Editing Olimar's Shipwreck Tale
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== Unlocking == | == Unlocking == | ||
To unlock this mode, the player must first rescue Olimar in the main campaign by completing [[Leafy Showdown]] (and the three other [[Dandori Battle]] stages before it). After the [[credits]], the player must return to the [[Rescue Command Post]] and talk to Olimar, who is next to the [[S.S. Dolphin]]. He will also award the player with Oatchi's [[Swallow]] ability for saving him, if Oatchi's [[ | To unlock this mode, the player must first rescue Olimar in the main campaign by completing [[Leafy Showdown]] (and the three other [[Dandori Battle]] stages before it). After the [[credits]], the player must return to the [[Rescue Command Post]] and talk to Olimar, who is next to the [[S.S. Dolphin]]. He will also award the player with Oatchi's [[Swallow]] ability for saving him, if Oatchi's [[Super Buff]] is maxed out. If it is not, Olimar will offer to teach the skill the first time he is talked to after Super Buff is maxed. | ||
== Ship parts == | == Ship parts == | ||
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** ''[[Music in Pikmin 4#Serene Shores (Olimar's Shipwreck Tale)|Serene Shores]]'' resembles ''[[Music in Pikmin#The Distant Spring|The Distant Spring]]''. | ** ''[[Music in Pikmin 4#Serene Shores (Olimar's Shipwreck Tale)|Serene Shores]]'' resembles ''[[Music in Pikmin#The Distant Spring|The Distant Spring]]''. | ||
** None of the tracks reference ''[[Music in Pikmin#The Forest Navel|The Forest Navel]]'' likely because its theme is already referenced in ''[[Music in Pikmin 4#Giant's Hearth|Giant's Hearth]]''. | ** None of the tracks reference ''[[Music in Pikmin#The Forest Navel|The Forest Navel]]'' likely because its theme is already referenced in ''[[Music in Pikmin 4#Giant's Hearth|Giant's Hearth]]''. | ||
* If Moss is never encountered in Blossoming Arcadia, she will not be present in the ending cutscene, but if the good ending is gotten, [[Olimar]] will still say she caused the crash landning. | |||
* If Moss is never encountered in Blossoming Arcadia, she will not be present in the ending cutscene, but if the good ending is gotten, [[Olimar]] will still say she caused the crash | |||
* On the last 3 days of Olimar's Shipwreck Tale, Olimar will make a comment each time he lands at the beginning of the day. The "Days Left" text during each countdown and on the clock in gameplay will be yellow for 3 or 2 days remaining and then turn red on the final day remaining. An ominous sound effect will also play when counting down to these days, with the final day having the deepest sound. | * On the last 3 days of Olimar's Shipwreck Tale, Olimar will make a comment each time he lands at the beginning of the day. The "Days Left" text during each countdown and on the clock in gameplay will be yellow for 3 or 2 days remaining and then turn red on the final day remaining. An ominous sound effect will also play when counting down to these days, with the final day having the deepest sound. | ||
** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down. | ** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down. | ||
* Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay. | * Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay. | ||
* When the unconscious Olimar is being carried to the Onion in both endings, a remaster of ''[[Music in Pikmin#Live | * When the unconscious Olimar is being carried to the Onion in both endings, a remaster of ''[[Music in Pikmin#Live As A Pikmin|Live as a Pikmin]]'' from the first game can be heard. | ||
* For an | * For an unkown reason, while playing with a horizontal joy-con in the main story, pressing {{button|switch|+|switch|-}} once will bring up the [[radar]] while pressing it twice will bring up the [[pause menu]]. In Olimar's Shipwreak Tale, pressing it once will bring up the pause menu, pressing it twice will bring up the radar and pressing it thrice will bring up the pause menu again. | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Foreignname | ||
|Ita = Diario di Olimar | |Ita = Diario di Olimar | ||
|ItaM | |ItaM = Olimar's Log | ||
|Por = As desventuras de Olimar | |||
|Por = As desventuras de Olimar | |||
|PorM = Olimar's Misadventures | |PorM = Olimar's Misadventures | ||
|Spa = Las desventuras de Olimar | |Spa = Las desventuras de Olimar | ||
|SpaM = Olimar's Misadventures | |SpaM = Olimar's Misadventures | ||
}} | }} | ||