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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:P3 Twilight Hollow Collect Treasure 4.jpg|thumb|Some fruits in [[Twilight Hollow]].]]
'''Mission mode''' is an alternate gameplay mode in ''[[Pikmin 3]]''. It replaces the [[Challenge Mode]] found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.
{{TOC right}}
'''Mission Mode''' ({{j|ミッション|Misshon|Mission}}) is an alternate gameplay mode in {{p3}}. It replaces the [[Challenge Mode]] found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.


The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.
The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.


Gameplay in this mode is mostly identical to that of story mode in the way it is [[controls|controlled]], and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[gear]]. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted.
Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect Treasure! and Battle Enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat Bosses! mode are only made available once they're fought in Story mode.
 
Gameplay in this mode is mostly identical to that of story mode in the way it is [[control]]led, and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[upgrade]]s. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted.


==Types==
==Types==
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===Collect Treasure!===
===Collect Treasure!===
The goal in Collect Treasure! mode is to retrieve as many [[fruit]]s, [[Nugget|treasures]], and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use either at the starting point, buried, scattered across the map, hidden below plants in small groups, or inside certain enemies, like the [[Medusal Slurker]]. In most missions, there is no [[Onion]], meaning that players cannot grow any more Pikmin than the ones provided throughout the stage, although [[Twilight Hollow Remix]] and [[Beastly Caverns]] have Onions. For levels with no Onion, any recovered corpses go into the [[SPERO]] to exchange for [[Pokos]]. When Onions are present, the corpses are instead brought to them to create more Pikmin as well as earn Pokos. Additionally, Beastly Caverns is the only level to have [[pellet]]s, which will only create more Pikmin and not earn Pokos. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points, with each stage giving a different value per second remaining.
The goal in Collect Treasure! mode is to retrieve as many [[fruit]]s, treasures, and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use on the starting points, buried, scattered across the map, hidden below plants in little groups, or inside certain enemies, like the [[Medusal Slurker]]. In most missions, there is no [[Onion]], meaning that players cannot grow any more Pikmin than the ones already on the stage, although [[Twilight Hollow Remix]] and [[Beastly Caverns]] do use Onions. For levels with no Onion, any recovered corpses go into the [[SPERO]] to exchange for [[Pokos]], but when there are Onions, the corpses are brought there instead, to create more Pikmin. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points.


===Battle Enemies!===
===Battle Enemies!===
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. Some stages in this mode are remixed versions of [[Story Mode]] areas, featuring different object placement to the story versions of these areas, with sections of the area not relevant to the stage blocked off by large {{w|cinderblock}}s.
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left.


===Defeat Bosses!===
===Defeat Bosses!===
[[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]]
[[File:Vehemoth_Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]]
{{game help|p3|For both ''Pikmin 3'' and ''Pikmin 3 Deluxe'', check which boss battles show a notification when the player doesn't have enough Pikmin to do the job. (e.g. no Winged Pikmin to damage the Scornet Maestro with.) Add that info to this article and the boss's article.}}
Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in story mode first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen.
 
Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode (including the [[Plasm Wraith]], but not any of the difficult enemies considered "midbosses") with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The health of each boss reflects the normal difficulty level in [[story mode]].


==Levels==
==Levels==
{{game help|p3|Finish describing the way stages are unlocked.}}
These are the 36 stages in Mission Mode, counting the ones available as [[downloadable content]]. [[Tropical Forest Remix]], [[Tropical Wilds Remix]], and [[Fortress of Festivity]] are only added to the game, for free, if the game is [[update]]d.
{{game help|p3d|Finish describing the way stages are unlocked.}}
 
There are 36 stages in Mission Mode, of which 16 are [[downloadable content]] in the original ''Pikmin 3'' but are part of the base game in ''Pikmin 3 Deluxe''. All stages support 2-player split-screen co-op. In the original ''Pikmin 3'', [[Tropical Forest Remix]], [[Tropical Wilds Remix]], and [[Fortress of Festivity]] are free stages, and are only added to the game if it is [[update]]d. Unlike the Challenge Mode in previous games, Mission Mode is available from the start of the game, but certain requirements must be met in order to unlock some stages.


