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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y|pb=y}} | ||
[[File:Pikmin3 BootScreen.jpg|thumb|250px|The loading screen for {{p3}} when it boots up.]] | [[File:Pikmin3 BootScreen.jpg|thumb|right|250px|The loading screen for {{p3}} when it boots up.]] | ||
{{clean|Distinguish between the different types of loading screens, and document all the games.}} | {{clean|Distinguish between the different types of loading screens, and document all the games.}} | ||
The {{pg}} display a '''loading screen''' while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an [[area]] is being loaded. | The {{pg}} display a '''loading screen''' while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an [[area]] is being loaded. | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text. | {{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text. | ||
Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that | Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gc|a|wii|a}}, or automatically 10 seconds after the game is done loading. | ||
Interestingly, | Interestingly, for most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the [[Day results menu|Today's Report]] screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is {{j|今日の成績|Kyō no Seiseki|Today's Results|f=tp}}, and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
[[File:LoadingStoryMode.jpg|thumb|Loading the [[Twilight River]].]] | [[File:LoadingStoryMode.jpg|thumb|right|Loading the [[Twilight River]].]] | ||
When loading an area in {{p3}}, a familiar black screen with the area's name in yellow appears, with a subtle reflection and rippling behind it. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by a relevant icon. This tip may get swapped out for another tip if the game takes longer to load. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the [[title screen]]. | When loading an area in {{p3}}, a familiar black screen with the area's name in yellow appears, with a subtle reflection and rippling behind it. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by a relevant icon. This tip may get swapped out for another tip if the game takes longer to load. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the [[title screen]]. | ||
{{clear}} | {{clear}} | ||
===''Pikmin Bloom''=== | ===''Pikmin Bloom''=== | ||
[[File:Bloomloading.jpg|thumb|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]] | [[File:Bloomloading.jpg|thumb|right|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]] | ||
When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip. | When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip. | ||
<gallery heights=260px> | <gallery heights=260px> | ||
PB Loading 1.png|v33.1 - v47.1 | PB Loading 1.png|v33.1 - v47.1 | ||
PB Loading 2.png|v48.0 - v56.1 | PB Loading 2.png|v48.0 - v56.1 | ||
PB Loading 3.png|v57.0 - | PB Loading 3.png|v57.0 - now | ||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
==Tip== | ==Tip== | ||
Starting in {{p2}}, some game modes' loading screens show a [[random]]ly picked tip. | |||
===2-Player Battle=== | |||
Tips for the [[2-Player Battle]] mode in ''Pikmin 2''. | Tips for the [[2-Player Battle]] mode in ''Pikmin 2''. | ||
*{{transcript|You can't carry your own marble.}} | |||
{ | *{{transcript|Pikmin lost to opposing Pikmin will become seeds.}} | ||
*{{transcript|Roulette creatures vanish when you defeat them.}} | |||
*{{transcript|Use your sprays wisely to turn the tide of battle!}} | |||
*{{transcript|You can't pluck, throw or spray while engaging enemy Pikmin.}} | |||
*{{transcript|Get a cherry for one roulette spin. You can store up to four.}} | |||
While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this can lead to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby). | While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this can lead to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby). | ||
=== | ===Story Mode=== | ||
Tips in ''Pikmin 3'' | Tips in ''Pikmin 3''{{'s}} story mode. They only appear on day 3 and later, and also appear when the player suffers a Game Over. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Icon || US || Europe | ! Icon || US || Europe | ||
|- | |- | ||
| | | | ||
| Listen closely! Somewhere out of sight, Pikmin could be perishing! | | Listen closely! Somewhere out of sight, Pikmin could be perishing! | ||
| Listen! Somewhere Pikmin are losing their lives! | | Listen! Somewhere Pikmin are losing their lives! | ||
