Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | ||
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==Menus== | ==Menus== | ||
{{infobox track | {{infobox track | ||
|name = Title | |name = Title screen | ||
|link = https://www.youtube.com/watch?v=04x3J9t5Jko | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats). | |||
{{clear}} | {{clear}} | ||
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==Cutscenes== | ==Cutscenes== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Red Pikmin discovered | ||
|link = https://www.youtube.com/watch?v=BMI9CAGw-n8&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=87 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ice Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=uYan9h-T124&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=93 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yellow Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=mW-cbSXU2Ao&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=89 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Blue Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=LPB1QNcfnvc&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=91 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Purple Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=tG7jWQVEsa8&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=187 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Purple Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that go along with the heavy nature of the Purple Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = White Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=nder38dr1WU&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=184 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first White Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that harmonize with the poisonous nature of the White Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Rock Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=j9H8zJLBkKE&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=188 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Rock Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that correspond with the rocky nature of the Rock Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Winged Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=xnApHvSOHx4&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=192 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Winged Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that synchronize with the nature of the Winged Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Glow Pikmin discovered | ||
| | |link = https://www.youtube.com/watch?v=5ZDECVSqNdw&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=190 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first Glow Pikmin is discovered during [[Night expedition]]. As with the other Pikmin types, this arrangement of the track features a selection of instruments that mesh together with the nature of the Glow Pikmin. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = New Pikmin type | ||
| | |link = https://www.youtube.com/watch?v=S5bxT4fHJVw&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=107 | ||
|header = y | |header = y | ||
}} | }} | ||
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Enter cave | ||
| | |link = https://www.youtube.com/watch?v=sIQiTvv6x-s&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=124 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Rescue Command Post | |name = Rescue Command Post | ||
|link = | |link = | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name = Sun-Speckled Terrace | |name = Sun-Speckled Terrace | ||
|link = https://www.youtube.com/watch?v=0WGb4sXbhT0 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The [[ | The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Hero's Hideaway | |name = Hero's Hideaway | ||
| | |link = https://www.youtube.com/watch?v=w2yhWoQ3650 | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. There are several additional layers that can be added on top in various conditions, like when battling [[Moss]]. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Giant's Hearth | |name = Giant's Hearth | ||
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs&list=PLVk7-4qy_GtSw2l41UPWNs-pjNsmuFsJU&index=7 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The | The music of the [[Giant's Hearth]] theme consists of a guitar, sounding like a western desert theme. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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==Bosses== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Olimar's boss battle | ||
| | |link = https://www.youtube.com/watch?v=prX9EPE04vQ | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[Hero's Hideaway]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Area boss battle | ||
| | |link = https://www.youtube.com/watch?v=9_GwNgYfny4 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game. (You can hear the music during the battle) | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Area boss battle (Drumline Cadence) | ||
| | |link = https://www.youtube.com/watch?v=g1N12cPx6eM | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling a mini-boss (Like the Snagret). This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with certain music playing in the background matching the setting of where you battle. It comes with a "boss defeated" cue when the health of the creature reaches zero. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Cave boss battle | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Groovy Long Legs Theme | ||
| | |link = https://www.youtube.com/watch?v=nu8S0ufZgf8 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme can only be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Giant Breadbug Theme | ||
| | |link = https://www.youtube.com/watch?v=V0B_2Y0-VH0 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme can only be heard when battling the [[Giant Breadbug]] at the last sublevel of [[Plunder Palace]] and is a remixed version of its theme from ''Pikmin 2''. It is played by distorted music and something sounding like the Giant Breadbug. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions. | |||
{{clear}} | {{clear}} | ||
=== Waterwraith === | |||
{{See also|Music in Pikmin 2#Waterwraith}} | |||
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are remixed versions of the ones present in ''Pikmin 2'' except the vulnerable theme, which has been replaced with a more abstract theme. | |||
| | |||
}} | |||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith appears | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06) | ||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |composer = Kazumi Totaka | ||
}} | }} | ||
A remixed version of the theme in ''Pikmin 2''. Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', played in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith attacks | ||
| | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:40) | ||
|header = y | |header = y | ||
|composer = Kazumi Totaka | |||
}} | }} | ||
A remixed version of the theme in ''Pikmin 2''. When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Waterwraith vulnerable | ||
| | |altname = | ||
|link = | |link = https://www.youtube.com/watch?v=-H5gQ8lL12w | ||
|composer = | |||
|header = y | |header = y | ||
}} | }} | ||
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with chimes signaling that the threat of this boss has been nullified. The theme seems to slightly reference the [[Plasm Wraith]]'s theme from ''Pikmin 3''. | |||
{{clear}} | {{clear}} | ||
=== Ancient Sirehound === | |||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme | ||
| | |link = https://www.youtube.com/watch?v=j76dQ6lGNK8 | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. It also plays a "boss defeated" cue when the enemy is defeated. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Ice Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the first phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Electricity Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the second phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Fire Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the third phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Gloom Phase) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and adds onto the fourth phase. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Final Boss Theme (Vulnerable) | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle. | |||
==Olimar's Shipwreck Tale== | ==Olimar's Shipwreck Tale== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Hero's Hideaway (Olimar) | ||
| | |link = https://www.youtube.com/watch?v=cVphsGNDMmM | ||
|header = y | |header = y | ||
}} | }} | ||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]]. | |||
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with | |||
{{clear}} | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
* | *The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]], [[Perplexing Pool]], and [[Waterwraith]] battle themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something. | ||
{{clear}} | |||
==See also== | |||
*[[Music in Pikmin|Music in ''Pikmin'']] | |||
*[[Music in Pikmin 2|Music in ''Pikmin 2'']] | |||
*[[Music in Pikmin 3|Music in ''Pikmin 3'']] | |||
{{music}} | {{music}} |