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The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | ||
Gameplay in this mode is mostly identical to that of story mode in the way it is [[ | Gameplay in this mode is mostly identical to that of story mode in the way it is [[control]]led, and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[upgrade]]s. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted. | ||
==Types== | ==Types== | ||
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===Battle Enemies!=== | ===Battle Enemies!=== | ||
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left | The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
[[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | [[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | ||
{{game help|p3d|It looks like the health of each boss reflects the normal [[difficulty]] level. Confirm for every boss.}} | {{game help|p3d|It looks like the health of each boss reflects the normal [[difficulty]] level. Confirm for every boss.}} | ||
Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. | Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. | ||
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{{game help|p3d|Finish describing the way stages are unlocked.}} | {{game help|p3d|Finish describing the way stages are unlocked.}} | ||
There are 36 stages in Mission Mode, | There are 36 stages in Mission Mode, counting the ones available as [[downloadable content]]. All of them also support 2-player split-screen co-op. [[Tropical Forest Remix]], [[Tropical Wilds Remix]], and [[Fortress of Festivity]] are free, and are only added to the game if it is [[update]]d. Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages. | ||
For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | ||
For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the | For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the other categories, the player starts with the first five stages. | ||
===Collect Treasure!=== | ===Collect Treasure!=== | ||
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==Co-op== | ==Co-op== | ||
Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share [[spray]]s, | Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as [[Alph]], and player 2 starts as [[Brittany]] or [[Olimar]], depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share [[spray]]s, and when one player uses a spray, one will be deducted for both players. Co-op high scores are listed separately from single-player high scores. The "[[Go Here!]]" function cannot be used in co-op. | ||
==After hours== | ==After hours== | ||
A feature | A feature added in {{p3d}} is the "after hours" mode. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | ||
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | ||
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|} | |} | ||
The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin | The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the [[Koppaite text]] {{kt|P|I|K|M|I|N}} {{kt|P|L|A|T|I|N|U|M}} on them, which means "Pikmin platinum". | ||
The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss: | The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss: | ||
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==Downloadable content== | ==Downloadable content== | ||
{{main|Downloadable content}} | {{main|Downloadable content}} | ||
On {{date|1|October|2013}} – during that month's Nintendo Direct – Iwata announced downloadable content for ''[[Pikmin 3]]'' | On {{date|1|October|2013}} – during that month's Nintendo Direct – Iwata announced downloadable content for ''[[Pikmin 3]]'''s Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update ''Pikmin 3''. | ||
On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | ||
On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | ||
*'''Dreams of Adventure''': Finish | *'''Dreams of Adventure''': Finish a level in Mission Mode. | ||
*'''Greenhorn''': | *'''Greenhorn''': Earning a bronze medal in any Mission Mode level. | ||
*'''Getting Closer''': | *'''Getting Closer''': Earning a silver medal in any Mission Mode level. | ||
*'''Good as Gold''': | *'''Good as Gold''': Earning a gold medal in any Mission Mode level. | ||
*'''Dedicated Adventurer''': | *'''Dedicated Adventurer''': Earning 10 platinum medals in any Mission Mode level. | ||
*'''Game Hunter''': | *'''Game Hunter''': Earning a medal of any merit in every Battle enemies! stage. | ||
*'''Treasure Hunter''': | *'''Treasure Hunter''': Earning a medal of any merit in every Collect treasure! stage. | ||
*'''Big Game Hunter''': | *'''Big Game Hunter''': Earning a medal of any merit in every Defeat bosses! stage. | ||
*'''Mission Partner''': | *'''Mission Partner''': Playing Mission Mode with a second player. | ||
<gallery> | <gallery> | ||
Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | ||
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==Trivia== | ==Trivia== | ||
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]] | [[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|right|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]] | ||
*Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | *Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | ||
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | *The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | ||
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==Names in other languages== | ==Names in other languages== | ||
''Mission Mode'' | |||
{{Foreignname | {{Foreignname | ||
|Jap=ミッション | |Jap=ミッション | ||
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|notes=y | |notes=y | ||
}} | }} | ||
''Collect Treasure!'' | |||
{{foreignname | {{foreignname | ||
|Jap = お宝をあつめろ! | |Jap = お宝をあつめろ! | ||
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|KorR=bomul-eul moara | |KorR=bomul-eul moara | ||
|KorM=Collect treasure | |KorM=Collect treasure | ||
| | |Spa=¡Hazte con todo! | ||
|SpaM=Get it all! | |||
| | |||
}} | }} | ||
''Battle Enemies!'' | |||
{{foreignname | {{foreignname | ||
|Jap = 原生生物を倒せ! | |Jap = 原生生物を倒せ! | ||
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|SpaM=Defeat the enemies! | |SpaM=Defeat the enemies! | ||
}} | }} | ||
''Defeat Bosses!'' | |||
{{foreignname | {{foreignname | ||
|Jap = 巨大生物をたおせ! | |Jap = 巨大生物をたおせ! | ||
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|KorM=Defeat the giant creatues! | |KorM=Defeat the giant creatues! | ||
|Spa=¡Vence al ser colosal! | |Spa=¡Vence al ser colosal! | ||
|SpaM= | |SpaM=Battle the giants! | ||
}} | }} | ||
==See also== | ==See also== | ||
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{{featured|{{date|1|August|2019}}|{{date|1|October|2019}}}} | {{featured|{{date|1|August|2019}}|{{date|1|October|2019}}}} | ||
[[Category:Mission Mode| ]] | [[Category:Mission Mode| ]] | ||
[[Category:Downloadable content| ]] | [[Category:Downloadable content| ]] | ||
[[Category:Game modes]] | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |