Editing Mission Mode
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File: | [[File:Mission Mode main screen.jpg|thumb|right|250px|The [[Mission Mode menu]] in ''Pikmin 3''.]] | ||
{{TOC right}} | {{TOC right}} | ||
{{game help|p3d|Describe the way stages are unlocked.}} | |||
'''Mission Mode''' ({{j|ミッション|Misshon|Mission}}) is an alternate gameplay mode in {{p3}}. It replaces the [[Challenge Mode]] found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission. | '''Mission Mode''' ({{j|ミッション|Misshon|Mission}}) is an alternate gameplay mode in {{p3}}. It replaces the [[Challenge Mode]] found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission. | ||
The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | ||
Gameplay in this mode is mostly identical to that of story mode in the way it is [[ | Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect Treasure! and Battle Enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat Bosses! mode are only made available once they're fought in Story mode. | ||
Gameplay in this mode is mostly identical to that of story mode in the way it is [[control]]led, and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[upgrade]]s. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted. | |||
==Types== | ==Types== | ||
Line 15: | Line 18: | ||
===Battle Enemies!=== | ===Battle Enemies!=== | ||
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left | The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
[[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | [[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | ||
Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. | Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. | ||
==Levels== | ==Levels== | ||
These are the 36 stages in Mission Mode, counting the ones available as [[downloadable content]]. [[Tropical Forest Remix]], [[Tropical Wilds Remix]], and [[Fortress of Festivity]] are only added to the game, for free, if the game is [[update]]d. | |||
For ' | All levels in Mission Mode support 2-player split-screen co-op. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. This is not the case with the boss missions, which require the player to have beaten the boss in story mode first (regardless of collecting its spoils). | ||
===Collect Treasure!=== | ===Collect Treasure!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest | File:Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest | ||
Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake | File:Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake | ||
Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert | File:Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert | ||
Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow | File:Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow | ||
Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden | File:Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden | ||
Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix | File:Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix | ||
Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix | File:Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix | ||
Thirsty Desert Remix icon.png|[[Thirsty Desert Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Thirsty Desert Remix | File:Thirsty Desert Remix icon.png|[[Thirsty Desert Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Thirsty Desert Remix | ||
Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix | File:Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix | ||
Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix | File:Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix | ||
Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | File:Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | ||
The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | File:The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | ||
Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | File:Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | ||
Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | File:Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | ||
Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | File:Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | ||
</gallery> | </gallery> | ||
===Battle Enemies!=== | ===Battle Enemies!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest | File:Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest | ||
Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake | File:Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake | ||
Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert | File:Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert | ||
Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow | File:Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow | ||
Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden | File:Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden | ||
Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix | File:Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix | ||
Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix | File:Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix | ||
Distant Tundra Remix icon.png|[[Distant Tundra Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Distant Tundra Remix | File:Distant Tundra Remix icon.png|[[Distant Tundra Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Distant Tundra Remix | ||
Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix | File:Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix | ||
Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix | File:Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix | ||
Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | File:Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | ||
The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | File:The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | ||
Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | File:Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | ||
Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | File:Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | ||
Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | File:Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | ||
</gallery> | </gallery> | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
<gallery> | <gallery> | ||
Armored Mawdad DB icon.png|[[Armored Mawdad]]|link=Armored Mawdad | File:Armored Mawdad DB icon.png|[[Armored Mawdad]]|link=Armored Mawdad | ||
Vehemoth Phosbat DB icon.png|[[Vehemoth Phosbat]]|link=Vehemoth Phosbat | File:Vehemoth Phosbat DB icon.png|[[Vehemoth Phosbat]]|link=Vehemoth Phosbat | ||
Sandbelching Meerslug DB icon.png|[[Sandbelching Meerslug]]|link=Sandbelching Meerslug | File:Sandbelching Meerslug DB icon.png|[[Sandbelching Meerslug]]|link=Sandbelching Meerslug | ||
Scornet Maestro DB icon.png|[[Scornet Maestro]]|link=Scornet Maestro | File:Scornet Maestro DB icon.png|[[Scornet Maestro]]|link=Scornet Maestro | ||
Quaggled Mireclops DB icon.png|[[Quaggled Mireclops]]|link=Quaggled Mireclops | File:Quaggled Mireclops DB icon.png|[[Quaggled Mireclops]]|link=Quaggled Mireclops | ||
Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith | File:Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith | ||
</gallery> | </gallery> | ||
==Co-op== | ==Co-op== | ||
Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. | Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Just like in {{p2}}'s co-op challenge mode, players share [[spray]]s, and when one player uses a spray, one will be deducted for both players. Co-op high scores are listed separately from single-player high scores. The "Go Here!" function cannot be used in co-op. | ||
==After hours== | ==After hours== | ||
A feature | A feature added in {{p3d}} is the "after hours" mode. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | ||
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After | When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After Hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | ||
Players can only enter after hours when they run out of time, so the option isn't present if the goal was met, if a leader was knocked out, or if all Pikmin have been lost. In addition, it is not present during [[Defeat Bosses!]] missions, and although the [[Side Stories]] game mode is similar to Mission Mode, it does not have after hours. When the player presses the button to enter after hours mode, the game asks if they are sure they wish to continue playing, and reminds them that no record will be saved. Regardless of the player's choice, the game will save the score obtained so far and then proceed to leave or to resume gameplay, depending on the choice. If the player loses the mission during after hours, the game simply marks the stage as played, saves, and returns to the mission category's mission selection menu. But by completing the stage successfully, the game will save when the results screen is left in order to mark the mission as complete, but nothing else. This is useful, for instance, to unlock stages 6 to 10 of a category, since the player needs to have completed stages 1 to 5 first. | Players can only enter after hours when they run out of time, so the option isn't present if the goal was met, if a leader was knocked out, or if all Pikmin have been lost. In addition, it is not present during [[Defeat Bosses!]] missions, and although the [[Side Stories]] game mode is similar to Mission Mode, it does not have after hours. When the player presses the button to enter after hours mode, the game asks if they are sure they wish to continue playing, and reminds them that no record will be saved. Regardless of the player's choice, the game will save the score obtained so far and then proceed to leave or to resume gameplay, depending on the choice. If the player loses the mission during after hours, the game simply marks the stage as played, saves, and returns to the mission category's mission selection menu. But by completing the stage successfully, the game will save when the results screen is left in order to mark the mission as complete, but nothing else. This is useful, for instance, to unlock stages 6 to 10 of a category, since the player needs to have completed stages 1 to 5 first. | ||
Oddly, due to a [[ | Oddly, due to a [[glitch]], playing in handheld mode will result in the rendering resolution to be increased when the game enters after hours mode. | ||
==Rankings== | ==Rankings== | ||
Line 119: | Line 114: | ||
|} | |} | ||
The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin | The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin platinum". | ||
The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss: | The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss: | ||
Line 126: | Line 121: | ||
==Downloadable content== | ==Downloadable content== | ||
{{main|Downloadable content}} | {{main|Downloadable content}} | ||
On {{date|1|October|2013}} – during that month's Nintendo Direct – Iwata announced downloadable content for ''[[Pikmin 3]]'''s Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update ''Pikmin 3''. | |||
On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | ||
On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there are nine [[ | In {{p3d}}, there are nine [[badges]] the player can gain from playing Mission mode: | ||
*'''Dreams of Adventure''': Finish | *'''Dreams of Adventure''': Finish a level in Mission Mode. | ||
*'''Greenhorn''': | *'''Greenhorn''': Earning a bronze medal in any Mission Mode level. | ||
*'''Getting Closer''': | *'''Getting Closer''': Earning a silver medal in any Mission Mode level. | ||
*'''Good as Gold''': | *'''Good as Gold''': Earning a gold medal in any Mission Mode level. | ||
