Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | ||
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==Menus== | ==Menus== | ||
{{infobox track | {{infobox track | ||
|name = Title | |name = Title screen | ||
|link = https://www.youtube.com/watch?v=04x3J9t5Jko | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard. | |||
{{ | |||
| | |||
}} | |||
{{clear}} | {{clear}} | ||
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==Cutscenes== | ==Cutscenes== | ||
{{infobox track | {{infobox track | ||
|name = Pikmin | |name = Red Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of | Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each version of the discovery theme is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on a instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ice Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yellow Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = | |name = Blue Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[ | Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Purple Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = White Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Rock Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Winged Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an ending trill. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Glow Pikmin discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, though a glockenspiel is kept in this version since the Glow Pikmin are still a very helpful type of Pikmin. A theremin is also present, playing upon their ghost-like appearance. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = New Pikmin type discovered | ||
|header = y | |header = y | ||
}} | }} | ||
Heard right after any of the Pikmin discovery themes. A simple, quirky waltz on pizzicato violins plays and loops during the Rescue Corps members' discussion on the newly discovered Pikmin, with some brief references to the ''Pikmin 2'' motif on an alto recorder. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Enter cave | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | |||
| | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Rescue Command Post | |name = Rescue Command Post | ||
|link = | |link = | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name = Sun-Speckled Terrace | |name = Sun-Speckled Terrace | ||
| | |link = https://www.youtube.com/watch?v=0WGb4sXbhT0 | ||
|header = y | |header = y | ||
}} | }} | ||
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. | The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Blossoming Arcadia | |name = Blossoming Arcadia | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
The [[Blossoming Arcadia]]'s theme is quite | The [[Blossoming Arcadia]]'s theme is quite cLalming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two. It can be compared musically to Pikmin 1's Forest of Hope and Pikmin 3's Garden of Hope. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Serene Shores | |name = Serene Shores | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic | The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic. It plays in a moderate 12/8 time with what sounds like a shekere accenting the second beat of every measure. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Hero's Hideaway | |name = Hero's Hideaway | ||
| | |link = https://www.youtube.com/watch?v=1MBDgvNShU8 | ||
|header = y | |header = y | ||
}} | }} | ||
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. There are several additional layers that can be added on top in various conditions, like when battling [[Moss]]. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Giant's Hearth | |name = Giant's Hearth | ||
| | |link = https://www.youtube.com/watch?v=iTsk1Y2wOSs | ||
|header = y | |header = y | ||
}} | }} | ||
The music of the [[Giant's Hearth]] | The music of the [[Giant's Hearth]] theme consists of a guitar, sounding like a western desert theme. There are several additional layers that can be added on top in various conditions. It bears a strong resemblance to the theme of [[The Forest Navel]]. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Primordial Thicket | |name = Primordial Thicket | ||
| | |link = https://www.youtube.com/watch?v=uGlgkGSPFf0 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments. | The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | |||
{{clear}} | |||
==Bosses== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Olimar's boss battle | ||
| | |link = https://www.youtube.com/watch?v=prX9EPE04vQ | ||
|header = y | |header = y | ||
}} | }} | ||
This theme can be heard when battling any of the bosses during Olimar's Shipwreck Tale and is first heard when fighting the [[Porquillion]] at the top of the [[Hero's Hideaway]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. The cues remain the relatively similar from Pikmin 3 to Pikmin 4, however more research must be done. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Area boss battle | ||
| | |link = https://www.youtube.com/watch?v=9_GwNgYfny4 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game. (You can hear the music during the battle) | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Area boss battle (Drumline Cadence) | ||
| | |link = https://www.youtube.com/watch?v=g1N12cPx6eM | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling a mini-boss (Like the Snagret). This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with certain music playing in the background matching the setting of where you battle. It comes with a "boss defeated" cue when the health of the creature reaches zero. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Cave boss battle | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Groovy Long Legs Theme | ||
| | |link = https://www.youtube.com/watch?v=nu8S0ufZgf8 | ||
|header = y | |header = y | ||
}} | }} | ||
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions. Uniquely, it is the only boss theme that plays when engaging a boss in the Piklopedia, lending credence to the theory that it is being played by the Groovy Long Legs itself. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Giant Breadbug Theme | ||
| | |link = https://www.youtube.com/watch?v=V0B_2Y0-VH0 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme can only be heard when battling the [[Giant Breadbug]] at the last sublevel of [[Plunder Palace]] and is a remixed version of its theme from ''Pikmin 2''. It is played by distorted music and something that sounds like the Giant Breadbug. It also stops playing after the 2 bosses are defeated unlike in ''Pikmin 2'' whereas it keeps playing even if the Giant Breadbug has been defeated. | |||
{{See also|Music in Pikmin 2#Giant Breadbug}} | |||
{{clear}} | {{clear}} | ||
=== Waterwraith === | |||
{{See also|Music in Pikmin 2#Waterwraith}} | |||
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are remixed versions of the ones present in ''Pikmin 2'' except the vulnerable theme, which has been replaced with a more abstract theme. | |||
| | |||
}} | |||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith appears | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06) | ||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |composer = Kazumi Totaka | ||
}} | }} | ||
A remixed version of the theme in ''Pikmin 2''. Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', played in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith attacks | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:40) | ||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |||
}} | }} | ||
A remixed version of the theme in ''Pikmin 2''. When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith vulnerable | ||
| | |altname = | ||
|link = | |link = https://www.youtube.com/watch?v=-H5gQ8lL12w | ||
|composer = | |||
|header = y | |header = y | ||
}} | }} | ||
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with chimes signaling that the threat of this boss has been nullified. The theme seems to slightly reference the [[Plasm Wraith]]'s theme from ''Pikmin 3''. | |||
{{clear}} | {{clear}} | ||
== | === Ancient Sirehound === | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme | ||
| | |link = https://www.youtube.com/watch?v=j76dQ6lGNK8 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. It also plays a "boss defeated" cue when the enemy is defeated. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Ice Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the first phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Electricity Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the second phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Fire Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the third phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Gloom Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the fourth phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Vulnerable) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle. | |||
==Olimar's Shipwreck Tale== | ==Olimar's Shipwreck Tale== | ||
{{Infobox track | |||
|name = Serene Shores (Olimar) | |||
{{ | |||
|name = Olimar | |||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
The theme for [[ | The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent to [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together. This is likely because of how [[Olimar's Shipwreck Tale]] is essentially a retelling of the first game and each area is a different version of the original location (The [[Sun-Speckled Terrace]] is [[The Forest of Hope]], the [[Serene Shores]] is [[The Distant Spring]], and the [[Blossoming Arcadia]] is supposed to be [[The Forest Navel]] but that is only because they are both the second area if you don't include [[The Impact Site]]). | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Hero's Hideaway (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=cVphsGNDMmM | ||
|header = y | |header = y | ||
}} | }} | ||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]]. | |||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with | |||
{{clear}} | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
* | *The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]], [[Perplexing Pool]], and [[Waterwraith]] battle themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something. | ||
{{clear}} | |||
{{music}} | {{music}} |