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{{game icons|pb=y|pa=y}} | {{game icons|pb=y|pa=y}} | ||
{{for|other applications of the term "level"|Map}} | {{for|other applications of the term "level"|Map}} | ||
A '''level''' system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the ''Pikmin'' games, the term level is only used as such in the spin-off games {{pb}} | A '''level''' system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the ''Pikmin'' games, the term level is only used as such in the spin-off games {{pa}} and {{pb}}. | ||
==''Pikmin Adventure''== | |||
{{game help|pa|Document the amounts of attack power for each level.}} | |||
In {{pa}}, the player starts out each [[Pikmin Adventure#Levels|stage]] on level 1. A player's level will increase by one every time they collect three bulbs of [[Nectar#In Pikmin Adventure|nectar]]. The [[Olimar]] player starts out with 5 [[Maturity|leaf]] [[Pikmin family|Pikmin]] at level 1. When they hit level 5, this group will double itself to 10 [[Maturity|bud]] Pikmin, and finally, from level 10 onwards, the player will have 15 [[Maturity|flower]] Pikmin under their control. The Pikmin players will also [[Maturity|mature]] from leaf to bud, and finally to flower, on levels 5 and 10 respectively. Pikmin do not become faster as they mature in this game. Players receive an increase in attack power with every level they gain. | |||
Depending on the height of the current level, the player will lose up to three levels when they are taken out, and in turn drop a certain amount of bulbs of nectar, which can then be picked up by other players. | |||
==''Pikmin Bloom''== | ==''Pikmin Bloom''== | ||
In {{pb}}, a player's level describes how much they have progressed in the game. As the player walks, grows [[Pikmin family|Pikmin]], and does other tasks, their level will gradually increase, from its initial value of level 1 all the way to level 100. By advancing a level, the player will receive some items, and depending on the level, permanently unlock a feature of the game. To advance a level, certain defined tasks need to be completed, and the tasks needed to reach the next level are listed on the player's [[Pikmin Bloom interface#Profile|profile page]]. | In {{pb}}, a player's level describes how much they have progressed in the game. As the player walks, grows [[Pikmin family|Pikmin]], and does other tasks, their level will gradually increase, from its initial value of level 1 all the way to level 100. By advancing a level, the player will receive some items, and depending on the level, permanently unlock a feature of the game. To advance a level, certain defined tasks need to be completed, and the tasks needed to reach the next level are listed on the player's [[Pikmin Bloom interface#Profile|profile page]]. | ||
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| 4 || 1,500 steps || Complete 1 [[expeditions]] || {{icon|Blue Seedling|y}} × 2 <br> {{icon|Single-use slot|y}} × 2 || [[Blue Pikmin]], [[Detector]] || 2 | | 4 || 1,500 steps || Complete 1 [[expeditions]] || {{icon|Blue Seedling|y}} × 2 <br> {{icon|Single-use slot|y}} × 2 || [[Blue Pikmin]], [[Detector]] || 2 | ||
|- | |- | ||
| 5 || 3,000 steps || Grow a Blue Seedling || {{icon|Huge Seedling|y}} × 1 || [[Huge Seedling]] | | 5 || 3,000 steps || Grow a Blue Seedling || {{icon|Huge Seedling|y}} × 1 || [[Huge Seedling]] || 2 | ||
|- | |- | ||
| 6 || 5,000 steps || Grow 1 Pikmin || {{icon|Single-use slot|y}} × 1 || || 2 | | 6 || 5,000 steps || Grow 1 Pikmin || {{icon|Single-use slot|y}} × 1 || || 2 | ||
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==Names in other languages== | ==Names in other languages== |