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{{game icons|p=y|p2=y|p3=y| | {{game icons|p=y|p2=y|p3=y}} | ||
{{ | By pressing {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), it is possible access a '''pause menu'''. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. It varies significantly between games. | ||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin pause.jpg|thumb|right|250px|The pause menu in ''Pikmin''.]] | |||
This is a simple menu, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Saved game selection|saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[#Challenge Mode|Challenge Mode]] screen. | |||
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In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game. | In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game. | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
The ''Pikmin 2'' pause menu is a lot more complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}. | |||
The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type. | The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type. | ||
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The "Items" page contains a list of all collected [[Exploration Kit]] treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the [[spray]]s, with two sections; the top one dedicated for the [[ultra-bitter spray]] and the bottom one for the [[ultra-spicy spray]]. Each section contains the current number of sprays and the current number of [[Burgeoning Spiderwort]] berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0. | The "Items" page contains a list of all collected [[Exploration Kit]] treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the [[spray]]s, with two sections; the top one dedicated for the [[ultra-bitter spray]] and the bottom one for the [[ultra-spicy spray]]. Each section contains the current number of sprays and the current number of [[Burgeoning Spiderwort]] berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0. | ||
If playing | If playing under [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away. | ||
<gallery> | |||
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''. | |||
Pikmin 2 pause.jpg|"Menu" page of the pause menu in ''Pikmin 2''. | |||
Exploration Kit menu.jpg|"Items" page of the pause menu in ''Pikmin 2''. | |||
</gallery> | |||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
[[File:Pikmin 3 pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3''.]] | |||
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The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected. | The pause menus in {{p3}} are relatively basic, each containing a few main options which must be confirmed by the player upon being selected. | ||
In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[day selection | In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[Menu#Day selection|day selection menu]]. | ||
In [[ | In [[Mission Mode]], the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to the [[Menu/Mission Mode|Mission Mode menu]]. | ||
In | In [[Bingo Battle]], the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of the [[Menu/Bingo Battle|Bingo Battle menu]]. | ||
In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. | |||
==''Pikmin 3 Deluxe''== | |||
{{todo|Document menu differences in side modes and other menus.}} | |||
[[File:P3D Menu Pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3 Deluxe'', as it appears in [[Story Mode]].]] | |||
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} button can be used to bring up the menu on nearly every screen in the game. A list of all the possible buttons is shown below. | |||
;Upper row | ;Upper row | ||
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode | *'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] gameplay. | ||
;Upper middle row | ;Upper middle row | ||
*'''Retry''': Allows the player to | *'''Retry''': Allows the player to restart the current [[day]]. A popup will appear upon selecting the option, containing 3 buttons: | ||
**'''Restart Day''': Makes the screen fade to black and the [[loading]] screen appear. | **'''Restart Day''': Makes the screen fade to black and the [[loading]] screen appear. | ||
**'''To Earlier Day''': Makes the screen fade to black and the [[day selection menu]] appear. | **'''To Earlier Day''': Makes the screen fade to black and the [[Menu/Day selection|day selection menu]] appear. | ||
**'''Cancel''': Returns to the main pause menu. | **'''Cancel''': Returns to the main pause menu. | ||
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice. | |||
*'''To Title Screen''': Allows the player to return to the [[Menu/Title screen|title screen]]. A pop-up will first appear to confirm the player's choice. | |||
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice | |||
*'''To Title Screen''': Allows the player to return to the [[ | |||
;Lower middle row | ;Lower middle row | ||
*'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay. | *'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay. | ||
*'''Basic Info''': Brings up | *'''Basic Info''': Brings up another menu with lots of basic information about how the game works, such as what each [[Pikmin family#Types|Pikmin type]] does and how certain game mechanics function. Appears in all pause menus. | ||
*'''Control Guide''': Brings up the [[ | *'''Control Guide''': Brings up the game's [[controls]]. The left stick can be used to switch between viewing controls for combined Joy-con, single Joy-con, and how controllers can be used in 2-player. Appears in all pause menus. | ||
*'''Other Settings''': Allows various options about the game to be controlled, similar to the [[options menu]] in ''Pikmin'' and ''Pikmin 2''. Appears in all pause menus. | *'''Other Settings''': Allows various options about the game to be controlled, similar to the [[Menu/Options|options menu]] in ''Pikmin'' and ''Pikmin 2''. Appears in all pause menus. | ||
**'''Radar''' | **'''Radar''' | ||
***'''Mini Radar Display''': Controls whether a small [[radar]] appears in the [[HUD]]. | ***'''Mini Radar Display''': Controls whether a small [[radar]] appears in the [[HUD]]. | ||
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**'''Gyro''' | **'''Gyro''' | ||
***'''Gyro Function''': Controls whether motion controls are active. If this is set to off, the other 3 options will be greyed out, as they do not apply when the gyro is turned off. | ***'''Gyro Function''': Controls whether motion controls are active. If this is set to off, the other 3 options will be greyed out, as they do not apply when the gyro is turned off. | ||
***'''Cursor Control''': Controls whether the cursor is mainly controlled with the {{button|switch|lstick}} stick or | ***'''Cursor Control''': Controls whether the cursor is mainly controlled with the {{button|switch|lstick}} stick or with motion controls. | ||
***'''Gyro Control (U/D)''': Controls the | ***'''Gyro Control (U/D)''': Controls whether tilting the controller upwards moves the cursor up or down. | ||
***'''Gyro Control (L/R)''': Controls | ***'''Gyro Control (L/R)''': Controls whether tilting the controller left moves the cursor left or right. | ||
**'''More''' | **'''More''' | ||
***'''Adjust POV (L/R)''' | ***'''Adjust POV (L/R)''' | ||
***'''Hint Display''': Controls whether the [[hint]] button is visible in the | ***'''Hint Display''': Controls whether the [[hint]] button is visible in the HUD. | ||
;Lower row | ;Lower row | ||
*'''Badges''': Opens up | *'''Badges''': Opens up a menu to view the [[badge]]s the player has obtained. | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
[[Category:Menus]] | |||