Editing Mission Mode
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The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | ||
Gameplay in this mode is mostly identical to that of story mode in the way it is [[ | Gameplay in this mode is mostly identical to that of story mode in the way it is [[control]]led, and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[gear]]. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted. | ||
==Types== | ==Types== | ||
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===Battle Enemies!=== | ===Battle Enemies!=== | ||
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left | The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
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For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | ||
For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second | For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second DLC pack, depending on which mode the player plays in. Once all of those are beaten, stages from the third DLC pack are unlocked. | ||
===Collect Treasure!=== | ===Collect Treasure!=== | ||
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==After hours== | ==After hours== | ||
A feature that was added in {{p3d}}. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | A feature that was added added in {{p3d}} and returned in {{p4}} is the "after hours" mode. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | ||
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | ||
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==Badges== | ==Badges== | ||
In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | ||
*'''Dreams of Adventure''': Finish | *'''Dreams of Adventure''': Finish a level in Mission Mode. | ||
*'''Greenhorn''': | *'''Greenhorn''': Earning a bronze medal in any Mission Mode level. | ||
*'''Getting Closer''': | *'''Getting Closer''': Earning a silver medal in any Mission Mode level. | ||
*'''Good as Gold''': | *'''Good as Gold''': Earning a gold medal in any Mission Mode level. | ||
*'''Dedicated Adventurer''': | *'''Dedicated Adventurer''': Earning 10 platinum medals in any Mission Mode level. | ||
*'''Game Hunter''': | *'''Game Hunter''': Earning a medal of any merit in every Battle enemies! stage. | ||
*'''Treasure Hunter''': | *'''Treasure Hunter''': Earning a medal of any merit in every Collect treasure! stage. | ||
*'''Big Game Hunter''': | *'''Big Game Hunter''': Earning a medal of any merit in every Defeat bosses! stage. | ||
*'''Mission Partner''': | *'''Mission Partner''': Playing Mission Mode with a second player. | ||
<gallery> | <gallery> | ||
Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | ||
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|SpaE=Prórroga | |SpaE=Prórroga | ||
|SpaEM=Extension | |SpaEM=Extension | ||
}} | }} | ||
'''Medal''' | '''Medal''' | ||
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|} | |} | ||
{| | {| | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
|'''Collect Treasure!''' | |'''Collect Treasure!''' |