*'''Dedicated Adventurer''': | *'''Dedicated Adventurer''': Earning 10 platinum medals in any Mission Mode level. | ||
*'''Game Hunter''': | *'''Game Hunter''': Earning a medal of any merit in every Battle enemies! stage. | ||
*'''Treasure Hunter''': | *'''Treasure Hunter''': Earning a medal of any merit in every Collect treasure! stage. | ||
*'''Big Game Hunter''': | *'''Big Game Hunter''': Earning a medal of any merit in every Defeat bosses! stage. | ||
*'''Mission Partner''': | *'''Mission Partner''': Playing Mission Mode with a second player. | ||
<gallery> | <gallery> | ||
Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | ||
Line 162: | Line 155: | ||
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. | Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. | ||
Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]]. | Defeat Bosses! Armored Mawdad edition!.jpg|The results screen for fighting against the [[Armored Mawdad]]. | ||
Mission Mode main screen.jpg|The main | Mission Mode main screen.jpg|The main Mission Mode menu. | ||
Battle Enemies! menu.jpg|Battle Enemies! stage selection menu. | Battle Enemies! menu.jpg|Battle Enemies! stage selection menu. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File: | [[File:BorkedPW.jpeg|thumb|right|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]] | ||
*Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | *Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | ||
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | *The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | ||
Line 174: | Line 167: | ||
*If a new record is achieved, and said record does not fit on the world rankings chart, the word "Unexpected" (US), "Invalid" (Europe), or "{{j|想定外|Sōtei-gai|unexpected|f=tp}}" (Japanese) will appear in the score's bubble on the ranking screen. The bubble will also be pointing outside of the chart to the right.{{cite youtube|lJvCkMJzSa8|of a run that triggered the "Unexpected" message|m=2|s=36}}{{cite youtube|sAb5Hg5S1LA|of a world record that triggered the "Invalid" message|m=2|s=8}} This is true for {{p3d}} as well.{{cite web|https://www.reddit.com/r/Pikmin/comments/jpiu07/got_a_high_score_in_silver_lake_past_the/|Got a high score in Silver Lake, past the leaderboards graphics into the unknowns of "unexpected"!|Reddit post|published={{date|7|November|2020}}|retrieved={{date|1|December|2020}}}} | *If a new record is achieved, and said record does not fit on the world rankings chart, the word "Unexpected" (US), "Invalid" (Europe), or "{{j|想定外|Sōtei-gai|unexpected|f=tp}}" (Japanese) will appear in the score's bubble on the ranking screen. The bubble will also be pointing outside of the chart to the right.{{cite youtube|lJvCkMJzSa8|of a run that triggered the "Unexpected" message|m=2|s=36}}{{cite youtube|sAb5Hg5S1LA|of a world record that triggered the "Invalid" message|m=2|s=8}} This is true for {{p3d}} as well.{{cite web|https://www.reddit.com/r/Pikmin/comments/jpiu07/got_a_high_score_in_silver_lake_past_the/|Got a high score in Silver Lake, past the leaderboards graphics into the unknowns of "unexpected"!|Reddit post|published={{date|7|November|2020}}|retrieved={{date|1|December|2020}}}} | ||
*If the player goes into the Defeat Bosses! mission selection screen and highlights the Plasm Wraith's mission, they can then pan the radar on the GamePad to the northwest, where they will find a second enemy bubble, out of bounds. This bubble represents the [[Mysterious Life-Form]], according to the game's files.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 – <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 – <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 – <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> | *If the player goes into the Defeat Bosses! mission selection screen and highlights the Plasm Wraith's mission, they can then pan the radar on the GamePad to the northwest, where they will find a second enemy bubble, out of bounds. This bubble represents the [[Mysterious Life-Form]], according to the game's files.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 – <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 – <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 – <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
''Mission Mode'' | |||
{{Foreignname | {{Foreignname | ||
|Jap=ミッション | |Jap=ミッション | ||
Line 204: | Line 197: | ||
|notes=y | |notes=y | ||
}} | }} | ||
''Collect Treasure!'' | |||
{{foreignname | {{foreignname | ||
|Jap = お宝をあつめろ! | |Jap = お宝をあつめろ! | ||
Line 298: | Line 218: | ||
|KorR=bomul-eul moara | |KorR=bomul-eul moara | ||
|KorM=Collect treasure | |KorM=Collect treasure | ||
| | |Spa=¡Hazte con todo! | ||
|SpaM=Get it all! | |||
| | |||
}} | }} | ||
''Battle Enemies!'' | |||
{{foreignname | {{foreignname | ||
|Jap = 原生生物を倒せ! | |Jap = 原生生物を倒せ! | ||
Line 315: | Line 234: | ||
|ChiSimpM= | |ChiSimpM= | ||
|Fra=Sus aux créatures | |Fra=Sus aux créatures | ||
|FraM=Search for | |FraM=Search for treasure | ||
|Ger=Besiege die Kreaturen! | |Ger=Besiege die Kreaturen! | ||
|GerM=Defeat the creatures! | |GerM=Defeat the creatures! | ||
Line 326: | Line 245: | ||
|SpaM=Defeat the enemies! | |SpaM=Defeat the enemies! | ||
}} | }} | ||
''Defeat Bosses!'' | |||
{{foreignname | {{foreignname | ||
|Jap = 巨大生物をたおせ! | |Jap = 巨大生物をたおせ! | ||
Line 347: | Line 267: | ||
|KorM=Defeat the giant creatues! | |KorM=Defeat the giant creatues! | ||
|Spa=¡Vence al ser colosal! | |Spa=¡Vence al ser colosal! | ||
|SpaM= | |SpaM=Battle the giants! | ||
}} | }} | ||
==See also== | ==See also== | ||
Line 366: | Line 285: | ||
{{featured|{{date|1|August|2019}}|{{date|1|October|2019}}}} | {{featured|{{date|1|August|2019}}|{{date|1|October|2019}}}} | ||
[[Category:Mission Mode| ]] | [[Category:Mission Mode| ]] | ||
[[Category:Downloadable content| ]] | [[Category:Downloadable content| ]] | ||
[[Category:Game modes]] | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |