Editing Lost Toy Box
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Latest revision | Your text | ||
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* '''Time''': 100 (200 seconds) | * '''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Yellow Pikmin | ** {{icon|Yellow Pikmin|y}} × 100 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb) | ** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb) | ||
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** None | ** None | ||
The background in this sublevel looks much like one of the sublevels from | The background in this sublevel looks much like one of the sublevels from [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_03toy | |cave = ch_NARI_03toy | ||
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The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it. | The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_03toy | |cave = ch_NARI_03toy |