* In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]]. | * In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]]. | ||
* If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion. | * If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion. | ||
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|Ita=Gettone da <number> | |Ita=Gettone da <number> | ||
|ItaM=Pellet of <number> | |ItaM=Pellet of <number> | ||
|Spa=Píldora <number> | |||
|Spa=Píldora | |SpaM=Pill <number> | ||
|SpaM=Pill | |||
}} | }} | ||
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*[[Seedling]] | *[[Seedling]] | ||
*[[Nectar]] | *[[Nectar]] | ||
==References== | ==References== |