Editing Leafy Showdown

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox dandori battle
{{futuregame}}
|screenshot = Leafy Showdown Overview.jpg
{{game help|p4}}
|map        = Leafy Showdown map.png
{{infobox cave
|pikmin    = Rock Pikmin
|image    =
|opponent   = Olimar
|size      =
|dandori    = 4
|caption  =  
|time      = 7:00
|location  = Hero's Hideaway
|music      = ''[[Music in Pikmin 4#Leafy Showdown|Leafy Showdown]]'' (in Story Mode)<br>''[[Music in Pikmin 4#Dandori Battle 2 (sand)|Dandori Battle 2 (sand)]]'' (in Dandori Battle mode)
|sublevels =  
|rescues   = 1
|treasures = None
|onions    = None
|hazards  = [[Water]]
}}
}}
{{image}}
'''Leafy Showdown''' is the fourth [[Dandori Battle]] stage in {{p4}}. It is a large irregularly-shaped arena with high ledges and a puddle of water in the center. In [[Story Mode]], the opponent is the [[Leafling#Leafling Olimar|Olimar leafling]], and it is the only Dandori Battle where [[Dingo]] can't be used to get help. In Dandori Battle mode is it unlocked by completing a match of [[Dandori Castle]]. It has a time limit of 7 minutes.


==How to reach==
'''Leafy Showdown''' is the fourth [[Dandori Battle]] stage in {{p4}}. In [[Story Mode]], the opponent is the [[Leafling#Leafling Olimar|Olimar Leafling]]. It is unlocked after playing on [[Dandori Castle]] in Dandori Battle mode.
First, the player must unlock the [[Hero's Hideaway]] by completing the three previous [[Dandori Battle]] caves: [[Trial Run]], [[Battle in a Box]], and [[Dandori Castle]], and curing the three [[leafling]]s they save from each (the last of which is [[Bernard]]) by [[Night expedition|harvesting glow sap at night]].


Once in the Hero's Hideaway, the cave's entrance can be found within a safe. To unlock it, you must find the three treasures that provide the safe's code: the [[Courage Emblem]], the [[Power Emblem]], and the [[Wisdom Emblem]]. The safe's code will be randomly generated on each playthrough.
It has a Dandori Level of four out of five. It is a large oblong arena with high ledges and a puddle of water in the center. It is the only Dandori Battle in the game where [[Dingo]] can't be used to get help.


==Layout==
{{stub}}
The two bases in this symmetrical stage are in open sandy areas in the north and south of the stage. Between them in the center is a small lake where 2 treasures appear, guarded by a [[Hermit Crawmad]] in the middle. Northwest and southeast of the lake are small sandy plateaus where treasures spawn in the middle of the battle, either 4 [[Sunseed Berry|Sunseed Berries]] or 1 [[Insect Condo]]. Between the lake and plateaus there are [[breakable pot]]s that can be destroyed by Oatchi or Moss to provide a shortcut between the bases.


On the west and east sides of the stage there are open areas with nuggets, treasures, and pellets to collect, but enemies and water spouts make the area hazardous. These sections of the stage have open access from one base and are blocked from the other base by a [[crystal wall]], which can be destroyed to allow quicker access to the objects there.
== How to Reach ==
Firstly, the player must unlock [[Hero's Hideaway]] by completing the three previous [[Dandori Battle]] caves: [[Trial Run]], [[Battle in a Box]], and [[Dandori Castle]]. Then, they must cure the three [[leafling]]s they save from each (the last of which is [[Bernard]]) by [[Night expedition|harvesting glow sap at night]].


===Starting objects===
Once in Hero's Hideaway, the cave's entrance can be found within a safe. To unlock it, you must find the three treasures that provide the safe's code: the Courage Emblem, the Power Emblem, and the Wisdom Emblem. The safe's code will be randomly generated on each playthrough but will persist if the player rewinds the day. Since the treasures do not need to be collected for the code to be valid, a Pikmin can simply lift the card to determine the number and the day can be reset to save time.
{{game help|p4|Document which of these objects can respawn, under what conditions.}}
* '''Treasures''':
** {{icon|Gold Nugget|v=P4|y}} &times; 120 (6 piles of 20)
** {{icon|Sunseed Berry|v=P4|y}} &times; 2
** {{icon|Zest Bomb|v=P4|y}} &times; 2
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|v=P4|y}} &times; 4
** {{icon|Hermit Crawmad|v=P4|y}} &times; 1
** {{icon|Joustmite|v=P4|y}} &times; 4
* '''Obstacles''':
** {{icon|Breakable pot|v=P4|y}} &times; 4 (2 groups of 2)
** {{icon|Crystal wall|v=P4|y}} &times; 2
** {{icon|Water spout|v=P4|y}} &times; 4
* '''Other''':
** {{icon|Pellet Posy|v=P4|y}} (1-pellet) &times; 20
** {{icon|Pellet Posy|v=P4|y}} (5-pellet) &times; 2
** {{icon|Pellet Posy|v=P4|y}} (10-pellet) &times; 2


