Editing Mail
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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[File:P2 President First Mail.png|thumb|The first | [[File:P2 President First Mail.png|thumb|The first e-mail sent by [[the President]].]] | ||
{{Todo|Verify the icon for each message. Also, it looks as though each character has their own notification sound for when the letter opens. At least the last message with Olimar's wife does. Elaborate.}} | {{Todo|Verify the icon for each message. Also, it looks as though each character has their own notification sound for when the letter opens. At least the last message with Olimar's wife does. Elaborate.}} | ||
At the [[Day results menu|end of every]] [[day]] in {{p2}}, [[Captain Olimar]] receives some '''mail''' ({{j|メール|Mēru|Mail}}). These short messages provide context to the story and show what [[the President]] and the various [[minor characters]] are doing while the [[leader]]s are exploring. | At the [[Day results menu|end of every]] [[day]] in {{p2}}, [[Captain Olimar]] receives some '''mail''' ({{j|メール|Mēru|Mail}}). These short messages provide context to the story and show what [[the President]] and the various [[minor characters]] are doing while the [[leader]]s are exploring. | ||
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The mail that appears for each day is taken from a specified set that depends on how many [[Poko]]s the player has collected, and is always received in a set order. Once every message in one set has been shown, the final message in the set is repeated until the requirements for the next are met. | The mail that appears for each day is taken from a specified set that depends on how many [[Poko]]s the player has collected, and is always received in a set order. Once every message in one set has been shown, the final message in the set is repeated until the requirements for the next are met. | ||
It is possible to view past mail entries by pressing {{button|gc|l|wii|padl|switch|facel}} and {{button|gc|r|wii|padr|switch|facer}}, but only | It is possible to view past mail entries by pressing {{button|gc|l|wii|padl|switch|facel}} and {{button|gc|r|wii|padr|switch|facer}}, but only the 20 most recent mails are saved. | ||
In the following lists, each | In the following lists, each mail has a header to differentiate between the English and Japanese GameCube, Wii, and Switch versions. | ||
{{listen|filename=P2 New Mail Jingle.ogg|title=The jingle that plays when receiving mail.}} | {{listen|filename=P2 New Mail Jingle.ogg|title=The jingle that plays when receiving mail.}} | ||
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Mail.png|The icon that appears just before the mail is opened. | Mail.png|The icon that appears just before the mail is opened. | ||
SPAM bargains.png|An example of a spam icon from the mail. Note that all spam icons have a shadow-like appearance. | SPAM bargains.png|An example of a spam icon from the mail. Note that all spam icons have a shadow-like appearance. | ||
Daughter mail.jpg|A | Daughter mail.jpg|A letter from Olimar's daughter. | ||
Presinotemin3.png| | Presinotemin3.png|Another letter from the President. | ||
Presidents Wife Mail.png|A | Presidents Wife Mail.png|A letter from the President's wife. | ||
Louie's Family.jpg|A | Louie's Family.jpg|A letter from Louie's grandmother. | ||
Olimar's wife letter.jpg|A | Olimar's wife letter.jpg|A letter from Olimar's wife, and the last one in the game. This one is always pink. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In the GameCube version, the player is able to hold down {{button|gc|l|}} or {{button|gc|r}} in order to automatically flip through the mails, but in the | *In the GameCube version, the player is able to hold down {{button|gc|l|}} or {{button|gc|r}} in order to automatically flip through the mails, but in the ''New Play Control!'' and Switch ports, this is no longer possible; the player must repeatedly tap {{button|wii|padl|switch|facel}} or {{button|wii|padr|switch|facer}} to scroll through mail. | ||
*One of the spammer's mails mentions an "E-Mag #255". 255 is the maximum value an unsigned byte can hold, and as a result of its relevance in game development, this number appears commonly in Nintendo game scripts, along with 256, for the same reason.{{cite quote|{{Notes:Repair Juggernaut/sale}}|Hocotate ship|[[sales pitch]] for the [[Repair Juggernaut]]}}{{cite quote|In this mind-bending realm, my attacks are 256 times more potent!|[[mariowiki:Dimentio|Dimentio]]|[[mariowiki:Dimension D|Dimension D]]}} | *One of the spammer's mails mentions an "E-Mag #255". 255 is the maximum value an unsigned byte can hold, and as a result of its relevance in game development, this number appears commonly in Nintendo game scripts, along with 256, for the same reason.{{cite quote|{{Notes:Repair Juggernaut/sale}}|Hocotate ship|[[sales pitch]] for the [[Repair Juggernaut]]}}{{cite quote|In this mind-bending realm, my attacks are 256 times more potent!|[[mariowiki:Dimentio|Dimentio]]|[[mariowiki:Dimension D|Dimension D]]}} | ||
*At the end of the day, if the player opens that day's | *At the end of the day, if the player opens that day's e-mail, then goes back to the Pikmin stats menu, and returns to the e-mail, its window will rise up from the bottom of the screen, squashing the sender's icon on the way up. | ||
==Names in other languages== | ==Names in other languages== |