Editing Mission Mode
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Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share [[spray]]s, so any sprays used will deduct from the counter of both players. Co-op high scores are listed separately from single-player high scores. The "[[Go Here!]]" function cannot be used in co-op. | Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share [[spray]]s, so any sprays used will deduct from the counter of both players. Co-op high scores are listed separately from single-player high scores. The "[[Go Here!]]" function cannot be used in co-op. | ||
==After | ==After hours== | ||
A feature that was added in {{p3d}}. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | |||
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After | When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | ||
Players can only enter | Players can only enter after hours when they run out of time, so the option isn't present if the goal was met, if a leader was knocked out, or if all Pikmin have been lost. In addition, it is not present during [[Defeat Bosses!]] missions, and although the [[Side Stories]] game mode is similar to Mission Mode, it does not have after hours. When the player presses the button to enter after hours mode, the game asks if they are sure they wish to continue playing, and reminds them that no record will be saved. Regardless of the player's choice, the game will save the score obtained so far and then proceed to leave or to resume gameplay, depending on the choice. If the player loses the mission during after hours, the game simply marks the stage as played, saves, and returns to the mission category's mission selection menu. But by completing the stage successfully, the game will save when the results screen is left in order to mark the mission as complete, but nothing else. This is useful, for instance, to unlock stages 6 to 10 of a category, since the player needs to have completed stages 1 to 5 first. | ||
Oddly, due to a [[Glitches in Pikmin 3#Aesthetic 2|glitch]], playing in handheld mode will result in the rendering resolution to be increased when the game enters | Oddly, due to a [[Glitches in Pikmin 3#Aesthetic 2|glitch]], playing in handheld mode will result in the rendering resolution to be increased when the game enters after hours mode. | ||
==Rankings== | ==Rankings== | ||
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<gallery> | <gallery> | ||
Pikmin 3 SPERO artwork.jpg|Artwork of the [[SPERO]], made for the Official Nintendo Magazine. | Pikmin 3 SPERO artwork.jpg|Artwork of the [[SPERO]], made for the Official Nintendo Magazine. | ||
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. | |||
Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]]. | Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]]. | ||
Mission Mode main screen.jpg|The main [[Mission Mode menu]] in ''Pikmin 3''. | Mission Mode main screen.jpg|The main [[Mission Mode menu]] in ''Pikmin 3''. |