===Objects that spawn during the battle===
== Overview ==
{{game help|p4|Work out how the side of the arena each of these objects spawns at is decided.}}
{{stub|section=y}}
* 4:30 remaining:
** {{icon|Insect Condo|v=P4|y}} &times; 1
** {{icon|Sunseed Berry|v=P4|y}} &times; 4
* 2:00 remaining:
** {{icon|Golden Sniffer|v=P4|y}} &times; 1
** {{icon|Insect Condo|v=P4|y}} &times; 1


The [[Sneak Bomb]] will appear at 3:00 remaining.
== Layout ==
{{stub}}


The second [[Bonus Find]] will be selected at 4:00 remaining.
== Strategy ==
 
==Strategy==
{{guide}}
{{guide}}
Send 2 Pikmin to the nearest Crystal Wall when the match starts, and send the rest to the Pellet Posies near base. Once all Pikmin are out of the Onion, send 2 more Pikmin onto the crystal wall, and head westward. From here, one should take out the water spout with Oatchi, and then either head toward the nearest Gold Nugget pile or the Zest Bomb (depending on what the current Bonus Find is, the Joustmite could also be a target if it is a Bonus Find.) Send about 3 Pikmin onto the Gold Nugget pile if available.
{{stub}}
 
Break the [[Breakable pot|pots]] surrounding the lake sometime within the first minute, in order to open the routes leading to your opponent's base allowing you to steal items they may be attempting to collect.


Return Oatchi to base, and round up any Pikmin left there to take them toward the Crystal Wall. Destroy it fully, and then defeat the Orange Bulborb with a Rush, before sending more Pikmin onto the Gold Nugget Pile behind it, and collecting its corpse with Oatchi. From there, based on the opponent's actions, it would be beneficial to either defeat the Orange Bulborb closest to their base, or fight the Hermit Crawmad and collect one of the Sunseed Berries with Oatchi.
== Objects ==
{{stub|Finish and confirm how these change based on time.}}
;Starting Pikmin


Do not collect the Golden Sniffer once it spawns. Instead, focus on the current Bonus Find, and make routes and plans in your mind to collect the most of them efficiently. Remember to consult your [[Radar Map]] to keep track of object locations. If a Sunseed Berry or Insect Condo is selected as a Bonus Find, check above the two square tower-like structures by the lake. Each will contain either an Insect Condo or cluster of four Sunseed Berries. If a Bonus Find is on its way to the opponent's Onion and you have a decent amount of Pikmin in your squad (about 10-ish), attempt to re-route it toward your Onion. This will knock the opponent's Pikmin down until they cancel other tasks they may be doing to save them, score you a Bonus Find, and prevent the opponent from collecting a Bonus Find.
;Treasures


The [[Sneak Bomb]] will appear by the lake in the center. Its exact location is unimportant, as you should likely move it with Oatchi regardless. Keep track of its position with the Radar Map and plan around it, making sure you have enough Pikmin to carry a noteworthy quantity of the [[Dandorium]] weights at the opponent's base. Switch to Oatchi immediately after it's deposited, else he may be knocked out by any stray Pikmin the opponent left at base.
;Enemies
Confirm that there is a safe route for your Pikmin to take and that the Hermit Crawmad is dead before you attempt to collect Dandorium weights.


==Notes==
;Obstacles
===Corgwin's menu===
{{transcript|Whoever gathers the most Gold Nuggets is the true Dandori master. But with Sneak Bombs, you won't know the true winner until the last second!}}


===Dandori Battle menu===
;Others
{{transcript|An exciting battle in wilderness oasis! Stock up on Gold Nuggets and watch your points pile in.}}


==Trivia==
==Trivia==
*In the music track for Leafy Showdown in Story Mode, melodies from both the [[Plasm Wraith]] and [[The Final Trial]] themes play over the course of the song. The former can be heard in the background very subtly, while the latter's is very noticeable and plays as the main melody of the song. In Dandori Battle mode, this arena instead uses the same music as [[Dandori Castle]] and [[Hot Sandy Duel]], even if Olimar is chosen as the opponent.
*In the track for Leafy Showdown, both the [[Plasm Wraith]] and [[The Final Trial|The Final Trial's]] themes play over the course of the song, the former can be heard in the background very subtly, while the latter's is very noticeable and plays as the main melody of the song.
*The entrance to Leafy Showdown is inside the same safe where Olimar finds the [[Pilot's Seat]] in his [[Olimar's Shipwreck Tale|Shipwreck Tale]].
== Names in other languages ==
 
==Names in other languages==
{{foreignname
{{foreignname
|Jap  = 決戦のオアシス
|Jap  = 決戦のオアシス
Line 101: Line 72:
|KorM = Decisive Battle Oasis
|KorM = Decisive Battle Oasis
|Spa  = Duelo frondante
|Spa  = Duelo frondante
|SpaM = Leafling duel
|SpaM = Leafy duel
|Por  = Confronto folhano
|Por  = Confronto folhano
|PorM = Leafy confrontation
|PorM = Leafy confrontation
}}
}}


==See also==
* [[Buried Pond]]
* [[Sandbox Kingdom]]
* [[Oasis of Order]]
{{Hero's Hideaway}}
{{p4 caves}}
{{p4 caves}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)