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| colspan="2" | Consult the Exploration Notes to master the controls! | | colspan="2" | Consult the Exploration Notes to master the controls! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately! | | colspan="2" | Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately! | ||
|- | |- | ||
| | | | ||
| Work on multiple tasks at once to use Pikmin and time effectively! | | Work on multiple tasks at once to use Pikmin and time effectively! | ||
| Work on multiple tasks at once to use both your Pikmin and your time effectively! | | Work on multiple tasks at once to use both your Pikmin and your time effectively! | ||
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| colspan="2" | Use information from your radar to help you look for Brittany! | | colspan="2" | Use information from your radar to help you look for Brittany! | ||
|- | |- | ||
| | | | ||
| colspan="2" | If you get stuck, you can go back to a previous day and start from scratch! | | colspan="2" | If you get stuck, you can go back to a previous day and start from scratch! | ||
|- | |- | ||
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| colspan="2" | Pluck sprouts as a team to work faster! You can continuously pluck just by pressing {{button|wiiu|a|wii|a|wiiu|pcl|wiiu|l}} once! | | colspan="2" | Pluck sprouts as a team to work faster! You can continuously pluck just by pressing {{button|wiiu|a|wii|a|wiiu|pcl|wiiu|l}} once! | ||
|- | |- | ||
| | | | ||
| colspan="2" | If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically. | | colspan="2" | If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically. | ||
|- | |- | ||
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| After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible! | | After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible! | ||
|- | |- | ||
| | | | ||
| Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day! | | Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day! | ||
| Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow! | | Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow! | ||
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| colspan="2" | You can throw Pikmin across obstacles! Explore any areas near bridges! | | colspan="2" | You can throw Pikmin across obstacles! Explore any areas near bridges! | ||
|- | |- | ||
| | | | ||
| If you're low on juice, prioritize your search for fruit! | | If you're low on juice, prioritize your search for fruit! | ||
| If you're low on juice, make searching for fruit your priority! | | If you're low on juice, make searching for fruit your priority! | ||
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| Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways! | | Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Before you start exploring, look at the map on the KopPad to plan your day! | | colspan="2" | Before you start exploring, look at the map on the KopPad to plan your day! | ||
|- | |- | ||
| | | | ||
| "Go here" is convenient when you want to return to the Onion! | | "Go here" is convenient when you want to return to the Onion! | ||
| Go Here! is convenient when you want to return to the Onion! | | Go Here! is convenient when you want to return to the Onion! | ||
|- | |- | ||
| | | | ||
| "Go here" is convenient for gathering up any wayward Pikmin! | | "Go here" is convenient for gathering up any wayward Pikmin! | ||
| Go Here! is convenient for gathering up any wayward Pikmin! | | Go Here! is convenient for gathering up any wayward Pikmin! | ||
|} | |} | ||
===Mission Mode=== | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Icon || US || Europe | ! Icon || US || Europe | ||
|- | |- | ||
| | | | ||
| Red Pikmin are fierce warriors that are immune to fire! | | Red Pikmin are fierce warriors that are immune to fire! | ||
| Red Pikmin are impervious to fire and pack the biggest wallop! | | Red Pikmin are impervious to fire and pack the biggest wallop! | ||
|- | |- | ||
| | | | ||
| Blue Pikmin don't mind getting wet. In fact, they love it! | | Blue Pikmin don't mind getting wet. In fact, they love it! | ||