For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked.
All levels in Mission Mode support 2-player split-screen co-op. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. This is not the case with the boss missions, which require the player to have beaten the boss in story mode first (regardless of collecting its spoils).
 
For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second Wii U DLC pack, depending on which mode the player plays in. Once all of those are beaten, stages from the third DLC pack from the Wii U version are unlocked.


===Collect Treasure!===
===Collect Treasure!===
<gallery perrow="5">
<gallery perrow="5">
Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest
File:Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest
Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake
File:Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake
Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert
File:Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert
Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow
File:Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow
Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden
File:Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden
Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix
File:Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix
Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix
File:Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix
Thirsty Desert Remix icon.png|[[Thirsty Desert Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Thirsty Desert Remix
File:Thirsty Desert Remix icon.png|[[Thirsty Desert Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Thirsty Desert Remix
Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix
File:Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix
Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix
File:Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix
Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity
File:Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity
The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard
File:The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard
Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns
File:Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns
Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove
File:Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove
Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm
File:Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm
</gallery>
</gallery>


===Battle Enemies!===
===Battle Enemies!===
<gallery perrow="5">
<gallery perrow="5">
Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest
File:Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest
Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake
File:Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake
Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert
File:Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert
Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow
File:Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow
Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden
File:Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden
Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix
File:Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix
Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix
File:Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix
Distant Tundra Remix icon.png|[[Distant Tundra Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Distant Tundra Remix
File:Distant Tundra Remix icon.png|[[Distant Tundra Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Distant Tundra Remix
Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix
File:Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix
Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix
File:Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix
Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity
File:Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity
The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard
File:The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard
Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns
File:Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns
Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove
File:Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove
Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm
File:Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm
</gallery>
</gallery>


===Defeat Bosses!===
===Defeat Bosses!===
<gallery>
<gallery>
Armored Mawdad DB icon.png|[[Armored Mawdad]]|link=Armored Mawdad
File:Armored Mawdad DB icon.png|[[Armored Mawdad]]|link=Armored Mawdad
Vehemoth Phosbat DB icon.png|[[Vehemoth Phosbat]]|link=Vehemoth Phosbat
File:Vehemoth Phosbat DB icon.png|[[Vehemoth Phosbat]]|link=Vehemoth Phosbat
Sandbelching Meerslug DB icon.png|[[Sandbelching Meerslug]]|link=Sandbelching Meerslug
File:Sandbelching Meerslug DB icon.png|[[Sandbelching Meerslug]]|link=Sandbelching Meerslug
Scornet Maestro DB icon.png|[[Scornet Maestro]]|link=Scornet Maestro
File:Scornet Maestro DB icon.png|[[Scornet Maestro]]|link=Scornet Maestro
Quaggled Mireclops DB icon.png|[[Quaggled Mireclops]]|link=Quaggled Mireclops
File:Quaggled Mireclops DB icon.png|[[Quaggled Mireclops]]|link=Quaggled Mireclops
Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith
File:Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith
</gallery>
</gallery>


==Co-op==
==Co-op==
Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share [[spray]]s, so any sprays used will deduct from the counter of both players. Co-op high scores are listed separately from single-player high scores. The "[[Go Here!]]" function cannot be used in co-op.
Before starting a stage, it is possible to choose a single-player or 2-player mode. Unlike in ''Pikmin 2'', player 1 is on the right, while player 2 is on the left. With this, player 1 starts as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Just like in ''[[Pikmin 2]]'''s co-op challenge mode, players share sprays, and each spray used is deducted for both players. In other words, whenever a spray is used, it'll be depleted on the counter of both players' screens. Co-op missions have a separate ranking system from the single player version of the mission. It should be noted that the "Go Here!" function will not work in co-op.
 
==After hours==
A feature that was added in {{p3d}}. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score.
 
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in.
 
