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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
During gameplay, it is possible to open a '''pause menu'''. When this [[menu]] is opened, the gameplay is halted, making this the primary way of pausing the game. The contents of the pause menu vary significantly between games and game modes. | |||
During gameplay, it is possible to open a '''pause menu'''. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. The contents of the pause menu vary significantly between games and game modes | |||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin pause.jpg|thumb|right|250px|The pause menu in ''Pikmin''.]] | |||
In {{p1}}, the pause menu is opened with {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[Challenge Mode menu]]. | |||
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In {{p1}}, the pause menu is opened with {{button|gc|start|wii| | |||
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game. | In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game. | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
The {{p2}} pause menu is fairly complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}. | |||
The {{p2}} pause menu is fairly complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii | |||
The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type. | The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type. | ||
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If playing in [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away. | If playing in [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away. | ||
<gallery> | |||
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''. | |||
Pikmin 2 pause.jpg|"Menu" page of the pause menu in ''Pikmin 2''. | |||
Exploration Kit menu.jpg|"Items" page of the pause menu in ''Pikmin 2''. | |||
</gallery> | |||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
[[File:Pikmin 3 pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3''.]] | |||
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The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected. | The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected. | ||
In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[day selection menu]]. | In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[day selection menu]]. | ||
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In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. This button was added in [[Update|version]] 2.0.0. | In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. This button was added in [[Update|version]] 2.0.0. | ||
===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
[[File:P3D Menu Pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3 Deluxe'', as it appears in [[Story Mode]].]] | |||
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} button can be used to bring up the menu on nearly every screen in the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below. | |||
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The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options | |||
;Upper row | ;Upper row | ||
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] and [[Side Stories]] gameplay. | *'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] and [[Side Stories]] gameplay. | ||
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***'''Hint Display''': Controls whether the [[hint]] button is visible in the [[HUD]]. | ***'''Hint Display''': Controls whether the [[hint]] button is visible in the [[HUD]]. | ||
;Lower row | ;Lower row | ||
*'''Badges''': Opens up [[#Badges|a menu]] to view the [[ | *'''Badges''': Opens up [[#Badges|a menu]] to view the [[badge]]s the player has obtained. Appears in all pause menus. | ||
<gallery> | <gallery> | ||
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====Badges==== | ====Badges==== | ||
The Badges menu allows the player to view the [[ | The Badges menu allows the player to view the [[badge]]s they have obtained. Its main page displays the badges in a grid, with a badge's icon shown if it has been obtained and a question mark shown if this is not the case. The badges can be navigated with {{button|switch|lstick}} and selecting a badge with {{button|switch|a}} will show a page about it, with its name, icon (if obtained), description, condition, and the progress the player has made towards that condition. Pressing {{button|switch|x}} toggles between the List page and the Rank page. The Rank page shows the proportion of badges that the player has obtained, as well as the proportions in 5 categories: Story Badges, Side Story Badges, Mission Badges, Bingo Battle Badges, and Dedicated Badges. Selecting one of these categories will show a list of just the badges in that category. | ||
{{image}} | |||
{{ | |||
==''Hey! Pikmin''== | ==''Hey! Pikmin''== | ||
{{image}} | {{image}} | ||
In {{hp}}, pressing {{button|3ds|start}} or {{button|3ds|select}} during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing {{button|3ds|start}} or {{button|3ds|select}} again. The second is "Restart Area", which starts the [[area]] from the beginning. The third is "Return to Area Select", which returns to the [[area selection menu]]. The fourth is "Call for Pikmin" and has the [[amiibo]] logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area. | In {{hp}}, pressing {{button|3ds|start}} or {{button|3ds|select}} during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing {{button|3ds|start}} or {{button|3ds|select}} again. The second is "Restart Area", which starts the [[area]] from the beginning. The third is "Return to Area Select", which returns to the [[area selection menu]]. The fourth is "Call for Pikmin" and has the [[amiibo]] logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area. | ||
==See also== | ==See also== |