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| |sublevels=2 | | |sublevels=2 |
| |white=30 | | |white=30 |
| | |whitem=l |
| |spicy=3 | | |spicy=3 |
| |gridcol=2 | | |gridcol=2 |
| |gridrow=1 | | |gridrow=1 |
| }} | | }} |
| {{guide}}
| | The '''Novice Training''' is the second level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The captains will have [[White Pikmin]] at their disposal when they start the level. It is slightly harder than the [[Explorer's Cave]], but [[Olimar]] and [[Louie]] won't lose that much Pikmin if the captains pay attention to the Doodlebugs that are present in this cave if [[Purple Pikmin]] are in their group. |
| {{stub|Add the per-level guide.}}
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| The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed. | |
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| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Soil | | *'''Theme''': Soil |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
| | *'''Time''': 170 (340 seconds) |
| * '''Time''': 170 (340 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **1 [[Iridescent Glint Beetle]] |
| ** {{icon|White Pikmin|v=P2|y}} × 30 (leaf) | | **1 [[Doodlebug]] |
| * '''Treasures''':
| | **1 [[Iridescent Flint Beetle]] |
| ** {{icon|Citrus Lump|y|v=TH}} × 1 | | *'''Hazards''': |
| ** {{icon|Combustion Berry|y}} × 1 | | **5 [[Hazard#Poison gas|gas pipes]] |
| ** {{icon|Disguised Delicacy|y|v=TH}} × 1 | | *'''Treasures''': |
| ** {{icon|Insect Condo|y|v=TH}} × 1 | | **[[Lustrous Element]] (inside the Iridescent Glint Beetle) |
| ** {{icon|Love Nugget|y}} × 1 | | **[[Mirrored Element]] (inside the Doodlebug) |
| ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | | **[[Unknown Merit]] (inside the Iridescent Flint Beetle) |
| ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | | **[[The Key]] |
| ** {{icon|The Key|y}} × 1 | | **[[Insect Condo]] |
| ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
| | **[[Love Nugget]] |
| * '''Enemies''': | | **[[Disguised Delicacy]] |
| ** {{icon|Doodlebug|y}} × 1 | | **[[Citrus Lump]] |
| ** {{icon|Iridescent Flint Beetle|y}} × 1 | | **[[Combustion Berry]] |
| ** {{icon|Iridescent Glint Beetle|y}} × 1 | | *'''Plants''': |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | | **4 [[Margaret]]s |
| * '''Obstacles''': | | **4 [[Clover]]s |
| ** {{icon|Poison emitter|v=P2|y}} × 5 | | **4 small [[Figwort]]s |
| * '''Vegetation''': | | **4 small dying [[Figwort]]s |
| ** {{icon|Clover|y}} × 4 | | *'''Others''': |
| ** {{icon|Figwort|y}} (small brown) × 4 | | **3 [[Violet Candypop Bud]]s |
| ** {{icon|Figwort|y}} (small red) × 4 | | **2 [[egg]]s |
| ** {{icon|Margaret|y}} × 4 | |
| ** {{icon|Violet Candypop Bud|y}} × 3
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| * '''Others''': | |
| ** {{icon|Egg|y}} × 2 | |
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| {{cavegen|nt1}}
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| {{sublevel technical | | {{sublevel technical |
| |cave = ch_NARI_07whitepurple | | |cave = ch_NARI_07whitepurple |
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| |capmax = 100 | | |capmax = 100 |
| |rooms = 3 | | |rooms = 3 |
| |ctrratio = 0
| |
| |geyser = No | | |geyser = No |
| |unitfile = 2_units_cent_north_tsuchi.txt | | |unitfile = 2_units_cent_north_tsuchi.txt |
| |lightfile = normal_light_cha.ini | | |lightfile = normal_light_cha.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |cap_tsuchi|Dead end | | |cap_tsuchi|Dead end |
| |item_cap_tsuchi|Dead end with item | | |item_cap_tsuchi|Dead end with item |
| |way3_tsuchi|Three-way crossing | | |way3_tsuchi|Three-way crossing |
| |way4_tsuchi|Four-way crossing | | |way4_tsuchi|Four-way crossing |
| |wayl_tsuchi|Turning corridor | | |wayl_tsuchi|Turning corridor |
| |way2_tsuchi|Corridor | | |way2_tsuchi|Corridor |
| | }} |
| | {{sublevel units |
| | |way2x2_tsuchi|Long corridor |
| | |room_cent_4_tsuchi|'''Circular room with 4 exits''' |
| | |room_north_1_tsuchi|'''Circular room with 1 exit''' |
| | }} |
| }} | | }} |
| {{sublevel units
| |
| |way2x2_tsuchi|Long corridor
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| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
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| |room_north_1_tsuchi|'''Circular room with 1 exit'''
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| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
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| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 1
| |
| | {{icon|Iridescent Glint Beetle|y}}
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| | 1
| |
| | None
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| | "Hard" enemy spots
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| |-
| |
| | -
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| | {{icon|Lustrous Element|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Doodlebug|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
| |
| | -
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| | {{icon|Mirrored Element|y}}
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| | colspan="3" | Carried inside entry with ID 2
| |
| |-
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| | 3
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| | {{icon|Iridescent Flint Beetle|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Unknown Merit|y}}
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| | colspan="3" | Carried inside entry with ID 3
| |
| |-
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| | 4
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| | {{icon|Violet Candypop Bud|y}}
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| | 3