Players can only enter after hours when they run out of time, so the option isn't present if the goal was met, if a leader was knocked out, or if all Pikmin have been lost. In addition, it is not present during [[Defeat Bosses!]] missions, and although the [[Side Stories]] game mode is similar to Mission Mode, it does not have after hours. When the player presses the button to enter after hours mode, the game asks if they are sure they wish to continue playing, and reminds them that no record will be saved. Regardless of the player's choice, the game will save the score obtained so far and then proceed to leave or to resume gameplay, depending on the choice. If the player loses the mission during after hours, the game simply marks the stage as played, saves, and returns to the mission category's mission selection menu. But by completing the stage successfully, the game will save when the results screen is left in order to mark the mission as complete, but nothing else. This is useful, for instance, to unlock stages 6 to 10 of a category, since the player needs to have completed stages 1 to 5 first.
 
Oddly, due to a [[Glitches in Pikmin 3#Aesthetic 2|glitch]], playing in handheld mode will result in the rendering resolution to be increased when the game enters after hours mode.


==Rankings==
==Rankings==
{{see also|Pikmin 3#Global rankings|t1=Global rankings}}
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not earn enough points to earn a medal. The criteria for getting medals is different for each stage, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not get enough points to earn a medal. The criteria for getting medals is different for each game mode, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, with a certain amount of additional points per second remaining, that depends on the stage. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.


The game keeps track of the five best scores in both single-player and co-op. These scores are only accessible on the [[Challenge results menu|results screen]] at the end of a successful mission, but the top score is available on the screen before the mission begins.
The loading screen tips also state that each medal gives the player an honorary title. These titles do not change anything in the game. The following table illustrates the medals for all rankings, as well as the title given by the tips.
 
===Details===
Each medal has a different look based on its ranking and the game mode. The loading screen tips state that each medal gives the player an honorary title, though nothing change in the game whatsoever. In the score tally screen, when a medal is obtained, a Pikmin can also be heard cheering the player. While hard to understand due to the Pikmin's voice, when slowed down, the different voice clips can be figured out.{{cite youtube|mGla9ZOj9KI|of sound effect trivia in ''Pikmin 3''|m=2|s=27|published={{date|10|June|2019}}|retrieved={{date|11|June|2019}}}} The following table illustrates the medals for all rankings, as well as the title given by the tips and the cheers said by the Pikmin.


{| class="wikitable"
{| class="wikitable"
! || Collect Treasure! || Battle Enemies! || Defeat Bosses! || Title || Pikmin cheer
! || Collect Treasure! || Battle Enemies! || Defeat Bosses! || Title
|- style="text-align: center;"
|- style="text-align: center;"
! Bronze
! Bronze
| [[File:MM CT bronze.png|48px]] || [[File:MM BE bronze.png|48px]] || [[File:MM DB bronze.png|48px]] || Lieutenant || "Good!"
| [[File:MM CT bronze.png|48px]] || [[File:MM BE bronze.png|48px]] || [[File:MM DB bronze.png|48px]] || Lieutenant
|- style="text-align: center;"
|- style="text-align: center;"
! Silver
! Silver
| [[File:MM CT silver.png|48px]] || [[File:MM BE silver.png|48px]] || [[File:MM DB silver.png|48px]] || Captain || "Great!"
| [[File:MM CT silver.png|48px]] || [[File:MM BE silver.png|48px]] || [[File:MM DB silver.png|48px]] || Captain
|- style="text-align: center;"
|- style="text-align: center;"
! Gold
! Gold
| [[File:MM CT gold.png|48px]] || [[File:MM BE gold.png|48px]] || [[File:MM DB gold.png|48px]] || General || "Excellent!"
| [[File:MM CT gold.png|48px]] || [[File:MM BE gold.png|48px]] || [[File:MM DB gold.png|48px]] || General
|- style="text-align: center;"
|- style="text-align: center;"
! Platinum
! Platinum
| [[File:MM CT platinum.png|48px]] || [[File:MM BE platinum.png|48px]] || [[File:MM DB platinum.png|48px]] || Royalty || "Perfect!"
| [[File:MM CT platinum.png|48px]] || [[File:MM BE platinum.png|48px]] || [[File:MM DB platinum.png|48px]] || Royalty
|}
|}


The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin Platinum".
The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin platinum".
 
