Editing Music in Pikmin 4

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==Menus==
==Menus==
{{infobox track
{{infobox track
|name = Title Screen
|name = Title screen
|official = y
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link =  
|internal= 806003557.wem
|header = y
}}
The music for a [[title screen]] has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.
 
{{clear}}
 
{{infobox track
|name = Ready to Deploy
|official = y
|link =  
|header = y
|header = y
}}
}}
Plays in the [[Pikmin 4 player character|character creator]].
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.


{{clear}}
{{clear}}


{{infobox track
{{Infobox track
|name = First Day's Results
|name = Dandori Challenge results
|official = y
|link = https://youtube.com/watch?v=SG7U1c2pVCA
|link =  
|header = y
|header = y
}}
}}
Plays in the [[day results menu]] on the first day.
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] track from {{p2}}.


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Today's Rescue Results
|name = End Results
|official = y
|link = https://youtu.be/XL7LwGVvFNg
|link =
|header = y
}}
Plays in the [[day results menu]].
 
{{clear}}
 
{{infobox track
|name = Field Guides
|official = y
|link =
|header = y
}}
Plays in the [[Piklopedia (Pikmin 4)|Piklopedia]] and [[Treasure Catalog]].
 
{{clear}}
 
{{infobox track
|name = Dandori Preparation
|official = y
|link =
|header = y
}}
Plays in the menu before starting a [[Dandori Challenge]] or a [[Dandori Battle]].
 
{{clear}}
 
{{infobox track
|name = Cave Results
|official = y
|link =
|header = y
}}
Plays in the [[cave results menu]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge Results
|official = y
|link =  
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|''Challenge Mode results'']] track from {{p2}}.
 
{{clear}}
 
{{infobox track
|name = Nighttime Expedition Results
|official = y
|link =
|header = y
}}
Plays in the results menu after a [[night expedition]].
 
{{clear}}
 
{{infobox track
|name = Final Rescue Results
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Olimar's Shipwreck Tale: Area Select
|name = View
|official = y
|link = https://youtu.be/Fx0EtD4P9SA
|link =  
|header = y
|header = y
}}
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|''View'']] in {{p1}}{{'s}} soundtrack, but is arranged to sound more like an upbeat march.
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.


{{clear}}
{{clear}}


{{infobox track
{{Infobox track
|name = Olimar's Shipwreck Tale: All Records
|name = End Results (Olimar's Shipwreck Tale)
|official = y
|link = https://youtu.be/KPYBz06cQAE
|link =  
|header = y
|header = y
}}
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|''Voyage Complete'']] from {{p1}}, but with added instruments.
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.
 
{{clear}}


==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Pikmin Discovered!
|name = Red Pikmin discovered
|official = y
|internal = 797371819.wem
|link =  
|header = y
|header = y
}}
}}
Plays when discovering Pikmin for the first time in the prologue.
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
{{clear}}
 
{{infobox track
|name = Taking Charge
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Taking on More
|official = y
|link =
|header = y
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Must Be Fate
|official = y
|link =
|header = y
}}
Plays in the cutscene where the [[S.S. Beagle]] flies to the planet.
 
{{clear}}
 
{{infobox track
|name = Meeting Oatchi
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Oatchi]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = The Way to the Surface?
|name = New Pikmin type discovered (loop)
|official = y
|internal = 833756281.wem
|link =  
|header = y
|header = y
}}
}}
Plays when exiting the [[Burrow of Beginnings]].
Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = The Onion Takes Root
|name = Ice Pikmin discovered
|official = y
|internal = 251711324.wem
|link =  
|header = y
|header = y
}}
}}
Plays when the Red [[Onion]] activates on day 1.
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Rise and Shine
|name = Yellow Pikmin discovered
|official = y
|internal = 85259862.wem
|link =
|header = y
}}
Plays at the start of each [[day]] in the [[Rescue Command Post]].
 
{{clear}}
 
{{infobox track
|name = Rescue Corps Meeting
|official = y
|link =
|header = y
}}
Plays during cutscenes where the [[Rescue Corps]] meet.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Small Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = New Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = Big Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = An Abnormality!
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = Meeting the Red Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
After each of the Pikmin discovery themes (except for the Glow Pikmin), a loop will play, which is a simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.
 
{{clear}}
 
{{infobox track
|name = Meeting the Blue Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics the effect that water has on submerged sound.
 