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| | None
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| | "Hard" enemy spots
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| |-
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| | 5
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| | {{icon|Egg|y}}
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| | 2
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| | None
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| | "Hard" enemy spots
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| |-
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| | 6
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| | {{icon|Poison emitter|v=P2|y}}
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| | 5
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| | None
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| | Cave unit seams
| |
| |-
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| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 7
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| | {{icon|Margaret|y}}
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| | 4
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| | None
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| | Plant spots
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| |-
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| | 8
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| | {{icon|Clover|y}}
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| | 4
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| | None
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| | Plant spots
| |
| |-
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| | 9
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| | {{icon|Figwort|y}} (small red)
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| | 4
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| | None
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| | Plant spots
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| |-
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| | 10
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| | {{icon|Figwort|y}} (small brown)
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| | 4
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| | None
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| | Plant spots
| |
| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 11
| |
| | {{icon|The Key|y}}
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| | 1
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| | None
| |
| | Treasure spots
| |
| |-
| |
| | 12
| |
| | {{icon|Insect Condo|y|v=TH}}
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| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 13
| |
| | {{icon|Love Nugget|y}}
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| | 1
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| | None
| |
| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Disguised Delicacy|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
| |
| |-
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| | 15
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| | {{icon|Citrus Lump|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
| |
| |-
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| | 16
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| | {{icon|Combustion Berry|y}}
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| | 1
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| | None
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| | Treasure spots
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| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Soil | | *'''Theme''': Soil |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
| | *'''Time''': +170 (+340 seconds) |
| * '''Time''': +170 (+340 seconds) | | *'''Enemies''': |
| * '''Treasures''': | | **1 [[Puffy Blowhog]] |
| ** {{icon|Anxious Sprout|y}} × 1 (partially buried) | | **1 [[Iridescent Glint Beetle]] |
| ** {{icon|Child of the Earth|y}} × 1 (fully buried)
| | **1 [[Doodlebug]] |
| ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | | **1 [[Iridescent Flint Beetle]] |
| ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | | **2 groups of 10 [[Mitites]] each (1 group in a dead end) |
| ** {{icon|Onion Replica|y}} × 1 (fully buried) | | *'''Hazards''': |
| ** {{icon|Pilgrim Bulb|y}} × 1 (fully buried) | | **5 [[Hazard#Poison gas|gas pipes]] |
| ** {{icon|Spiny Alien Treat|y}} × 1 (fully buried) | | *'''Treasures''': |
| ** {{icon|The Key|y}} × 1 (inside Puffy Blowhog) | | **[[The Key]] (inside the Puffy Blowhog) |
| ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle) | | **[[Lustrous Element]] (inside the Iridescent Glint Beetle) |
| * '''Enemies''': | | **[[Mirrored Element]] (inside the Doodlebug) |
| ** {{icon|Doodlebug|y}} × 1 | | **[[Unknown Merit]] (inside the Iridescent Flint Beetle) |
| ** {{icon|Iridescent Flint Beetle|y}} × 1 | | **[[Child of the Earth]] |
| ** {{icon|Iridescent Glint Beetle|y}} × 1 | | **[[Onion Replica]] |
| ** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | | **[[Anxious Sprout]] |
| ** {{icon|Puffy Blowhog|y}} × 1 | | **[[Spiny Alien Treat]] |
| * '''Obstacles''': | | **[[Pilgrim Bulb]] |
| ** {{icon|Poison emitter|v=P2|y}} × 5 | | *'''Plants''': |
| * '''Vegetation''': | | **4 [[Margaret]]s |
| ** {{icon|Clover|y}} × 4 | | **4 [[Clover]]s |
| ** {{icon|Figwort|y}} (small brown) × 4 | | **4 small [[Figwort]]s |
| ** {{icon|Figwort|y}} (small red) × 4 | | **4 small dying [[Figwort]]s |
| ** {{icon|Margaret|y}} × 4 | | *'''Others''': |
| * '''Others''': | | **None |
| ** None | |
|
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| {{cavegen|nt2}}