| Blue Pikmin love water! Being submerged is all part of a day's work! | | Blue Pikmin love water! Being submerged is all part of a day's work! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Yellow Pikmin love electricity! They can also reach high spots and dig quickly! | | colspan="2" | Yellow Pikmin love electricity! They can also reach high spots and dig quickly! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Winged Pikmin are delicate, but they put up a fight against flying enemies! | | colspan="2" | Winged Pikmin are delicate, but they put up a fight against flying enemies! | ||
|- | |- | ||
| | | | ||
| Rock Pikmin are tough and can cause some serious damage if they land on a target! | | Rock Pikmin are tough and can cause some serious damage if they land on a target! | ||
| Rock Pikmin are super solid! Landing a direct hit can inflict serious damage! | | Rock Pikmin are super solid! Landing a direct hit can inflict serious damage! | ||
|- | |- | ||
| | | | ||
| colspan="2" | White Pikmin may be weak, but they're fast and poisonous! | | colspan="2" | White Pikmin may be weak, but they're fast and poisonous! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Purple Pikmin are slow, but they're as strong as 10 Pikmin! | | colspan="2" | Purple Pikmin are slow, but they're as strong as 10 Pikmin! | ||
|- | |- | ||
| | | | ||
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} or (icon) on {{button|wiiu|gamepad}} to get it fired up! | | The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} or (icon) on {{button|wiiu|gamepad}} to get it fired up! | ||
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}}, or (icon) on the {{button|wiiu|gamepad}}, to get them fired up! | | The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}}, or (icon) on the {{button|wiiu|gamepad}}, to get them fired up! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Drinking yellow nectar makes the Pikmin's flowers bloom! | | colspan="2" | Drinking yellow nectar makes the Pikmin's flowers bloom! | ||
|- | |- | ||
| | | | ||
| Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower! | | Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower! | ||
| Throw Pikmin into a Candypop Bud to turn them into sprouts of the same colour! | | Throw Pikmin into a Candypop Bud to turn them into sprouts of the same colour! | ||
|- | |- | ||
| | | | ||
| A pellet is packed with nutrients. When retrieved by Pikmin matching its color, it will produce many sprouts. | | A pellet is packed with nutrients. When retrieved by Pikmin matching its color, it will produce many sprouts. | ||
| A pellet is packed with nutrients. When retrieved by Pikmin matching its colour, it will produce a lot of sprouts. | | A pellet is packed with nutrients. When retrieved by Pikmin matching its colour, it will produce a lot of sprouts. | ||
|- | |- | ||
| | | | ||
| colspan="2" | Nuggets are beautiful gems that sparkle softly! One of these gives you {{pokos|3 | | colspan="2" | Nuggets are beautiful gems that sparkle softly! One of these gives you {{pokos|3}}! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Golden Sunseeds are packed with Piktamin U! One of these gives you {{pokos|200 | | colspan="2" | Golden Sunseeds are packed with Piktamin U! One of these gives you {{pokos|200}}! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Golden Grenades are packed with Piktamin U! One of these gives you {{pokos|100 | | colspan="2" | Golden Grenades are packed with Piktamin U! One of these gives you {{pokos|100}}! | ||
|- | |- | ||
| | | | ||
| Move the pointer over a piece of fruit to see how many {{icon|Poko | | Move the pointer over a piece of fruit to see how many {{icon|Poko||x12px}} it's worth. | ||
| Move the pointer over a piece of fruit to see how many {{icon|Poko | | Move the pointer over a piece of fruit to see how many {{icon|Poko||x12px}} it will give you! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Move the pointer over a creature to see how many {{bepoints}} points it's worth! | | colspan="2" | Move the pointer over a creature to see how many {{bepoints}} points it's worth! | ||
|- | |- | ||
| | | | ||
| Earn a bronze medal here to unlock the next mission! | | Earn a bronze medal here to unlock the next mission! | ||
| Earn a bronze medal in this course to unlock the next stage! | | Earn a bronze medal in this course to unlock the next stage! | ||
|- | |- | ||
| | | | ||
| Defeat all enemies or collect all of the treasure to earn a platinum medal! | | Defeat all enemies or collect all of the treasure to earn a platinum medal! | ||
