Editing Looking for Louie
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|title = Looking for Louie | |title = Looking for Louie | ||
|screenshot = P3D Looking for Louie Wall.jpg | |screenshot = P3D Looking for Louie Wall.jpg | ||
|map = | |map = | ||
|size = 250px | |size = 250px | ||
|story = Olimar's Comeback | |story = Olimar's Comeback | ||
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|music = [[Music in Pikmin 3#Olimar's Comeback (days 7-8)|''Olimar's Comeback (days 7-8)'']] | |music = [[Music in Pikmin 3#Olimar's Comeback (days 7-8)|''Olimar's Comeback (days 7-8)'']] | ||
}} | }} | ||
{{game help|p3d|Add an image of the map layout to the infobox.}} | |||
'''Looking for Louie''' is the seventh day of [[Olimar's Comeback]]. It takes place in the [[Twilight River]], with the unique objective of reuniting | '''Looking for Louie''' is the seventh day of [[Olimar's Comeback]]. It takes place in the [[Twilight River]], with the unique objective of reuniting with Louie. | ||
== Plot == | == Plot == | ||
Immediately after | Immediately after [[Channel Gone Dry]], Olimar realizes that half of the fruits they collected on that mission are missing, and deducts that Louie ate them. Olimar, in response, snaps at Louie about his excessive appetite, prompting Louie to run away. Louie winds up separated from both Olimar and most of the Pikmin, leaving Olimar guilt-ridden. Throughout the mission, Olimar laments his temper and states that he has some "soul-searching" to do, and admits that Louie's "not a bad guy." | ||
Once the two are reunited, Louie apologizes for his appetite and Olimar apologizes for being so rough on him. Olimar's daily report ends with the hope that he can find enough food in the future "to keep him in line," noting how he | Once the two are reunited, Louie apologizes for his appetite and Olimar apologizes for being so rough on him. Olimar's daily report ends with the hope that he can find enough food in the future "to keep him in line," noting how he ran away after the [[Koppaites]] rescued him, too. | ||
== Description == | == Description == | ||
{{game help|p3d|Describe the area and the day, broadly. Remember to explain what parts of the area are or are not accessible.}} | |||
== Objects == | == Objects == | ||
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* {{icon|Electric gate|y|v=P3}} × 1 | * {{icon|Electric gate|y|v=P3}} × 1 | ||
* {{icon|Seesaw blocks|y|v=P3}} × 1 pair | * {{icon|Seesaw blocks|y|v=P3}} × 1 pair | ||
* {{icon|Dirt mound|y}} × 4 (contain a total of 13 [[bomb | * {{icon|Dirt mound|y}} × 4 (contain a total of 13 [[bomb rocks]]) | ||
}} | }} | ||
=== Others === | === Others === | ||
{{columns|2| | |||
* {{icon|Bomb rock|y}} × 20 (13 in dirt mounds, 4 inside enemies, 2 in the open, and 1 buried) | * {{icon|Bomb rock|y}} × 20 (13 in dirt mounds, 4 inside enemies, 2 in the open, and 1 buried) | ||
}} | |||
== Guide == | == Guide == | ||
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P3D Looking for Louie Wall.jpg|A wall separating Olimar and Louie. | P3D Looking for Louie Wall.jpg|A wall separating Olimar and Louie. | ||
P3D Looking for Louie Seesaw Block.jpg|The [[seesaw block]]s at opposite ends of the area. | P3D Looking for Louie Seesaw Block.jpg|The [[seesaw block]]s at opposite ends of the area. | ||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{game help|p3d|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
| | |Dut = | ||
| | |DutM = | ||
|Fra = Où est passé Louie ? | |Fra = Où est passé Louie ? | ||
|FraM = Where did Louie go? | |FraM = Where did Louie go? | ||
|Ger = | |||
|Ger = | |GerM = | ||
|GerM | |Ita = | ||
|ItaM = | |||
|Ita = | |Spa = | ||
|ItaM | |SpaM = | ||
|Spa = | |||
|SpaM = | |||
}} | }} | ||
== See also == | == See also == | ||
{{game help|p3d|List links to similar subjects.}} | |||
{{Side Stories}} | {{Side Stories}} |