The game keeps track of the five best scores. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins. World rankings also exists, with which the player can compare their result with the rest of the world. With the [[Update|1.2.0 update]], a World Record feature was added, and shows the current world record for the stage.


The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss:
The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss:
[[File:PlatinumFanfare.ogg]]
[[File:PlatinumFanfare.ogg]]
Every once in a while, when booting up the game, the message {{transcript|Use SpotPass to receive <span style{{=}}"color: orange;">global ranking data</span> from Nintendo for this software?}} appears, and the player is given the choices "Cancel" or "OK". Accepting will make the message {{transcript|This Wii U has been configured to allow the use of SpotPass for this software.}} appear. This prompt actually asks the player if they wish to download the latest global rankings list.


==Downloadable content==
==Downloadable content==
{{main|Downloadable content}}
{{main|Downloadable content}}
{{p3}} is the first ''Pikmin'' game in the series to have downloadable content. On {{date|1|October|2013}} &ndash; during that month's Nintendo Direct &ndash; Iwata announced downloadable content for ''Pikmin 3''{{'s}} Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update their game.
On {{date|1|October|2013}} &ndash; during that month's Nintendo Direct &ndash; Iwata announced downloadable content for ''[[Pikmin 3]]'''s Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update ''Pikmin 3''.


On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''.
On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''.


On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''.
On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''.
All downloadable stages are part of the base game in {{p3d}}.
==Badges==
In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode:
*'''Dreams of Adventure''': Finish any Mission Mode stage.
*'''Greenhorn''': Earn a bronze medal in any Mission Mode stage.
*'''Getting Closer''': Earn a silver medal in any Mission Mode stage.
*'''Good as Gold''': Earn a gold medal in any Mission Mode stage.
*'''Dedicated Adventurer''': Earn a total of 10 platinum medals from playing Mission Mode stages.
*'''Game Hunter''': Earn a medal of any merit in every Battle enemies! stage.
*'''Treasure Hunter''': Earn a medal of any merit in every Collect treasure! stage.
*'''Big Game Hunter''': Earn a medal of any merit in every Defeat bosses! stage.
*'''Mission Partner''': Play Mission Mode with a second player.
<gallery>
Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal.
Badge 28 greenhorn.png|Greenhorn. The badge shows a bronze medal.
Badge 29 gettingcloser.png|Getting Closer. The badge shows a silver medal.
Badge 30 goodasgold.png|Good as Gold. The badge shows a gold medal.
Badge 31 dedicatedadventurer.png|Dedicated Adventure. The badge shows a platinum medal.
Badge 36 gamehunter.png|Game Hunter. The badge shows a [[Bulborb]] with a crown.
Badge 37 treasurehunter.png|Treasure Hunter. The badge shows a pile of gold nuggets with a crown.
Badge 38 biggamehunter.png|Big Game Hunter. The badge shows the [[Plasm Wraith]] with a crown.
Badge 46 missionpartner.png|Mission Partner. The badge shows two Joy-Cons.
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
Pikmin 3 SPERO artwork.jpg|Artwork of the [[SPERO]], made for the Official Nintendo Magazine.
Pikmin3ship.png|Artwork of the [[SPERO]], made for the Official Nintendo Magazine.
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]].
Top img02 02.png|A screenshot of Battle Enemies! mode, on the official ''Pikmin 3'' website.
Mission Mode main screen.jpg|The main [[Mission Mode menu]] in ''Pikmin 3''.
Jpweb4.png|Another screenshot of Battle Enemies! mode.
Battle Enemies! menu.jpg|Battle Enemies! stage selection menu.
File:Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]].
</gallery>
</gallery>