| Complete the mission to earn a platinum medal! | | Complete the mission to earn a platinum medal! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Defeating a boss in Story mode unlocks it as an opponent in Mission mode! | | colspan="2" | Defeating a boss in Story mode unlocks it as an opponent in Mission mode! | ||
|- | |- | ||
| | | | ||
| colspan="2" | A bronze medal makes you a lieutenant! | | colspan="2" | A bronze medal makes you a lieutenant! | ||
|- | |- | ||
| | | | ||
| colspan="2" | A silver medal makes you a captain! | | colspan="2" | A silver medal makes you a captain! | ||
|- | |- | ||
| | | | ||
| colspan="2" | A gold medal makes you a general! | | colspan="2" | A gold medal makes you a general! | ||
|- | |- | ||
| | | | ||
| colspan="2" | A platinum medal makes you royalty! | | colspan="2" | A platinum medal makes you royalty! | ||
|} | |} | ||
To note is that on the game files, the "Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!" message is declared twice, for either region. | |||
===Bingo Battle=== | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Icon || US || Europe | ! Icon || US || Europe | ||
|- | |- | ||
| | | | ||
| You can tell your Pikmin apart from your opponent's by the color of the tops of their heads. | | You can tell your Pikmin apart from your opponent's by the color of the tops of their heads. | ||
| You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads. | | You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads. | ||
|- | |- | ||
| | | | ||
| When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad! | | When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad! | ||
| When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad! | | When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad! | ||
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| colspan="2" | If you lose every last Pikmin on your team, you lose! | | colspan="2" | If you lose every last Pikmin on your team, you lose! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Retrieve the Golden Grenade to gain five items! | | colspan="2" | Retrieve the Golden Grenade to gain five items! | ||
|- | |- | ||
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| colspan="2" | Use the GamePad's map to see the locations of fruit and creatures! | | colspan="2" | Use the GamePad's map to see the locations of fruit and creatures! | ||
|- | |- | ||
| | | | ||
| colspan="2" | This item will add 10 Pikmin to your team! | | colspan="2" | This item will add 10 Pikmin to your team! | ||
|- | |- | ||
| | | | ||
| colspan="2" | This item will add five rare Pikmin to your team! | | colspan="2" | This item will add five rare Pikmin to your team! | ||
|- | |- | ||
| | | | ||
| colspan="2" | This item drops a storm of rocks around your opponent! | | colspan="2" | This item drops a storm of rocks around your opponent! | ||
|- | |- | ||
| | | | ||
| colspan="2" | This item strikes your opponent with lightning! | | colspan="2" | This item strikes your opponent with lightning! | ||
|- | |- | ||
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| colspan="2" | This item activates one square of your bingo card. | | colspan="2" | This item activates one square of your bingo card. | ||
|- | |- | ||
| | | | ||
| colspan="2" | Gather fruit and defeated creatures to complete one line of your bingo card and claim victory! | | colspan="2" | Gather fruit and defeated creatures to complete one line of your bingo card and claim victory! | ||
|- | |- | ||
| | | | ||
| colspan="2" | Retrieve a Cupid's Grenade to spin the roulette wheel! | | colspan="2" | Retrieve a Cupid's Grenade to spin the roulette wheel! | ||
|- | |- | ||
| | | | ||
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or tap (icon) on {{button|wiiu|gamepad}} to use an item! | | Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or tap (icon) on {{button|wiiu|gamepad}} to use an item! | ||
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or touch (icon) on the {{button|wiiu|gamepad}} to use an item! | | Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or touch (icon) on the {{button|wiiu|gamepad}} to use an item! | ||
|- | |- | ||
| | | | ||
| Retrieve your opponent's Victory Macaroon to win! | | Retrieve your opponent's Victory Macaroon to win! | ||
| You can win by retrieving your opponent's Victory Macaroon! | | You can win by retrieving your opponent's Victory Macaroon! | ||
|- | |- | ||
| | | | ||
| Temporarily boost the power of the Pikmin in your squad! | | Temporarily boost the power of the Pikmin in your squad! | ||
