Editing Luring Slurker
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{{infobox enemy | {{infobox enemy | ||
|heypikmin = y | |heypikmin = y | ||
|image = Luring Slurker | |image = Luring Slurker.jpg | ||
|size = 150px | |size = 150px | ||
|caption = | |caption = | ||
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If you failed to cause it to fall down, give yourself some running space, and run under the boss, towards the other end of the arena. This will cause the boss to drop ice chunks while you are running away from it. Repeat the process, but going in the opposite direction. While it's being attacked by Pikmin, if hear the Pikmin squealing, that means they're about to be shaken off, so whistle them. After being attacked, the Slurker will get up and start its spinning attack. Run away, but if you get close to a wall, keep in mind that the boss will turn the opposite way when it reaches the wall, so make sure you don't end up running into its next landing. | If you failed to cause it to fall down, give yourself some running space, and run under the boss, towards the other end of the arena. This will cause the boss to drop ice chunks while you are running away from it. Repeat the process, but going in the opposite direction. While it's being attacked by Pikmin, if hear the Pikmin squealing, that means they're about to be shaken off, so whistle them. After being attacked, the Slurker will get up and start its spinning attack. Run away, but if you get close to a wall, keep in mind that the boss will turn the opposite way when it reaches the wall, so make sure you don't end up running into its next landing. | ||
After its health reaches two thirds, when it throws its appendage down, it will slam on the board, which can kill Pikmin. Be sure you're not under the boss when it is getting ready to slam. After this slam, it will move near one of the walls, whichever wall is farthest from it, so get ready to chase it down. Like before, stand close to where the appendage will be, and when it is down to drink, attack it. Keep in mind that the Slurker will drift away from you, so be ready to chase it. If you let the drinking end, you will have to avoid 9 ice chunks instead of 3. These work the same as the previous ice chunk attack, so keep the same strategies. | After its health reaches two thirds, when it throws its appendage down, it will slam on the board, which can kill Pikmin. Be sure you're not under the boss when it is getting ready to slam. After this slam, it will move near one of the walls, whichever wall is farthest from it, so get ready to chase it down. Like before, stand close to where the appendage will be, and when it is down to drink, attack it. Keep in mind that the Slurker will drift away from you, so be ready to chase it. If you let the drinking end, you will have to avoid 9 ice chunks instead of 3. These work the same as the the previous ice chunk attack, so keep the same strategies. | ||
When its health reaches the last third, the attack pattern changes once more. Its spinning attack will hit the floor four times, and each time it touches the ceiling, it will drop two chunks of ice. On top of that, the water level will rise and lower. Take all of this into account when you dodge the spinning attack. After that, it will slam its appendage on the floor three times. As long as you are quite far away from the boss when it begins, you will be safe. Like before, it will then fly to near the farthest wall, so get ready to chase it once again. This time, don't stay close to where the appendage will end up, since the Slurker will drift in your direction after it starts drinking, and if you get bumped, which is hard to avoid if you're too close, then your time will be wasted. Stay considerably far away when you throw, but as soon as the boss turns around, start chasing it while throwing. If the creature drinks water all the way through, it will spit out one massive chunk, which splits into three chunks that get flung away when it gets destroyed. The water level will still rise and lower, so be careful. There is a long pause between ice chunk shots, so use this time to avoid deaths. | When its health reaches the last third, the attack pattern changes once more. Its spinning attack will hit the floor four times, and each time it touches the ceiling, it will drop two chunks of ice. On top of that, the water level will rise and lower. Take all of this into account when you dodge the spinning attack. After that, it will slam its appendage on the floor three times. As long as you are quite far away from the boss when it begins, you will be safe. Like before, it will then fly to near the farthest wall, so get ready to chase it once again. This time, don't stay close to where the appendage will end up, since the Slurker will drift in your direction after it starts drinking, and if you get bumped, which is hard to avoid if you're too close, then your time will be wasted. Stay considerably far away when you throw, but as soon as the boss turns around, start chasing it while throwing. If the creature drinks water all the way through, it will spit out one massive chunk, which splits into three chunks that get flung away when it gets destroyed. The water level will still rise and lower, so be careful. There is a long pause between ice chunk shots, so use this time to avoid deaths. | ||
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|jpcommon = {{j|ツリタラシ|Tsuri Tarashi|Hanging Dripper}} | |jpcommon = {{j|ツリタラシ|Tsuri Tarashi|Hanging Dripper}} | ||
|jpname = {{j|ミズイロシタタラシ|Mizuiro Shita Tarashi|Cyan Tongue Dripper}} | |jpname = {{j|ミズイロシタタラシ|Mizuiro Shita Tarashi|Cyan Tongue Dripper}} | ||
|scientific = ''Chrysaora lengens''. | |scientific = ''Chrysaora lengens''. "Chrysaora" is a real-world genus of jellyfish, the name itself derived from "{{w|Chrysaor}}", the son of Poseidon. | ||
}} | }} | ||
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|Jap = ツリタラシ | |Jap = ツリタラシ | ||
|JapR = Tsuri Tarashi | |JapR = Tsuri Tarashi | ||
|JapM = | |JapM = Angling Dripper | ||
|Dut = Kleefslurker | |Dut = Kleefslurker | ||
|DutM = | |DutM = | ||
|Fra = Mégluse charmeuse | |Fra = Mégluse charmeuse | ||
|FraM = | |FraM = | ||
|Ger = Eisqualle | |Ger = Eisqualle | ||
|GerM = Ice Jellyfish | |GerM = Ice Jellyfish | ||
|Ita = Medusa appicciosa | |Ita = Medusa appicciosa | ||
|ItaM = | |ItaM = | ||
|Spa = Viscosuctor | |Spa = Viscosuctor | ||
|SpaM = | |SpaM = | ||
}} | }} | ||