Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | ||
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==Menus== | ==Menus== | ||
{{infobox track | {{infobox track | ||
|name = Title | |name = Title screen | ||
|link = https://www.youtube.com/watch?v=04x3J9t5Jko | |||
|link = | |internal= 806003557.wem | ||
| | |||
|header = y | |header = y | ||
}} | }} | ||
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard. | |||
{{ | |||
| | |||
}} | |||
{{clear}} | {{clear}} | ||
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==Cutscenes== | ==Cutscenes== | ||
{{infobox track | {{infobox track | ||
|name = Pikmin | |name = Red Pikmin discovered | ||
| | |internal = 797371819.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = New Pikmin type discovered (loop) | ||
| | |internal = 833756281.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ice Pikmin discovered | ||
| | |internal = 251711324.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yellow Pikmin discovered | ||
|internal = 85259862.wem | |||
| | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = | |name = Blue Pikmin discovered | ||
| | |internal = 892950229.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Purple Pikmin discovered | ||
| | |internal = 329576732.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = White Pikmin discovered | ||
| | |internal = 145179906.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Rock Pikmin discovered | ||
| | |internal = 684496223.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Winged Pikmin discovered | ||
| | |internal = 816165473.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Glow Pikmin discovered | ||
|internal = | |||
| | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = | |name = Enter cave | ||
| | |internal = 279313891.wem | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | |||
| | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Rescue Command Post | |name = Rescue Command Post | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Sun-Speckled Terrace | |name = Sun-Speckled Terrace | ||
| | |link = https://www.youtube.com/watch?v=0WGb4sXbhT0 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Blossoming Arcadia | |name = Blossoming Arcadia | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Serene Shores | |name = Serene Shores | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Hero's Hideaway | |name = Hero's Hideaway | ||
| | |link = https://www.youtube.com/watch?v=1MBDgvNShU8 | ||
|header = y | |header = y | ||
}} | }} | ||
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Giant's Hearth | |name = Giant's Hearth | ||
| | |link = https://www.youtube.com/watch?v=iTsk1Y2wOSs | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Primordial Thicket | |name = Primordial Thicket | ||
| | |link = https://www.youtube.com/watch?v=uGlgkGSPFf0 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=prX9EPE04vQ | ||
|header = y | |header = y | ||
}} | }} | ||
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}, itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{P2}}. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (drumline) | ||
| | |link = https://www.youtube.com/watch?v=g1N12cPx6eM | ||
|header = y | |header = y | ||
}} | }} | ||
A boss battle theme often used for bosses found aboveground. This song is actually a drumline; it makes use of various percussion instruments from a marching band, and it is organized precisely like one, with chromatic instruments being totally absent in the main mix. When the boss is defeated, a "boss defeated" cue plays. | |||
Each type of boss will also add its own instrument to the music that is characteristic of the creature. The [[Porquillion]], for example, adds a {{w|thumb piano}} to the music. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (cave) | ||
|link = | |link = | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name = | |name = Groovy Long Legs battle | ||
|link = https://www.youtube.com/watch?v=nu8S0ufZgf8 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Giant Breadbug | |name = Giant Breadbug battle | ||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |composer = Kazumi Totaka | ||
}} | }} | ||
This theme can only be heard when battling the two [[Giant | This theme can only be heard when battling the two [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated. | ||
{{clear}} | {{clear}} | ||
=== Waterwraith === | |||
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in ''Pikmin 2'', except the vulnerable theme, which has been replaced with a more abstract theme. | |||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith appears | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when | Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith attacks | ||
| | |link = https://youtu.be/j1IAyioAzCs?t=41 (At 00:40) | ||
|header = y | |header = y | ||
}} | }} | ||
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith vulnerable | ||
| | |link = https://www.youtube.com/watch?v=-H5gQ8lL12w | ||
|header = y | |header = y | ||
}} | }} | ||
A | A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music. | ||
{{clear}} | {{clear}} | ||
== | === Ancient Sirehound === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (first phase) | ||
| | |link = https://www.youtube.com/watch?v=j76dQ6lGNK8 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (ice phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (electricity phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (fire phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (gloom phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final battle (vulnerable) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle. | |||
==Olimar's Shipwreck Tale== | ==Olimar's Shipwreck Tale== | ||
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s. | In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s. | ||
{{ | {{Infobox track | ||
|name = | |name = Sun-Speckled Terrace (Olimar) | ||
|internal=748301629.wem | |||
|link = https://www.youtube.com/watch?v=Rt0KjHZlfhE | |||
| | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The theme for [[Sun-Speckled Terrace]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Impact Site]]'s main theme from [[Pikmin (game)]], however it still primarily uses the same instruments of the story mode version of [[Sun-Speckled Terrace]]. | |||
{{clear}} | {{clear}} | ||
{{Infobox track | |||
{{ | |name = Blossoming Arcadia (Olimar) | ||
|name = | |internal = 763938080.wem | ||
| | |link = https://www.youtube.com/watch?v=cxwZw9iEvDU | ||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The theme for [[Blossoming Arcadia]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Forest of Hope]]'s main theme from [[Pikmin (game)]] | |||
{{clear}} | {{clear}} | ||
{{ | {{Infobox track | ||
|name = | |name = Serene Shores (Olimar) | ||
| | |internal = 349004147.wem | ||
|link = | |link = https://www.youtube.com/watch?v=cxwZw9iEvDU | ||
|header = y | |header = y | ||
}} | }} | ||
The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Hero's Hideaway (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=cVphsGNDMmM | ||
| | |internal = 988716588.wem | ||
|header = y | |header = y | ||
}} | }} | ||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]]. | |||
{{clear}} | {{clear}} | ||
== Enemy mixes == | == Enemy mixes == | ||
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state. | Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state. | ||
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|[[Breadbug]] | |[[Breadbug]] | ||
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento. | |The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento. | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes | *When the player is walking with Pikmin alone or while riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]]'s chase theme, the [[Leafy Showdown]] theme, the six note leitmotif of [[Pikmin 2]]'s title screen, and a new unique song. | ||
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes are sped up, and their sunset themes are slowed down. | |||
{{clear}} | |||
== See also == | |||
*[[Music in Pikmin]] | |||
{{music}} | {{music}} |