| This item temporarily boosts the power of the Pikmin in your squad! | | This item temporarily boosts the power of the Pikmin in your squad! | ||
|- | |- | ||
| | | | ||
| Defeat all enemies on screen! | | Defeat all enemies on screen! | ||
| This item defeats all enemies on screen! | | This item defeats all enemies on screen! | ||
|- | |- | ||
| | | | ||
| Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it. | | Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it. | ||
| This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it. | | This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it. | ||
|- | |- | ||
| | | | ||
| Scramble your opponent's bingo card! | | Scramble your opponent's bingo card! | ||
| This item scrambles your opponent's bingo card! | | This item scrambles your opponent's bingo card! | ||
|- | |- | ||
| | | | ||
| This item explodes when a player moves near it! It can be triggered by any player, so be careful! | | This item explodes when a player moves near it! It can be triggered by any player, so be careful! | ||
| This item explodes when a player moves! It can be triggered by any player, so be careful! | | This item explodes when a player moves! It can be triggered by any player, so be careful! | ||
|- | |- | ||
| | | | ||
| Warp your opponent somewhere! | | Warp your opponent somewhere! | ||
| This item warps your opponent somewhere! | | This item warps your opponent somewhere! | ||
|- | |- | ||
| | | | ||
| Retrieve your stolen Victory Macaroon! | | Retrieve your stolen Victory Macaroon! | ||
| This item retrieves your stolen Victory Macaroon! | | This item retrieves your stolen Victory Macaroon! | ||
|- | |- | ||
| | | | ||
| colspan="2" | | | colspan="2" | '''Yellow Pikmin'''<br> | ||
The fastest diggers of all the Pikmin! | The fastest diggers of all the Pikmin! | ||
|- | |- | ||
| | | | ||
| colspan="2" | | | colspan="2" | '''Rock Pikmin'''<br> | ||
Throw and land a direct hit for tremendous damage! | Throw and land a direct hit for tremendous damage! | ||
|- | |- | ||
| | | | ||
| colspan="2" | | | colspan="2" | '''Blue Pikmin'''<br> | ||
Happy to go into the water! | Happy to go into the water! | ||
|- | |- | ||
| | | | ||
| colspan="2" | '''Reinforced Wall'''<br> | |||
| colspan="2" | | |||
Destroy it with Bomb Rocks! | Destroy it with Bomb Rocks! | ||
|- | |- | ||
| | | | ||
| colspan="2" | | | colspan="2" | '''Bamboo Gate'''<br> | ||
Lift it up with Winged Pikmin! | Lift it up with Winged Pikmin! | ||
|- | |- | ||
| | | | ||
| colspan="2" | | | colspan="2" | '''Crystal Wall'''<br> | ||
Destroy it with Rock Pikmin! | Destroy it with Rock Pikmin! | ||
|- | |- | ||
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| When the game begins, if the total is less than 50, it means there are hidden Pikmin! | | When the game begins, if the total is less than 50, it means there are hidden Pikmin! | ||
| When the game begins, if the Total is less than 50 it means there are hidden Pikmin! | | When the game begins, if the Total is less than 50 it means there are hidden Pikmin! | ||
|} | |} | ||
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! US || Europe | ! US || Europe | ||
|- | |- | ||
| You can move Olimar by touching and holding the stylus on the touch screen. | |||
| | | You can move Olimar by touching and holding the stylus on the touch screen. | ||
|- | |- | ||
| | | Press {{button|wiiu|+}} to pause the game. You can calibrate the controllers while paused. | ||
| Press {{button|wiiu|+}} to pause the game. You can calibrate the controllers while paused. | |||
|- | |- | ||
| | | ... | ||
| You can also gather Pikmin as Olimar with {{button|wiiu|zl}} or {{button|wiiu|zr}}. | |||
|- | |- | ||
| | | ... | ||
| If you're trying to master a challenge, ignore the Assist Block with an exclamation mark and rely on your own abilities. | |||
|- | |- | ||
| | | Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game. | ||
| Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game. | |||
|- | |- | ||
| | | Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack. | ||
| Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack. | |||
|- | |- | ||
| | | If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. | ||
| If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. | |||
|- | |- | ||
| | | Flick the touch screen with the stylus to make Olimar jump. This can be handy for avoiding enemy attacks. | ||
| ... | |||
|- | |- | ||
| | | Pikmin are invincible while being gathered by Olimar. Call Pikmin to quickly put them out of trouble. | ||