{{clear}}
 
{{infobox track
|name = Meeting the Yellow Pikmin
|official = y
|link =
|header = y
|header = y
}}
}}
Line 332: Line 99:


{{infobox track
{{infobox track
|name = Meeting the Purple Pikmin
|name = Blue Pikmin discovered
|official = y
|internal = 892950229.wem
|link =
|header = y
}}
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the motif is performed on timpani, a choice likely influenced by this instrument's reoccurring usage as the sound effect for the Purple Pikmin's thud.
 
{{clear}}
 
{{infobox track
|name = Meeting the White Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[White Pikmin]] is discovered. A noisy, wind-like synthesizer is featured, perhaps as a nod to the plumes of [[Poison|toxic fumes]] that White Pikmin boast an immunity to.
 
{{clear}}
 
{{infobox track
|name = Meeting the Rock Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on an indistinct, pitched metallic drum. This instrument's hard attack is reflective of the Rock Pikmin's sturdy nature.
 
{{clear}}
 
{{infobox track
|name = Meeting the Winged Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Winged Pikmin]] is discovered. These small fluttering Pikmin are scored with a piccolo, which also chooses to accent the theme's finish with a high trill.
 
{{clear}}
 
{{infobox track
|name = Meeting the Ice Pikmin
|official = y
|link =
|header = y
|header = y
}}
}}
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on high synth bells, referencing the Ice Pikmin's crystalline appearance, as well as their frost.
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = An Onion Matures
|name = Purple Pikmin discovered
|official = y
|internal = 329576732.wem
|link =  
|header = y
|header = y
}}
}}
Plays when an [[Flarlic]] fuses with the main Onion.
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Onion Fuse
|name = White Pikmin discovered
|official = y
|internal = 145179906.wem
|link =  
|header = y
|header = y
}}
}}
Plays when an [[Onion]] fuses with the main Onion.
Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Before Nightfall
|name = Rock Pikmin discovered
|official = y
|internal = 684496223.wem
|link =  
|header = y
|header = y
}}
}}
Plays during the [[sunset]] cutscene at the end of each day.
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Expanding the Rescue Command Post
|name = Winged Pikmin discovered
|official = y
|internal = 816165473.wem
|link =  
|header = y
|header = y
}}
}}
Plays in cutscenes where a new section of the [[Rescue Command Post]] becomes available.
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Sun-Speckled Terrace (Flyover)
|name = Glow Pikmin discovered
|official = y
|internal =  
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Sun-Speckled Terrace]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Blossoming Arcadia]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Serene Shores (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Serene Shores]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Hero's Hideaway]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Giant's Hearth]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Primordial Thicket]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Into the Cave
|official = y
|link =
|header = y
}}
Plays when a [[cave]] is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
 
{{clear}}
 
{{infobox track
|name = Waterwraith Appears
|official = y
|link =
|header = y
}}
Heard when the [[Waterwraith]] first appears, in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
 
{{clear}}
 
{{infobox track
|name = All Pikmin Lost!
|official = y
|link =
|header = y
}}
Plays when a [[Pikmin extinction]] occurs.
 
{{clear}}
 
{{infobox track
|name = Escape to the Surface
|official = y
|link =
|header = y
}}
Plays when exiting a [[cave]].
 
{{clear}}
 
{{infobox track
|name = Back on the Surface
|official = y
|link =
|header = y
}}
Plays when arriving on the surface after exiting a cave.
 
{{clear}}
 
{{infobox track
|name = Leafling Encounter
|official = y
|link =
|header = y
}}
Plays when encountering a [[leafling]].
 
{{clear}}
 
{{infobox track
|name = Leafling Chase
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Challenge]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori, Dandori
|official = y
|link =
|header = y
}}
Plays when a leafling speaks before a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = The Mysterious Leafling
|official = y
|link =
|header = y
}}
Plays when encountering the [[Olimar]] leafling.
 
{{clear}}
 
{{infobox track
|name = Heading into Dandori Battle
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Battle]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori Training
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before a Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Victory
|official = y
|link =
|header = y
}}
Plays after a successful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Failure
|official = y
|link =
|header = y
}}
Plays after an unsuccessful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Meeting the Glow Pikmin
|official = y
|link =  
|header = y
|header = y
}}
}}
Line 652: Line 153:


{{infobox track
{{infobox track
|name = Lumiknoll Breaks
|name = Enter cave
|official = y
|internal = 279313891.wem
|link =
|header = y
}}
Plays when a [[Lumiknoll]] loses all its health during a night expedition.
 
{{clear}}
 
{{infobox track
|name = Player Down
|official = y
|link =
|header = y
}}
Plays when the [[leader]] loses all of their health.
 
{{clear}}
 
{{infobox track
|name = Commence Leafling Treatment
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene before the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Leafling Treatment Complete
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene after the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Moss the Guard Dog
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Moss]] in the [[Hero's Hideaway]].
 
{{clear}}
 
{{infobox track
|name = Pikmin Kidnapped
|official = y
|link =
|header = y
}}
Plays when Moss steals Pikmin from the player.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shelter?
|official = y
|link =
|header = y
|header = y
}}
}}
Plays when the bunker in the Hero's Hideaway is opened.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Final Test of Skill
|name = The Sage Leaf
|official = y
|link = https://youtube.com/watch?v=snIRzCGv6tM
|link =
|header = y
}}
Plays when the Olimar leafling speaks before the battle in [[Leafy Showdown]].
 
{{clear}}
 
{{infobox track
|name = Olimar Defeated?
|official = y
|link =
|header = y
}}
Plays when the player wins the battle in Leafy Showdown.
 
{{clear}}
 
{{infobox track
|name = Olimar Rescue Mission: Complete!
|official = y
|link =
|header = y
}}
Plays in the "Olimar's Been Rescued!" cutscene.
 
{{clear}}
 
{{infobox track
|name = Credits
|official = y
|link =
|header = y
}}
Plays during the [[credits]].
 
{{clear}}
 
{{infobox track
|name = A New Mission
|official = y
|link =
|header = y
}}
Plays when a new [[Mission (Pikmin 4)|mission]] is given to the player.
 
{{clear}}
 
{{infobox track
|name = Main Missions: A Step Forward
|official = y
|link =
|header = y
}}
Plays when part of a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Main Missions: Clear!
|official = y
|link =
|header = y
}}
Plays when a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Appears
|official = y
|link =
|header = y
}}
Plays when the [[Ancient Sirehound]] appears.
 
{{clear}}
 
{{infobox track
|name = Louie Secured
|official = y
|link =
|header = y
}}
Plays when [[Louie]] is recovered.
 
{{clear}}
 
{{infobox track
|name = Return from the Cavern for a King
|official = y
|link =
|header = y
}}
Plays when exiting the [[Cavern for a King]].
 
{{clear}}
 
{{infobox track
|name = Oatchi Cured
|official = y
|link =
|header = y
}}
Plays in the cutscene where [[Oatchi]] is cured.
 
{{clear}}
 
{{infobox track
|name = Mission Complete! Prepare to Return Home
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Back to Where We Belong
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = So Long, Pikmin
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Finale
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Parts Recovered
|official = y
|link =
|header = y
}}
Plays when the first [[ship part]] is collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Powered Up
|official = y
|link =
|header = y
}}
Plays when the [[S.S. Dolphin]] has enough ship parts to access another area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Meeting Moss
|official = y
|link =
|header = y
}}
Plays when meeting [[Moss]] in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Last Push
|official = y
|link =  
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Strange Pikmin Behavior
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Gildemander Appears
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Pikmin Are Restored
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Complete
|official = y
|link =
|header = y
}}
Plays when all [[ship part]]s are collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: So Long, Pikmin!
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Successful Escape?
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Failed Escape
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Life as a Leafling
|official = y
|link =
|header = y
}}
Plays in the ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: How It Happened
|official = y
|link =
|header = y
}}
Plays in a cutscene in the Rescue Command Post after Olimar's Shipwreck Tale is completed.
 
{{clear}}
 
{{infobox track
|name = Sage Leaf's Cave
|official = y
|link =
|header = y
}}
Plays when the [[Trial of the Sage Leaf]] is discovered.
 
