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{{game icons|p2=y|p3 | {{game icons|p2=y|p3=y}} | ||
The '''mollusking family''' consists of | The '''mollusking family''' consists of two known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of {{w|Gastropod|snails and slugs}} called {{w|nudibranch}}s breathe through colorful frills on their backs. Technically, in ''Pikmin 2'', both enemies are the same, but Toady Bloysters are given special traits to decrease their size, and lack the [[leader]] chasing mechanic. | ||
== Members == | == Members == | ||
=== Ranging Bloyster === | === Ranging Bloyster === | ||
[[Image:RangingBloyster.jpg|left|150px]] | |||
[[ | |||
{{main|Ranging Bloyster}} | {{main|Ranging Bloyster}} | ||
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color. | The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color. | ||
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=== Toady Bloyster === | === Toady Bloyster === | ||
[[Image:Toady bloyster.png|left|150px]] | |||
[[ | |||
{{main|Toady Bloyster}} | {{main|Toady Bloyster}} | ||
Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing". The gill-like organ on its back is its weak point, being the only damageable spot in ''Pikmin 2'', and a source of extra damage in ''Pikmin 3''. | |||
Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive | |||
When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Because the only Toady Bloyster in the game holds a [[treasure]] (the [[Aquatic Mine]]), entering a [[cave]] makes it respawn. Thanks to this, it is a very low-risk method of spawning large amounts of Pikmin in a short amount of time. | When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Because the only Toady Bloyster in the game holds a [[treasure]] (the [[Aquatic Mine]]), entering a [[cave]] makes it respawn. Thanks to this, it is a very low-risk method of spawning large amounts of Pikmin in a short amount of time. | ||
{{clear}} | {{clear}} | ||
==Naming== | ==Naming== | ||
The family's name is an alteration of the word {{w|mollusk}}. Members of this family use the word "Bloyster" in their name. "Bloyster" is a gibberish alteration of " | The family's name is an alteration of the word {{w|mollusk}}. Members of this family use the word "Bloyster" in their name. "Bloyster" is a gibberish alteration of "oyster", the pearl some mollusks can create; it could possibly be a portmanteau of "bloat" and "oyster," given the bloated look of the creature. Their scientific names use ''Molluschid'' for the genus name, which is similar to "mollusk". | ||
{{families}} | {{families}} | ||
[[Category:Mollusking family| ]] | [[Category:Mollusking family| ]] |