Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | ||
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==Menus== | ==Menus== | ||
{{infobox track | {{infobox track | ||
|name = Title | |name = Title screen | ||
|link = https://www.youtube.com/watch?v=04x3J9t5Jko | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard. | |||
{{clear}} | {{clear}} | ||
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==Cutscenes== | ==Cutscenes== | ||
{{infobox track | {{infobox track | ||
|name = Pikmin | |name = Red Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each version of the discovery theme is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on a instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ice Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yellow Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = | |name = Blue Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Purple Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = White Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Rock Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Winged Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an ending trill. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Glow Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, though a glockenspiel is kept in this version since the Glow Pikmin are still a very helpful type of Pikmin. A theremin is also present, playing upon their ghost-like appearance. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = New Pikmin type discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard right after any of the Pikmin discovery themes. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Enter cave | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Rescue Command Post | |name = Rescue Command Post | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Sun-Speckled Terrace | |name = Sun-Speckled Terrace | ||
| | |link = https://www.youtube.com/watch?v=0WGb4sXbhT0 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Blossoming Arcadia | |name = Blossoming Arcadia | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Serene Shores | |name = Serene Shores | ||
|header = y | |header = y | ||
}} | }} | ||
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure. | The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Hero's Hideaway | |name = Hero's Hideaway | ||
| | |link = https://www.youtube.com/watch?v=1MBDgvNShU8 | ||
|header = y | |header = y | ||
}} | }} | ||
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Giant's Hearth | |name = Giant's Hearth | ||
| | |link = https://www.youtube.com/watch?v=iTsk1Y2wOSs | ||
|header = y | |header = y | ||
}} | }} | ||
The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar | The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar in particular makes this piece sound like a {{w|Country music|Southern country song}}, further accented by the outdoor fire pit and camp equipment. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Primordial Thicket | |name = Primordial Thicket | ||
| | |link = https://www.youtube.com/watch?v=uGlgkGSPFf0 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments. | The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments. | ||
{{clear}} | {{clear}} | ||
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==Bosses== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=prX9EPE04vQ | ||
|header = y | |header = y | ||
}} | }} | ||
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (drumline) | ||
| | |link = https://www.youtube.com/watch?v=g1N12cPx6eM | ||
|header = y | |header = y | ||
}} | }} | ||
A | A boss battle theme often used for bosses found above ground. This song is a drumline and makes use of various marching band percussion instruments. Every creature that uses this boss theme adds an extra instrument to the music that is characteristic of the creature; the [[Porquillion]], for example, features a {{w|thumb piano}} in its version. When the boss is defeated, a "boss defeated" cue plays. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Boss battle (Tusked Blowhog) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Groovy Long Legs battle | ||
| | |link = https://www.youtube.com/watch?v=nu8S0ufZgf8 | ||
|header = y | |header = y | ||
}} | }} | ||
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = Giant Breadbug battle | |||
|name = Giant Breadbug | |||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |composer = Kazumi Totaka | ||
}} | }} | ||
This theme can only be heard when battling the | This theme can only be heard when battling the [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to the [[Music in Pikmin 2#Giant Breadbug|theme heard in ''Pikmin 2'']]. Unlike in ''Pikmin 2'' however, the theme will stop playing after both Giant Breadbugs have been defeated. | ||
{{clear}} | {{clear}} | ||
=== Waterwraith === | |||
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in ''Pikmin 2'', except the vulnerable theme, which has been replaced with a more abstract theme. | |||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith appears | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when | Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith attacks | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:40) | ||
|header = y | |header = y | ||
}} | }} | ||
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith vulnerable | ||
| | |link = https://www.youtube.com/watch?v=-H5gQ8lL12w | ||
|header = y | |header = y | ||
}} | }} | ||
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music. | |||
{{clear}} | {{clear}} | ||
== | === Ancient Sirehound === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (first phase) | ||
| | |link = https://www.youtube.com/watch?v=j76dQ6lGNK8 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (ice phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (electricity phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (fire phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ancient Sirehound (gloom phase) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final battle (vulnerable) | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle. | |||
==Olimar's Shipwreck Tale== | ==Olimar's Shipwreck Tale== | ||
{{Infobox track | |||
|name = Serene Shores (Olimar) | |||
{{ | |||
|name = | |||
|header = y | |header = y | ||
}} | }} | ||
The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent to [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Hero's Hideaway (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=cVphsGNDMmM | ||
|header = y | |header = y | ||
}} | }} | ||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]]. | |||
{{clear}} | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
*When | *When Pikmin are riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]] attack's theme, the [[Dandori Battle]] theme, the same humming from ''Pikmin 2'', or a new unique song. | ||
{{clear}} | |||
{{music}} | {{music}} |