Editing Onion menu
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In {{p1}} and {{p2}}, the background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader – as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange. | In {{p1}} and {{p2}}, the background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader – as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange. | ||
When the player tilts {{button|gc|stick|wii|stick | When the player tilts {{button|gc|stick|wii|stick}}, or presses {{button|gc|pad|wii|pad}} up or down (though only the Control Stick works in ''Pikmin'' for the GameCube), the numbers change: pressing up requests one more Pikmin to be stored in the Onion, and pressing down requests one more Pikmin to the group. By pressing the throw button, the player can confirm the exchange, and by pressing the [[whistle]] button, they can cancel it. Any Pikmin requested to be added to the party will come down from the Onion, and the Pikmin requested to be removed from it will climb inside. | ||
In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases. | In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases. | ||
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| music = Music of the current area | | music = Music of the current area | ||
}} | }} | ||
{{game help|p3|Confirm and elaborate on the controls | {{game help|p3|Confirm and elaborate on the controls.}} | ||
In {{p3}}, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick| | In {{p3}}, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick|wiiu|pclstick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if the "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode. | ||
{{button|wiiu|zl|wii|z | {{button|wiiu|zl|wii|z}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others. | ||
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out. If the Yellow onion is skipped via an exploit, the game will open up to many strange side effects, such as wonky controls. {{cite youtube|SLSbh2liVmk| on performing the glitch.}} | A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out. If the Yellow onion is skipped via an exploit, the game will open up to many strange side effects, such as wonky controls. {{cite youtube|SLSbh2liVmk| on performing the glitch.}} |