Editing Loading screen
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
[[File:Bloomloading.jpg|thumb|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]] | [[File:Bloomloading.jpg|thumb|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]] | ||
When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip. | When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip. | ||
<gallery heights=260px> | <gallery heights=260px> | ||
PB Loading 1.png|v33.1 - v47.1 | PB Loading 1.png|v33.1 - v47.1 | ||
Line 41: | Line 39: | ||
PB Loading 7.png|v88.0 - v96.0 | PB Loading 7.png|v88.0 - v96.0 | ||
PB Loading 8.png|v97.0 - v101.0 | PB Loading 8.png|v97.0 - v101.0 | ||
PB Loading 9.png|v102 | PB Loading 9.png|v102.0 - Now | ||
</gallery> | </gallery> | ||
Line 53: | Line 50: | ||
====2-Player Battle==== | ====2-Player Battle==== | ||
Tips for the [[2-Player Battle]] mode in ''Pikmin 2''. | Tips for the [[2-Player Battle]] mode in ''Pikmin 2''. | ||
*{{transcript|You can't carry your own marble.}} | |||
{ | *{{transcript|Pikmin lost to opposing Pikmin will become seeds.}} | ||
*{{transcript|Roulette creatures vanish when you defeat them.}} | |||
*{{transcript|Use your sprays wisely to turn the tide of battle!}} | |||
*{{transcript|You can't pluck, throw or spray while engaging enemy Pikmin.}} | |||
*{{transcript|Get a cherry for one roulette spin. You can store up to four.}} | |||
While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this can lead to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby). | While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this can lead to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby). | ||
Line 804: | Line 778: | ||
| colspan="2" | Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game. | | colspan="2" | Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game. | ||
|- | |- | ||
| colspan="2" | Pikmin players can hold | | colspan="2" | Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack. | ||
|- | |- | ||
| colspan="2" | If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. | | colspan="2" | If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. |