{{clear}}
 
{{infobox track
|name = Trial of the Sage Leaf
|official = y
|link =  
|header = y
|header = y
}}
}}
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.
{{clear}}


==Areas==
==Areas==
{{infobox track
{{infobox track
|name = Rescue Command Post
|name = Rescue Command Post
|official = y
|link =
|header = y
|header = y
}}
}}
Line 1,034: Line 179:
{{infobox track
{{infobox track
|name = Sun-Speckled Terrace
|name = Sun-Speckled Terrace
|official = y
|link = https://www.youtube.com/watch?v=0WGb4sXbhT0
|link =  
|header = y
|header = y
}}
}}
Line 1,044: Line 188:
{{infobox track
{{infobox track
|name = Blossoming Arcadia
|name = Blossoming Arcadia
|official = y
|link =
|header = y
|header = y
}}
}}
Line 1,054: Line 196:
{{infobox track
{{infobox track
|name = Serene Shores
|name = Serene Shores
|official = y
|link =
|header = y
|header = y
}}
}}
Line 1,064: Line 204:
{{infobox track
{{infobox track
|name = Hero's Hideaway
|name = Hero's Hideaway
|official = y
|link = https://www.youtube.com/watch?v=1MBDgvNShU8
|link =  
|header = y
|header = y
}}
}}
The [[Hero's Hideaway]] theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.


{{clear}}
{{clear}}
Line 1,074: Line 213:
{{infobox track
{{infobox track
|name = Giant's Hearth
|name = Giant's Hearth
|official = y
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs
|link =  
|header = y
|header = y
}}
}}
Line 1,084: Line 222:
{{infobox track
{{infobox track
|name = Primordial Thicket
|name = Primordial Thicket
|official = y
|link = https://www.youtube.com/watch?v=uGlgkGSPFf0
|link =  
|header = y
|header = y
}}
}}
Line 1,093: Line 230:


==Caves==
==Caves==
{{infobox track
|name = Spelunking
|official = y
|link =
|header = y
}}
Plays in the majority of [[cave]] sublevels in the game.


{{clear}}
{{Clear}}


==Bosses==
{{infobox track
{{infobox track
|name = Cave Exploration (Toy Box)
|name = Boss battle (Olimar)
|official = y
|link = https://www.youtube.com/watch?v=prX9EPE04vQ
|link =  
|header = y
|header = y
}}
}}
Plays in toybox-themed sublevels.
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}, itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{P2}}.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Cave Exploration (Engulfed Castle)
|name = Boss battle (drumline)
|official = y
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|link =  
|header = y
|header = y
}}
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], before the [[Waterwraith]] appears.
A boss battle theme often used for bosses found aboveground. This song is actually a drumline; it makes use of various percussion instruments from a marching band, and it is organized precisely like one, with chromatic instruments being totally absent in the main mix. When the boss is defeated, a "boss defeated" cue plays.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Waterwraith)
|official = y
|link =
|header = y
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], after the [[Waterwraith]] appears. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.
 
{{clear}}


{{infobox track
Each type of boss will also add its own instrument to the music that is characteristic of the creature. The [[Porquillion]], for example, adds a {{w|thumb piano}} to the music.
|name = Cave Exploration (Safe)
|official = y
|link =
|header = y
}}
Plays in the 3 [[rest sublevel]]s of the [[Cavern for a King]]: sublevels 6, 12, and 19.


{{clear}}
{{clear}}


==Bosses==
{{infobox track
{{infobox track
|name = Battling a Strong Creature
|name = Boss battle (cave)
|official = y
|link =  
|link =  
|header = y
|header = y
Line 1,155: Line 264:


{{infobox track
{{infobox track
|name = Strong Creature Defeated
|name = Groovy Long Legs battle
|official = y
|link = https://www.youtube.com/watch?v=nu8S0ufZgf8
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Strong Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling a Stronger Creature
|official = y
|link =  
|header = y
}}
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
 
For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}
 
{{clear}}
 
{{infobox track
|name = Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling an Even Stronger Creature
|official = y
|link =
|header = y
}}
A boss battle theme that plays in boss fights against the largest bosses.
 
When the [[Waterwraith]] appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various Latin percussion instruments to the music.
 
{{clear}}
 
{{infobox track
|name = Even Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling an Even Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Groovy Long Legs Battle
|official = y
|link =
|header = y
|header = y
}}
}}
Line 1,236: Line 273:


{{infobox track
{{infobox track
|name = Giant Breadbug Battle
|name = Giant Breadbug battle
|official = y
|link =
|header = y
|header = y
|composer = Kazumi Totaka
|composer = Kazumi Totaka
}}
}}
This theme can only be heard when battling the two [[Giant Breadbug]]s on the last sublevel of the [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.
This theme can only be heard when battling the two [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.


