Editing Looking for Louie
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Latest revision | Your text | ||
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|day = 7 | |day = 7 | ||
|title = Looking for Louie | |title = Looking for Louie | ||
|screenshot = | |screenshot = | ||
|map = | |map = | ||
|size = | |size = | ||
|story = Olimar's Comeback | |story = Olimar's Comeback | ||
|objective = ''Find {{color|Louie|#AA0}}! | |objective = ''Find {{color|Louie|#AA0}}! | ||
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|music = [[Music in Pikmin 3#Olimar's Comeback (days 7-8)|''Olimar's Comeback (days 7-8)'']] | |music = [[Music in Pikmin 3#Olimar's Comeback (days 7-8)|''Olimar's Comeback (days 7-8)'']] | ||
}} | }} | ||
{{game help|p3d|Finish filling in in the infobox.}} | |||
'''Looking for Louie''' is the seventh day of [[Olimar's Comeback]]. It takes place in the [[Twilight River]], with the unique objective of reuniting | '''Looking for Louie''' is the seventh day of [[Olimar's Comeback]]. It takes place in the [[Twilight River]], with the unique objective of reuniting with Louie. | ||
== Plot == | == Plot == | ||
{{game help|p3d|Describe how this area fits in the plot of the Side Stories, including what happens before and after the day. If it has an accompanying [[Secret File]] video, document that too.}} | |||
== Description == | == Description == | ||
{{game help|p3d|Describe the area and the day, broadly. Remember to explain what parts of the area are or are not accessible.}} | |||
== Objects == | == Objects == | ||
{{game help|p3d|Double-check total number of bomb rocks available in the mission.}} | |||
=== Enemies === | === Enemies === | ||
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* {{icon|Reinforced wall|y|v=P3}} × 4 | * {{icon|Reinforced wall|y|v=P3}} × 4 | ||
* {{icon|Electric gate|y|v=P3}} × 1 | * {{icon|Electric gate|y|v=P3}} × 1 | ||
* {{icon|Seesaw | * {{icon|Seesaw Block|y|v=P3}} × 1 | ||
* {{icon|Dirt mound|y}} × 4 (contain | * {{icon|Dirt mound|y}} × 4 (each contain [[bomb rocks]]) | ||
}} | }} | ||
=== Others === | === Others === | ||
* {{icon|Bomb rock|y}} × 20 | {{columns|2| | ||
* {{icon|Bomb rock|y}} × 20 | |||
}} | |||
== Guide == | == Guide == | ||
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== Quotes == | == Quotes == | ||
=== Briefing === | === Briefing === | ||
{{transcript|Let’s get down to brass tacks. All that matters here is getting through as many walls as you can, as fast as you can. Don’t waste time fighting wild creatures unless they’re gnawing on you, in which case you have my permission. | {{transcript|Let’s get down to brass tacks. All that matters here is getting through as many walls as you can, as fast as you can. Don’t waste time fighting wild creatures unless they’re gnawing on you, in which case you have my permission.}} | ||
=== | === Day start report === | ||
{{transcript| | {{transcript|I may have been too hard on {{color|Louie|green}} last night about his excessive appetite. Letting my emotions run away from me was wrong both as a pilot and as his mentor. Not that he’s blameless here, of course, but it’s my duty now to go find him, wherever he’s run off to. Once that’s taken care of, I have some soul-searching to do about my temper.}} | ||
=== Loading screen tip === | === Loading screen tip === | ||
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=== During gameplay === | === During gameplay === | ||
{{game help|p3d|Double-check for any more possible triggers}} | |||
In some situations during gameplay, Olimar or Louie will leave a comment. | In some situations during gameplay, Olimar or Louie will leave a comment. | ||
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| Near the Yellow Onion | | Near the Yellow Onion | ||
| {{icon|Olimar|v=neutral}}{{transcript|Off to find Louie…again.}} | | {{icon|Olimar|v=neutral}}{{transcript|Off to find Louie…again.}} | ||
| | | None | ||
|- | |- | ||
