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{{game icons|p=y|p2=y|p3=y|p4=y}}
{{game icons|p=y|p2=y|p3=y}}
When the player presses the [[throw]] button while the leader is under an [[Onion]]'s beam, the '''Onion menu''' will open. In general, this menu allows the player to specify how many Pikmin they want to have with their leader. Because of the Master Onion in ''Pikmin 3'', this menu is radically different in that game.
When the player presses the [[throw]] button while the leader is under an [[Onion]]'s beam, the '''Onion menu''' will open. In general, this menu allows the player to specify how many Pikmin they want to have with their leader. Because of the Master Onion in ''Pikmin 3'', this menu is radically different in that game.


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==''Pikmin'' and ''Pikmin 2''==
==''Pikmin'' and ''Pikmin 2''==
{{infobox menu
The background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader – as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange.
| image  = {{switchable|Pikmin|[[File:Pikmin Onion menu.jpg|250px]]<br>Blue Onion.|Pikmin 2|[[File:Pikmin 2 Onion menu.jpg|250px]]<br>Yellow Onion.}}
| parent = Gameplay
| child  = Gameplay
| music  = Music of the current area
}}
{{game help|p2|Describe the ship variant of the menu.}}
In {{p1}} and {{p2}}, the background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader &ndash; as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange.


When the player tilts {{button|gc|stick|wii|stick|switch|lstick}}, or presses {{button|gc|pad|wii|pad}} up or down (though only the Control Stick works in ''Pikmin'' for the GameCube), the numbers change: pressing up requests one more Pikmin to be stored in the Onion, and pressing down requests one more Pikmin to the group. By pressing {{button|gc|a|wii|a|switch|a}}, the player can confirm the exchange, and by pressing {{button|gc|b|wii|b|switch|b}}, they can cancel it. Any Pikmin requested to be added to the party will come down from the Onion, and the Pikmin requested to be removed from it will climb inside. Holding {{button|switch|y}} while holding {{button|switch|lstickud}} in {{p1+2}} takes out 10 Pikmin at a time.  
When the player tilts {{button|gc|stick|wii|stick}}, or presses {{button|gc|pad|wii|pad}} up or down (though only the Control Stick works in ''Pikmin'' for the GameCube), the numbers change: pressing up requests one more Pikmin to be stored in the Onion, and pressing down requests one more Pikmin to the group. By pressing the throw button, the player can confirm the exchange, and by pressing the [[whistle]] button, they can cancel it. Any Pikmin requested to be added to the party will come down from the Onion, and the Pikmin requested to be removed from it will climb inside.


In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.
In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.


The games keep track of how long the player has held up or down while inside the Onion menus. These values are used to determine how quickly to move the Pikmin counter in the specified direction. They increase with time as the player is holding the respective direction, and drop down to 0 when the player releases. In ''Pikmin'', since these values are only updated while inside the Onion menus, and are shared between them without being reset, a player can hold a direction in one of these menus, confirm while still holding the direction, go towards a different Onion (free to do anything with the analog stick in this step), start holding the same direction as they enter the next Onion's menu, and the game will use the same counter speed as the previous menu did. For ''New Play Control! Pikmin'', the same technique works, and works with {{button|wii|pad}} as well, though the player has to stick to either the analog stick or the D-pad, since they are not interchangeable mid-trick. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', the speed is forced to zero whenever an Onion menu is opened, so this trick does not work.
The games keep track of how long the player has held up or down while inside the Onion menus. These values are used to determine how quickly to move the Pikmin counter in the specified direction. They increase with time as the player is holding the respective direction, and drop down to 0 when the player releases. In ''Pikmin'', since these values are only updated while inside the Onion menus, and are shared between them without being reset, a player can hold a direction in one of these menus, confirm while still holding the direction, go towards a different Onion (free to do anything with the analog stick in this step), start holding the same direction as they enter the next Onion's menu, and the game will use the same counter speed as the previous menu did. For ''New Play Control! Pikmin'', the same technique works, and works with {{button|wii|pad}} as well, though the player has to stick to either the analog stick or the D-pad, since they are not interchangeable mid-trick. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', the speed is forced to zero whenever an Onion menu is opened, so this trick does not work.
<gallery>
Pikmin Onion menu.jpg|Onion menu in ''Pikmin''.
Pikmin 2 Onion menu.jpg|Onion menu in ''Pikmin 2''.
</gallery>


==''Pikmin 3''==
==''Pikmin 3''==
{{infobox menu
[[File:Pikmin 3 Onion menu.jpg|thumb|right|The Onion menu in ''Pikmin 3''.]]
| image  = [[File:Pikmin 3 Onion menu.jpg|250px]]<br>Master Onion with all types unlocked.
{{game help|p3|Confirm and elaborate on the controls. Also, describe what happens if the Yellow Onion is skipped.}}
| parent = Gameplay
In ''Pikmin 3'', this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick|wiiu|pclstick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if the "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode.
| child  = Gameplay
| music  = Music of the current area
}}
{{game help|p3|Confirm and elaborate on the controls. Also add the controls for one joy-con in the deluxe version.}}
In {{p3}}, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick|switch|lstick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if the "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode.
 
{{button|wiiu|zl|wii|z|switch|zl}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others.
 
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out. If the Yellow onion is skipped via an exploit, the game will open up to many strange side effects, such as wonky controls. {{cite youtube|SLSbh2liVmk| on performing the glitch.}}
 
==''Pikmin 4''==
{{infobox menu
| image  = [[File:Pikmin 4 Onion Menu.png|250px]]<br>Master Onion with all types unlocked.
| parent = Gameplay
| child  = Gameplay
| music  = Music of the current area
}}
In {{p4}}, this menu acts near identical to the one in [[Pikmin 3 Deluxe]]. It contains a button to cancel, a button to confirm, and a button to auto fill with the suggested Pikmin types of the current area. It contains one box with an Onion symbol and numbers inside at the start of the game. An additional box will be added each time the player has unlocked a new Pikmin type. The numbers below the selected Onion symbol indicate the number of Pikmin of that type that are present inside the Onion, while the numbers below indicate the number of Pikmin that are currently in the field. The total below indicates how many Pikmin a leader has access to and currently has in the party.  


When the player hovers over an Onion type, the {{button|switch|lstick}} symbol appears and has two arrows pointing up and down. However, it will only show the arrow pointing up if the current limit of Pikmin in the field has been reached or only the down arrow if the amount of Pikmin in the party is zero. The player can use {{button|switch|lstick|switch|rstick|switch|pad}} to select a Pikmin type and add or subtract from the amount of Pikmin in the party and inside the Onion. The player can also select {{button|switch|y}} in combination with the aforementioned controls to select ten Pikmin at a time to add or subtract from the party.
{{button|wiiu|zl|wii|z}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others.


A maximum of three Pikmin types may be called out onto the field at a given time. When the player is investigating an area and selects {{button|switch|x}} the party will automatically be filled to the current limit with the suggested Pikmin types in the current area. Similarly to ''Pikmin 3'', the player can store and call out Pikmin in a single action.
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out.


==Trivia==
==Trivia==
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{{refs}}
{{refs}}


{{menus}}
[[Category:Menus]]

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