| | | ... | ||
|- | |- | ||
| | | As Olimar, you'll have to show good leadership. Make sure you choose the right moments to gather your Pikmin. | ||
| | | ... | ||
|} | |} | ||
=== | ===Pikmin Bloom=== | ||
Tips for {{pb}}, as of version 57.1. | |||
*{{transcript|Remember to be alert at all times. Stay aware of your surroundings.}} | *{{transcript|Remember to be alert at all times. Stay aware of your surroundings.}} | ||
*{{transcript|Take AR photos when you feed your Pikmin and share them with your friends!}} | *{{transcript|Take AR photos when you feed your Pikmin and share them with your friends!}} | ||
*{{transcript|The detector will be recharged with one free use every day if | *{{transcript|The detector will be recharged with one free use every day if it’s empty, so don’t forget to use it up!}} | ||
*{{transcript|Feed nectar to your Pikmin every day to raise their friendship level. Great things may happen if you become best friends!}} | *{{transcript|Feed nectar to your Pikmin every day to raise their friendship level. Great things may happen if you become best friends!}} | ||
*{{transcript|Add your favorite photos and write about your day in the lifelog. Tap the "+" button next to the date to get started.}} | *{{transcript|Add your favorite photos and write about your day in the lifelog. Tap the \"+\" button next to the date to get started.}} | ||
*{{transcript|Long tap to select multiple items in your Pikmin or postcard lists.}} | *{{transcript|Long tap to select multiple items in your Pikmin or postcard lists.}} | ||
*{{transcript|Pikmin who have come to deliver postcards will wait up to three days until they are received.}} | *{{transcript|Pikmin who have come to deliver postcards will wait up to three days until they are received.}} | ||
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==Gallery== | ==Gallery== | ||
{{image|More loading screens in {{p1}}, {{p2 | {{image|More loading screens in {{p1}}, {{p2}}, {{hp}}, and {{pa}}.}} | ||
;Game loading screens | ;Game loading screens | ||
<gallery> | <gallery> | ||
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;Area loading screens | ;Area loading screens | ||
<gallery> | <gallery> | ||
P3D Loading Story Mode (Objective).jpg|The [[Story Mode]] loading screen in ''Pikmin 3 Deluxe'' when an [[objective]] applies to the area being landed in. | P3D Loading Story Mode (Objective).jpg|The [[Story Mode]] loading screen in ''Pikmin 3 Deluxe'' when an [[objective]] applies to the area being landed in. | ||
P3D Loading Story Mode (No Objective).jpg|The Story Mode loading screen in ''Pikmin 3 Deluxe'' when no objective applies to the area being landed in. | P3D Loading Story Mode (No Objective).jpg|The Story Mode loading screen in ''Pikmin 3 Deluxe'' when no objective applies to the area being landed in. | ||
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LoadingBingoBattle.jpg|Loading [[Corroded Maze]] in [[Bingo Battle]]. | LoadingBingoBattle.jpg|Loading [[Corroded Maze]] in [[Bingo Battle]]. | ||
P3D Loading Side Stories.jpg|Loading [[Pikmin Reunion]] in the [[Side Stories]]. | P3D Loading Side Stories.jpg|Loading [[Pikmin Reunion]] in the [[Side Stories]]. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* The loading screens for different game modes in ''Pikmin 2'' appear to represent four classical elements: wind, water, fire, and earth. | * The loading screens for different game modes in ''Pikmin 2'' appear to represent four classical elements: wind, water, fire, and earth. | ||
** [[Area]]s have the | ** [[Area]]s have the letter's trail off into some smoke billowing in the wind. | ||
** [[Cave]]s in [[Story Mode]] have liquid ripples shown behind the letters, representing water. | ** [[Cave]]s in [[Story Mode]] have liquid ripples shown behind the letters, representing water. | ||
** [[2-Player Battle]] stages have the letter look as if they were burning by using an animated flame graphic displayed behind it, representing fire. | ** [[2-Player Battle]] stages have the letter look as if they were burning by using an animated flame graphic displayed behind it, representing fire. | ||
** [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves have a cluster of brown, orange, and red squares behind the title, representing earth. | ** [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves have a cluster of brown, orange, and red squares behind the title, representing earth. | ||
==See also== | ==See also== |