{{clear}}
{{clear}}


{{infobox track
=== Waterwraith ===
|name = Smoky Progg Battle
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in ''Pikmin 2'', except the vulnerable theme, which has been replaced with a more abstract theme.
|official = y
|link =  
|header = y
}}
This theme can be heard when battling the [[Smoky Progg]].
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Battle
|official = y
|link =
|header = y
}}
Heard when battling the [[Ancient Sirehound]] in the last sublevel of [[Cavern for a King]]. It prominently features electric guitar, and has multiple variants that play in the different phases of the battle.
 
{{clear}}


{{infobox track
{{infobox track
|name = Olimar's Shipwreck Tale: Battling a Strong Creature
|name = Waterwraith appears
|official = y
|link = https://youtu.be/X2QhOjwh544
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the prologue, or during [[Olimar's Shipwreck Tale]]. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{p3}}, which is itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{p2}}.
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Olimar's Shipwreck Tale: Strong Creature Defeated
|name = Waterwraith attacks
|official = y
|link = https://youtu.be/0OnH5vKG4_0
|link =  
|header = y
|header = y
|composer = Atsuko Asahi
}}
}}
A short jingle that plays after a boss that uses the ''Olimar's Shipwreck Tale: Battling a Strong Creature'' theme is defeated.
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.


{{clear}}
{{clear}}


==Night expeditions==
{{infobox track
{{infobox track
|name = Nighttime Expedition
|name     = Waterwraith vulnerable
|official = y
|link      = https://www.youtube.com/watch?v=-H5gQ8lL12w
|link =  
|header = y
|header = y
}}
}}
Plays during [[night expedition]]s.
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.


{{clear}}
{{clear}}


==Dandori Challenge==
=== Ancient Sirehound ===
{{infobox track
|name = Dandori Challenge 1
|official = y
|link =
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{clear}}


{{infobox track
{{infobox track
|name = Dandori Challenge 2
|name = Ancient Sirehound (first phase)
|official = y
|link = https://www.youtube.com/watch?v=j76dQ6lGNK8
|link =  
|header = y
|header = y
}}
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Dandori Challenge Overtime
|name = Ancient Sirehound (ice phase)
|official = y
|link =
|header = y
|header = y
}}
}}
Plays when using the [[Dandori Challenge#Overtime|overtime]] feature in a Dandori Challenge.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Dandori Challenge (Sage Leaf)
|name = Ancient Sirehound (electricity phase)
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


==Dandori Battle==
{{infobox track
{{infobox track
|name = Dandori Battle (Toy Box)
|name = Ancient Sirehound (fire phase)
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Dandori Battle (Sandbox)
|name = Ancient Sirehound (gloom phase)
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages are set in sandbox-like environments.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Dandori Battle vs. Olimar?
|name = Final battle (vulnerable)
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.
 
{{clear}}


==Olimar's Shipwreck Tale==
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.


{{infobox track
{{Infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace
|name = Sun-Speckled Terrace (Olimar's Shipwreck Tale)
|official = y
|internal=748301629.wem
|link =  
|link = https://youtu.be/Rt0KjHZlfhE
|header = y
|links = https://youtu.be/51nShwgQWhs
}}
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'', however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
|official = y
|link =
|header = y
|header = y
}}
}}
A sunset version of ''Olimar's Shipwreck Tale: Sun-Speckled Terrace''.
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'' however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.


{{clear}}
{{clear}}
 
{{Infobox track
{{infobox track
|name = Blossoming Arcadia (Olimar's Shipwreck Tale)
|name = Olimar's Shipwreck Tale: Blossoming Arcadia
|internal = 763938080.wem
|official = y
|link = https://youtu.be/tpN2DXo6K30
|link =  
|links = https://youtu.be/d3-vB8JqjTk
|header = y
|header = y
}}
}}
Line 1,404: Line 384:
{{clear}}
{{clear}}


{{infobox track
{{Infobox track
|name = Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
|name = Serene Shores (Olimar's Shipwreck Tale)
|official = y
|internal = 349004147.wem
|link =  
|link = https://youtu.be/cxwZw9iEvDU
|header = y
|links = https://youtu.be/zNu3_M9vkb8
}}
A sunset version of ''Olimar's Shipwreck Tale: Blossoming Arcadia''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores
|official = y
|link =
|header = y
|header = y
}}
}}
Line 1,425: Line 396:


