Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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These are small gestures that reappear throughout the game suggesting ideas or setting moods. | These are small gestures that reappear throughout the game suggesting ideas or setting moods. | ||
{| | {| style="width: 100%" | ||
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | |[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]] | ||
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | |[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]] | ||
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==Menus== | ==Menus== | ||
{{infobox track | {{infobox track | ||
|name = Title | |name = Title screen | ||
|link = https://www.youtube.com/watch?v=04x3J9t5Jko | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats). | |||
{{clear}} | {{clear}} | ||
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==Cutscenes== | ==Cutscenes== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Red Pikmin discovered | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first | Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Ice Pikmin discovered | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first | Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Yellow Pikmin discovered | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first | Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Blue Pikmin discovered | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when the first | Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = New Pikmin type | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Enter cave | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Rescue Command Post | |name = Rescue Command Post | ||
|link = | |link = | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name = Sun-Speckled Terrace | |name = Sun-Speckled Terrace | ||
|link = https://www.youtube.com/watch?v=0WGb4sXbhT0 | |||
|link = | |||
|header = y | |header = y | ||
}} | }} | ||
The | The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions. | ||
{{clear}} | {{clear}} | ||
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==Bosses== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name = | |name = Olimar's boss battle | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[unnamed house area]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Area boss battle | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name = | |name = Cave boss battle | ||
|link = | |link = | ||
|header = y | |header = y | ||
}} | }} | ||
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game. | |||
{{clear}} | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
* | *The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]], [[Perplexing Pool]], and [[Waterwraith]] battle themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something. | ||
{{clear}} | |||
==See also== | |||
*[[Music in Pikmin|Music in ''Pikmin'']] | |||
*[[Music in Pikmin 2|Music in ''Pikmin 2'']] | |||
*[[Music in Pikmin 3|Music in ''Pikmin 3'']] | |||
{{music}} | {{music}} |