==Trivia==
==Trivia==
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]]
*Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]].
*Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]].
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers.
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers.
*Mission Mode and Bingo Battle have an exclusive [[mini-boss]]: the [[Baldy Long Legs]]. It appears plentifully in both modes, although it is never found in [[Story Mode]]. Instead, there is the similar [[arachnorb]], the [[Shaggy Long Legs]].
*Mission Mode and Bingo Battle have an exclusive mini-[[Enemy#Boss|boss]], the [[Baldy Long Legs]]. It appears plentifully in both modes, although it is never found in Story mode. Instead, Story mode gives players some [[Arachnorb]] action with the [[Shaggy Long Legs]].
**This is likely due to how long the Shaggy Long Legs fight can be, which would be impractical for a time-sensitive challenge.
*If a new record is achieved, and said record does not fit on the world rankings chart, the word "Invalid" will appear next to the score's bubble on the ranking screen, which in turn, will be pointing outside of the chart.{{cite youtube|sAb5Hg5S1LA|of a world record that triggered the "Invalid" message|m=2|s=8}}
*If a new record is achieved, and said record does not fit on the world rankings chart, the word "Unexpected" (US), "Invalid" (Europe), or "{{j|想定外|Sōtei-gai|unexpected|f=tp}}" (Japanese) will appear in the score's bubble on the ranking screen. The bubble will also be pointing outside of the chart to the right.{{cite youtube|lJvCkMJzSa8|of a run that triggered the "Unexpected" message|m=2|s=36}}{{cite youtube|sAb5Hg5S1LA|of a world record that triggered the "Invalid" message|m=2|s=8}} This is true for {{p3d}} as well.{{cite web|https://www.reddit.com/r/Pikmin/comments/jpiu07/got_a_high_score_in_silver_lake_past_the/|Got a high score in Silver Lake, past the leaderboards graphics into the unknowns of "unexpected"!|Reddit post|published={{date|7|November|2020}}|retrieved={{date|1|December|2020}}}}
*If the player goes into the Defeat Bosses! mission selection screen and highlights the Plasm Wraith's mission, they can then pan the radar on the GamePad to the northwest, where they will find a second enemy bubble, out of bounds. This bubble represents the [[Mysterious Life-Form]], according to the game's files.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref>
*The icons for the first 5 Collect Treasure! stages all feature a Pikmin carrying a [[nugget]] while facing right, and each icon features a different type of Pikmin. The icons for the first 5 Battle Enemies! stages all feature a [[mini-boss]] or a similarly tough enemy.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=ミッション
|JapR=Misshon
|JapM=Mission
|ChiTrad=任務
|ChiTradR=
|ChiTradM=Mission
|ChiSimp=任务
|ChiSimpR=
|ChiSimpM=Mission
|Fra=Missions
|Fra=Missions
|FraM=Missions
|FraM=Missions
|Ger=Missionen
|Ger=Missionen
|GerM=Missions
|GerM=Missions
|Ita=Missioni
|Rus=Режим миссии<br>''Rezhim missii''<br>Режим задание<br>''Rezhim zadaniye''
|ItaM=Missions
|RusM=Mission mode<br><br>Task mode
|Kor=미션
|KorR=misyon
|KorM=Mission
|Spa=Misiones
|SpaM=Missions
|Rus=Режим миссии / Режим задание
|RusR=Rezhim missii / Rezhim zadaniye
|RusM=Mission mode / Task mode
|RusN=Names taken from Nintendo's official Russian website
|RusN=Names taken from Nintendo's official Russian website
|notes=y
|notes=y
}}