{{infobox track
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores (Evening)
|name = Hero's Hideaway (Olimar's Shipwreck Tale)
|official = y
|link = https://youtu.be/cVphsGNDMmM
|link =  
|links = https://youtu.be/XqnxtNwvgPE
|header = y
|internal = 988716588.wem
}}
A sunset version of ''Olimar's Shipwreck Tale: Serene Shores''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Hero's Hideaway
|official = y
|link =  
|header = y
|header = y
}}
}}
Line 1,444: Line 406:
{{clear}}
{{clear}}


{{infobox track
==Dandori Challenges==
|name = Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
|official = y
|link =  
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Hero's Hideaway''.


{{clear}}
{{Infobox track
 
|name = Dandori Challenge 1
== Miscellaneous ==
{{infobox track
|name = Pikmin Hide-and-Seek
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in the [[Hero's Hideaway]] during the game's prologue.
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].


{{clear}}
{{Infobox track
 
|name = Dandori Challenge 2
{{infobox track
|name = Restart the S.S. Shepherd
|official = y
|link =
|header = y
|header = y
}}
}}
Plays in the [[Rescue Command Post]] during the tutorial on day 1.
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Chasing after Moss
|name = Trial of the Sage Leaf
|official = y
|link = https://youtube.com/watch?v=IZ2_v7UFHvU
|link =  
|header = y
|header = y
}}
}}
Plays when [[Moss]] is running away from the player in the Hero's Hideaway.
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.


{{clear}}
{{Clear}}


{{infobox track
==Dandori Battles==
|name = Mechanical Harp: Memory Song
{{Infobox track
|official = y
|name = Dandori Battle 1 (toys)
|link =  
|link = https://youtu.be/zJLMPMAlD0M
|header = y
|header = y
}}
}}
The song played by the [[Mechanical Harp (Memory Song)]]. It is a music box arrangement of {{p3}}{{'s}} [[Music in Pikmin 3#Title screen|title screen theme]].
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
 
{{clear}}


{{infobox track
{{Infobox track
|name = Mechanical Harp: Lullabies
|name = Dandori Battle 2 (sand)
|official = y
|link = https://youtu.be/ejZoTySmzL0
|link =  
|header = y
|header = y
}}
}}
The song played by the [[Mechanical Harp (Lullabies)]]. It is a music box arrangement of ''Piranha Plant's Lullaby'' from [[mario:Super Mario 64|''Super Mario 64'']].
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages have a sandy aesthetic.
 
{{clear}}


{{infobox track
{{Infobox track
|name = Mechanical Harp: Windmills
|name = Leafy Showdown
|official = y
|link = https://youtu.be/qQ4kjvpMO_8
|link =  
|header = y
|header = y
}}
}}
The song played by the [[Mechanical Harp (Windmills)]]. It is a music box arrangement of the ''[[zelda:Song of Storms|Song of Storms]]'' from the [[zelda:The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 1
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An original song, called "Hum with the Pikmin" in [https://www.youtube.com/watch?v=wHGt44MdGzk a trailer using the song].
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 2
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Awakening Wood|Awakening Wood]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 3
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p3}}'s ''[[Music in Pikmin 3#Garden of Hope|Garden of Hope]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 4
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. A refrain from the ''[[#Cave Exploration (Waterwraith)|Cave Exploration (Waterwraith)]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 5
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of ''[[#Dandori Battle vs. Olimar?|Dandori Battle vs. Olimar?]]''


{{clear}}
{{Clear}}
 
{{infobox track
|name = Pikmin Tune 6
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Title screen|Title screen]]'' theme.
 
{{clear}}


== Enemy mixes ==
== Enemy mixes ==
{{game help|p4|Document all the enemy mixes.}}
{{stub|section=y}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.


Line 1,610: Line 490:
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.
|Identical to the Iridescent Flint Beetle's enemy mix, but the the release time of the synthesizer has been lengthened.
|}
|}


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==Trivia==
==Trivia==
*When the player is walking with Pikmin alone or while riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]]'s chase theme, the [[Leafy Showdown]] theme, the six note leitmotif of [[Pikmin 2]]'s title screen, and a new unique song.
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
{{clear}}


{{music}}
== See also ==
*[[Music in Pikmin]]
*[[Music in Pikmin 2]]

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