| On the Seesaw block that reaches ledge with a dirt mound | | On the Seesaw block that reaches ledge with a dirt mound | ||
| {{icon|Olimar|v=neutral}}{{transcript|I need to go up somehow… This Seesaw Block might just do the trick.}} | | {{icon|Olimar|v=neutral}}{{transcript|I need to go up somehow… This Seesaw Block might just do the trick.}} | ||
| | | None | ||
|- | |- | ||
| Near the Red Onion | | Near the Red Onion | ||
| | | None | ||
| {{icon|Louie|v=neutral}}{{transcript|…I’m hungry.}} | | {{icon|Louie|v=neutral}}{{transcript|…I’m hungry.}} | ||
|- | |- | ||
| By the Seesaw block near the Red Onion | | By the Seesaw block near the Red Onion | ||
| | | None | ||
| {{icon|Louie|v=neutral}}{{transcript|See that Seesaw Block there? Could we put it on top?}} | | {{icon|Louie|v=neutral}}{{transcript|See that Seesaw Block there? Could we put it on top?}} | ||
|- | |- | ||
| On the ledge from the Seesaw block | | On the ledge from the Seesaw block | ||
| {{icon|Olimar|v=neutral}}{{transcript|I can’t believe I raised my voice like that!}}{{icon|Olimar|v=shocked}}{{transcript|I should apologize.}} | | {{icon|Olimar|v=neutral}}{{transcript|I can’t believe I raised my voice like that!}}{{icon|Olimar|v=shocked}}{{transcript|I should apologize.}} | ||
| | | None | ||
|- | |- | ||
| Approaching reinforced wall behind lone Whiptongue Bulborb | | Approaching reinforced wall behind lone Whiptongue Bulborb | ||
| {{icon|Olimar|v=neutral}}{{transcript|It appears a Bomb Rock can break it.}} | | {{icon|Olimar|v=neutral}}{{transcript|It appears a Bomb Rock can break it.}} | ||
| | | None | ||
|- | |- | ||
| Approaching pair of Whiptongue Bulborbs | | Approaching pair of Whiptongue Bulborbs | ||
| | | None | ||
| {{icon|Louie|v=neutral}}{{transcript|I’m enjoying the solitude.}} | | {{icon|Louie|v=neutral}}{{transcript|I’m enjoying the solitude.}} | ||
|- | |- | ||
| Approaching reinforced wall past ramp box | | Approaching reinforced wall past ramp box | ||
| | | None | ||
| {{icon|Louie|v=neutral}}{{transcript|This Bomb Rock is perfect…for breaking this wall.}} | | {{icon|Louie|v=neutral}}{{transcript|This Bomb Rock is perfect…for breaking this wall.}} | ||
|- | |- | ||
| Going up path leading to pair of Bearded Amprats | | Going up path leading to pair of Bearded Amprats | ||
| {{icon|Olimar|v=neutral}}{{transcript|He’s not a bad guy…but why is he always so hungry?}} | | {{icon|Olimar|v=neutral}}{{transcript|He’s not a bad guy…but why is he always so hungry?}} | ||
| | | None | ||
|- | |- | ||
| Midway over path between pair of reinforced walls | | Midway over path between pair of reinforced walls | ||
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|} | |} | ||
=== | === Day end report === | ||
{{transcript|When I finally found {{color|Louie|#AA0}}, he claimed to be sorry for what he did, but I’ll keep a close eye on him all the same. He went missing after the Koppaites rescued him too and turned out to have made off with all their food. For all that, this planet is dangerous enough that it’s good to have a partner around. Hopefully I can find enough food to keep him in line. | {{transcript|When I finally found {{color|Louie|#AA0}}, he claimed to be sorry for what he did, but I’ll keep a close eye on him all the same. He went missing after the Koppaites rescued him too and turned out to have made off with all their food. For all that, this planet is dangerous enough that it’s good to have a partner around. Hopefully I can find enough food to keep him in line.}} | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{game help|p3d|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
| | |Dut = | ||
| | |DutM = | ||
|Fra = | |||
|Fra = | |FraM = | ||
|FraM | |Ger = | ||
|GerM = | |||
|Ger = | |Ita = | ||
|GerM | |ItaM = | ||
|Spa = | |||
|Ita = | |SpaM = | ||
|ItaM | |||
|Spa = | |||
|SpaM = | |||
}} | }} | ||
== See also == | == See also == | ||
{{game help|p3d|List links to similar subjects.}} | |||
{{Side Stories}} | {{Side Stories}} |