| |
| {{sublevel technical | | {{sublevel technical |
| |cave = ch_NARI_07whitepurple | | |cave = ch_NARI_07whitepurple |
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Line 104: |
| |capmax = 100 | | |capmax = 100 |
| |rooms = 3 | | |rooms = 3 |
| |ctrratio = 0
| |
| |geyser = Yes | | |geyser = Yes |
| |unitfile = 2_units_mid2_north_tsuchi.txt | | |unitfile = 2_units_mid2_north_tsuchi.txt |
| |lightfile = normal_light_cha.ini | | |lightfile = normal_light_cha.ini |
| |bg = | | |bg = None |
| |clog = No | | |clog = No |
| |hiddenfloor = 0 | | |hiddenfloor = 0 |
| |units = | | |units = |
| {{sublevel units | | {{sublevel units |
| |item_cap_tsuchi|Dead end with item | | |item_cap_tsuchi|Dead end with item |
| |way3_tsuchi|Three-way crossing | | |way3_tsuchi|Three-way crossing |
| |way4_tsuchi|Four-way crossing | | |way4_tsuchi|Four-way crossing |
| |wayl_tsuchi|Turning corridor | | |wayl_tsuchi|Turning corridor |
| |way2_tsuchi|Corridor | | |way2_tsuchi|Corridor |
| |way2x2_tsuchi|Long corridor | | |way2x2_tsuchi|Long corridor |
| }} | | }} |
| {{sublevel units | | {{sublevel units |
| |room_mid2_3_tsuchi|'''Y-shaped room''' | | |room_mid2_3_tsuchi|'''Y-shaped room''' |
| |room_north_1_tsuchi|'''Circular room with 1 exit''' | | |room_north_1_tsuchi|'''Circular room with 1 exit''' |
| }} | | }} |
| }} | | }} |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Puffy Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
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| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Iridescent Glint Beetle|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Lustrous Element|y}}
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| | colspan="3" | Carried inside entry with ID 2
| |
| |-
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| | 3
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| | {{icon|Doodlebug|y}}
| |
| | 1
| |
| | None
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| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
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| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Iridescent Flint Beetle|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Unknown Merit|y}}
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| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Mitite|y}} (group of 10)
| |
| | 1
| |
| | None
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| | "Hard" enemy spots
| |
| |-
| |
| | 6
| |
| | {{icon|Poison emitter|v=P2|y}}
| |
| | 5
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| | None
| |
| | Cave unit seams
| |
| |-
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| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 7
| |
| | {{icon|Margaret|y}}
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 8
| |
| | {{icon|Clover|y}}
| |
| | 4
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| | None
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| | Plant spots
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| |-
| |
| | 9
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 4
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| | None
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| | Plant spots
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| |-
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| | 10
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| | {{icon|Figwort|y}} (small brown)
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| | 4
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| | None
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| | Plant spots
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 11
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| | {{icon|Child of the Earth|y}}
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| | 1
| |
| | None
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| | Treasure spots
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| |-
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| | 12
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| | {{icon|Onion Replica|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
| |
| | 13
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| | {{icon|Anxious Sprout|y}}
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| | 1
| |
| | None
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| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Spiny Alien Treat|y}}
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| | 1
| |
| | None
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| | Treasure spots
| |
| |-
| |
| | 15
| |
| | {{icon|Pilgrim Bulb|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 16
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| | {{icon|Mitite|y}} (group of 10)
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| | 1
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| | None
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| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
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| ==Names in other languages== | | ==Names in other languages== |
| {{Foreignname | | {{Foreignname |
| |Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | | |Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> |
| |JapM=Camp for Rookies
| |
| |SpaA=Circuito del Novato | | |SpaA=Circuito del Novato |
| |SpaAM=Novice's Circuit | | |SpaAM=Novice Circuit |
| |FraA=Camp du débutant
| |
| |FraAM=Beginner's camp
| |
| |FraE=Camp du débutant
| |
| |FraEM=Beginner's camp
| |
| |Ger=Anfängertraining
| |
| |GerM=Beginner's Training
| |
| |Ita=Esercizi da principiante
| |
| |ItaM=Exercises for beginners
| |
| }} | | }} |
|
| |
|
| {{CM}} | | {{CM}} |