}}
'''After hours'''
{{Foreignname
|SpaA=Tiempo extra
|SpaAM=Extra time
|SpaE=Prórroga
|SpaEM=Extension
|Ita=Fuori orario
|ItaM=After-hours
}}
'''Medal'''
{| class="wikitable"
! [[File:Flag of Japan.svg|20px|link=]] Japanese
! English
! [[File:Flag of People's Republic of China.svg|20px|link=]] Chinese<br>(traditional)
! [[File:Flag of People's Republic of China.svg|20px|link=]] Chinese<br>(simplified)
! [[File:Flag of France.svg|20px|link=]] French
! [[File:Flag of Germany.svg|20px|link=]] German
! [[File:Flag of Italy.svg|20px|link=]] Italian
! [[File:Flag of South Korea.svg|20px|link=]] Korean
! [[File:Flag of Spain.svg|20px|link=]] Spanish
|-
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|Medal
|
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|Medalla
|-
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|Bronze
|
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|
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|Bronce
|-
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|Silver
|
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|
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|Plata
|-
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|Gold
|
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|Oro
|-
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|Platinum
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|Platino
|}
{| class="responsive-col"
|- style="vertical-align:top"
|'''Collect Treasure!'''
{{foreignname
|Jap = お宝をあつめろ!
|JapR = Otakara o Atsumero!
|JapM = Collect Treasure!
|ChiTrad=收集寶物
|ChiTradR=
|ChiTradM=
|ChiSimp=收集宝物
|ChiSimpR=
|ChiSimpM=
|Fra=Chasse aux trésors
|FraM=Treasure hunt
|Ger=Sammele Schätze!
|GerM=Collect treasure!
|Ita=Arraffa tutto!
|ItaM=Get it all!
|Kor=보물을 모아라!
|KorR=bomul-eul moara
|KorM=Collect treasure
|SpaA=¡Recógelo todo!
|SpaAM=Collect it all!
|SpaE=¡Hazte con todo!
|SpaEM=Get it all!
}}
|'''Battle Enemies!'''
{{foreignname
|Jap = 原生生物を倒せ!
|JapR = Gensei Seibutsu o Taose!
|JapM = Defeat Enemies!
|ChiTrad=打倒原生生物
|ChiTradR=
|ChiTradM=
|ChiSimp=打倒原生生物
|ChiSimpR=
|ChiSimpM=
|Fra=Sus aux créatures
|FraM=Search for creatures
|Ger=Besiege die Kreaturen!
|GerM=Defeat the creatures!
|Ita=Combatti i nemici!
|ItaM=Combat the enemires!
|Kor=원주생물을 쓰러뜨려라!
|KorR=wonjusaengmul-eul sseuleotteulyeola!
|KorM=Defeat the creatures
|Spa=¡Derrota a los enemigos!
|SpaM=Defeat the enemies!
}}
|'''Defeat Bosses!'''
{{foreignname
|Jap = 巨大生物をたおせ!
|JapR = Kyodai Seibutsu o Taose!
|JapM = Defeat Bosses!
|ChiTrad=打倒巨大生物
|ChiTradR=
|ChiTradM=
|ChiSimp=打倒巨大生物
|ChiSimpR=
|ChiSimpM=
|Fra=Combat fatidique
|FraM=Fateful battle
|Ger=Besiege die Bossgegner!
|GerM=Defeat the boss enemies!
|Ita=Abbatti i colossi!
|ItaM=Beat the giants!
|Kor=거대생물을 쓰러뜨려라!
|KorR=geodaesaengmul-eul sseuleotteulyeola!
|KorM=Defeat the giant creatues!
|Spa=¡Vence al ser colosal!
|SpaM=Defeat the colossal being!
}}
|}


==See also==
==See also==
*[[Challenge Mode]]
*[[Challenge Mode]]
*[[Side Stories]]
*[[Bingo Battle]]
*[[Mission Mode menu]]
*[[Fruit]]
*[[Fruit]]
*[[Enemy]]
*[[Enemy]]
Line 363: Line 154:
{{refs}}
{{refs}}


{{featured|{{date|1|August|2019}}|{{date|1|October|2019}}}}
{{game modes}}
[[Category:Mission Mode| ]]
[[Category:Mission Mode| ]]
[[Category:Downloadable content| ]]
[[Category:Downloadable content| ]]
[[Category:Alternative game modes]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]

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