Editing Mollusking family
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{{game icons|p2=y|p3=y|p4=y}} | {{game icons|p2=y|p3=y|p4=y}} | ||
The '''mollusking family''' consists of three known species | The '''mollusking family''' consists of three known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of {{w|Gastropod|snails and slugs}} called {{w|nudibranch}}s breathe through colorful frills on their backs. Technically, in ''Pikmin 2'', both appearing members of the family are the same, but Toady Bloysters are given special traits to decrease their size, and lack the [[leader]] chasing mechanic. | ||
All members of this family are in the ''Molluschid'' genus. | All members of this family are in the ''Molluschid'' genus. | ||
== Members == | == Members == | ||
=== Ranging Bloyster === | === Ranging Bloyster === | ||
[[File:P2 Artwork Ranging Bloyster.png|left|150px]] | |||
[[File:Ranging Bloyster | |||
{{main|Ranging Bloyster}} | {{main|Ranging Bloyster}} | ||
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color. | The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color. | ||
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=== Toady Bloyster === | === Toady Bloyster === | ||
[[File:Toady Bloyster P4 icon.png|left|150px]] | |||
[[File: | |||
{{main|Toady Bloyster}} | {{main|Toady Bloyster}} | ||
Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing". The gill-like organ on its back is its weak point, being the only damageable spot in ''Pikmin 2'', and a source of extra damage in ''Pikmin 3''. | |||
Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive | |||
When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Because the only Toady Bloyster in the game holds a [[treasure]] (the [[Aquatic Mine]]), entering a [[cave]] makes it respawn. Thanks to this, it is a very low-risk method of spawning large amounts of Pikmin in a short amount of time. | When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Because the only Toady Bloyster in the game holds a [[treasure]] (the [[Aquatic Mine]]), entering a [[cave]] makes it respawn. Thanks to this, it is a very low-risk method of spawning large amounts of Pikmin in a short amount of time. | ||
===Bloomcap Bloyster=== | |||
[[File:Bloomcap Bloyster P4 icon.png|left|150px]] | |||
{{clear}} | {{clear}} | ||
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|Dut= | |Dut= | ||
|DutM= | |DutM= | ||
|Fra=mollusques | |Fra=mollusques | ||
|FraM=mollusks | |FraM=mollusks | ||
|Ger=Mollusken | |Ger=Mollusken | ||
|GerM= | |GerM= | ||
|Ita= | |Ita= | ||
|ItaM= | |ItaM= | ||
|Kor=맨들민달팽이 과 | |Kor=맨들민달팽이 과 | ||
|Spa=Molúsquidos | |Spa=Molúsquidos | ||
|SpaM=From "molusco" (mollusk) | |SpaM=From "molusco" (mollusk) | ||
}} | }} | ||