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{{game help|p4}}
{{game help|p4}}


'''Olimar's Shipwreck Tale''' ({{j|オリマー遭難記|Orima- Sounan ki|Olimar's Shipwreck Record}}) is a game mode in {{p4}}. As the name implies, it involves the shipwreck of [[Captain Olimar]], and his quest to recover the [[S.S. Dolphin]]'s 30 [[ship part]]s. It features altered versions of the first four [[area]]s of the main campaign, no caves, and only [[Red Pikmin]], [[Yellow Pikmin]], and [[Blue Pikmin]].
'''Olimar's Shipwreck Tale''' ({{j|オリマー遭難記|Orima- Sounan ki|Olimar's Shipwreck Record}}) is a game mode in {{p4}}. As the name implies, it involves the shipwreck of [[Captain Olimar]], and his quest to recover the [[S.S. Dolphin]]'s 30 ship parts. It features altered versions of the first four [[area]]s of the main campaign, no caves, and only [[Red Pikmin]], [[Yellow Pikmin]], and [[Blue Pikmin]].


The length of a day is shortened to 11 minutes from the main game's 15 minutes and there is a 15-day limit, forcing players to be efficient in gathering parts for the S.S. Dolphin. At the end of each day, Olimar holds a short monologue and an item, a piece of gear, or a skill for [[Moss]] is acquired for each ship part recovered during that day.
The length of a day is shortened to 11 minutes from the main game's 15 minutes and there is a 15-day limit, forcing players to be efficient in gathering parts for the S.S. Dolphin. At the end of each day, Olimar holds a short monologue and an item, a piece of gear, or a skill for [[Moss]] is acquired for each ship part recovered during that day.
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Unlike the main game, Olimar and Moss obtain gear, items, and skills from the collected ship parts as recovery bonuses at the end of the day. The bonuses depend only on the total amount of ship parts acquired. This amount also determines the areas Olimar can explore with his ship.
Unlike the main game, Olimar and Moss obtain gear, items, and skills from the collected ship parts as recovery bonuses at the end of the day. The bonuses depend only on the total amount of ship parts acquired. This amount also determines the areas Olimar can explore with his ship.


The recovery bonuses are listed in the table below. For example, if Olimar has found 19 ship parts at the start of the day and ends with 21 ship parts, the bonus is the skill [[Triple Threat]] for Olimar and the item [[Lightning Shock]]. However, if Olimar has not encountered Moss, the bonuses related to Moss's skills and gear are retroactively rewarded at the end of the day when Olimar meets Moss.
The recovery bonuses are listed in the table below. For example, if Olimar has found 19 ship parts at the start of the day and ends with 21 ship parts, the bonus is the skill [[Triple Threat]] for Olimar and the item [[Lightning Shock]]. However, if Olimar has not encountered Moss, the bonuses related to Moss's skills and gear are retroactively rewarded at the end of the day when they do.


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** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down.
** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down.
* Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay.
* Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay.
* When Olimar's corpse is being carried to the Onion in both endings, a remaster of ''[[Music in Pikmin#Live as a Pikmin|Live as a Pikmin]]'' from the first game can be heard.
* When the unconscious Olimar is being carried to the Onion in both endings, a remaster of ''[[Music in Pikmin#Live as a Pikmin|Live as a Pikmin]]'' from the first game can be heard.
* For an unknown reason, while playing with a horizontal joy-con in the main story, pressing {{button|switch|+|switch|-}} once will bring up the [[radar]] while pressing it twice will bring up the [[pause menu]]. In Olimar's Shipwreck Tale, pressing it once will bring up the pause menu, pressing it twice will bring up the radar and pressing it thrice will bring up the pause menu again.
* For an unknown reason, while playing with a horizontal joy-con in the main story, pressing {{button|switch|+|switch|-}} once will bring up the [[radar]] while pressing it twice will bring up the [[pause menu]]. In Olimar's Shipwreck Tale, pressing it once will bring up the pause menu, pressing it twice will bring up the radar and pressing it thrice will bring up the pause menu again.


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