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In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. In this sense, being carried functions like a limited version of the [[Go Here!]] command in later games. Care should be taken about any Pikmin left behind by the leader that chooses to get carried, as only 4 at most may come with him (the carrier Pikmin). | In ''Pikmin'', being carried is mostly a fun activity with no advantage, but in ''Pikmin 2'', this can be coupled with the ability to switch leaders in order to maximize the multitasking potential. If the player wishes to have one leader return to the landing site, they can order some Pikmin to carry him, and then switch to the other leader, where they can continue working on something else. In this sense, being carried functions like a limited version of the [[Go Here!]] command in later games. Care should be taken about any Pikmin left behind by the leader that chooses to get carried, as only 4 at most may come with him (the carrier Pikmin). | ||
In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, | In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, maturity, type and [[Ultra-Spicy Spray|spicy]] status. | ||
It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of leaders, they will endlessly scurry around when holding one on their backs. Waking up while on top of a Dweevil will make the latter play the same animation and sound as if it had a [[treasure]] knocked off of it by normal means. | It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of leaders, they will endlessly scurry around when holding one on their backs. Waking up while on top of a Dweevil will make the latter play the same animation and sound as if it had a [[treasure]] knocked off of it by normal means. |