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{{game icons|pb=y|pa=y}}
{{game icons|pb=y|pa=y}}
{{for|other applications of the term "level"|Map}}
{{for|other applications of the term "level"|Map}}
A '''level''' system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the ''Pikmin'' games, the term level is only used as such in the spin-off games {{pb}} and {{pa}}.
A '''level''' system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the ''Pikmin'' games, the term level is only used as such in the spin-off games {{pa}} and {{pb}}.
 
==''Pikmin Adventure''==
{{game help|pa|Document the amounts of attack power for each level.}}
In {{pa}}, the player starts out each [[Pikmin Adventure#Levels|stage]] on level 1. A player's level will increase by one every time they collect three bulbs of [[Nectar#In Pikmin Adventure|nectar]]. There's also a big drop of nectar, which gives all players enough nectar to get to level 50, plus 2 extra nectar. The [[Olimar]] player starts out with 5 [[Maturity|leaf]] [[Pikmin family|Pikmin]] at level 1. When they hit level 5, this group will double itself to 10 [[Maturity|bud]] Pikmin, and finally, from level 10 onwards, the player will have 15 [[Maturity|flower]] Pikmin under their control. The Pikmin players will also [[Maturity|mature]] from leaf to bud, and finally to flower, on levels 5 and 10 respectively. Pikmin do not become faster as they mature in this game. Players receive an increase in attack power with every level they gain.
 
Depending on the height of the current level, the player will lose up to three levels when they are taken out, and in turn drop a certain amount of bulbs of nectar, which can then be picked up by other players.


==''Pikmin Bloom''==
==''Pikmin Bloom''==
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| 4 || 1,500 steps || Complete 1 [[expeditions]] || {{icon|Blue Seedling|y}} &times; 2 <br> {{icon|Single-use slot|y}} &times; 2 || [[Blue Pikmin]], [[Detector]] || 2
| 4 || 1,500 steps || Complete 1 [[expeditions]] || {{icon|Blue Seedling|y}} &times; 2 <br> {{icon|Single-use slot|y}} &times; 2 || [[Blue Pikmin]], [[Detector]] || 2
|-
|-
| 5 || 3,000 steps || Grow a Blue Seedling ||  {{icon|Huge Seedling|y}} &times; 1 || [[Huge Seedling]], [[Event Challenge]]s || 2
| 5 || 3,000 steps || Grow a Blue Seedling ||  {{icon|Huge Seedling|y}} &times; 1 || [[Huge Seedling]] || 2
|-
|-
| 6 || 5,000 steps || Grow 1 Pikmin || {{icon|Single-use slot|y}} &times; 1 ||  || 2
| 6 || 5,000 steps || Grow 1 Pikmin || {{icon|Single-use slot|y}} &times; 1 ||  || 2
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==''Pikmin Adventure''==
{{game help|pa|Document the amounts of attack power for each level.}}
In {{pa}}, the player starts out each [[Pikmin Adventure#Levels|stage]] on level 1. A player's level will increase by one every time they collect three bulbs of [[Nectar#In Pikmin Adventure|nectar]]. There's also a big drop of nectar, which gives all players enough nectar to get to level 50, plus 2 extra nectar. The [[Olimar]] player starts out with 5 [[Maturity|leaf]] [[Pikmin family|Pikmin]] at level 1. When they hit level 5, this group will double itself to 10 [[Maturity|bud]] Pikmin, and finally, from level 10 onwards, the player will have 15 [[Maturity|flower]] Pikmin under their control. The Pikmin players will also [[Maturity|mature]] from leaf to bud, and finally to flower, on levels 5 and 10 respectively. Pikmin do not become faster as they mature in this game. Players receive an increase in attack power with every level they gain.
Depending on the height of the current level, the player will lose up to three levels when they are taken out, and in turn drop a certain amount of bulbs of nectar, which can then be picked up by other players.


==Names in other languages==
==Names in other languages==

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