Editing Land, Sea, and Sky
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|day = 3 | |day = 3 | ||
|title = Land, Sea, and Sky | |title = Land, Sea, and Sky | ||
|screenshot = P3D Land, Sea, and Sky | |screenshot = P3D Land, Sea, and Sky Start.jpg | ||
|map = | |map = | ||
|size = 250px | |size = 250px | ||
|story = Olimar's Comeback | |story = Olimar's Comeback | ||
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|whitecb = | |whitecb = | ||
|bronze = 420 | |bronze = 420 | ||
|silver = | |silver = | ||
|gold = | |gold = | ||
|platinum = 700 | |platinum = 700 | ||
|time = 12:00 | |time = 12:00 | ||
|music = [[Music in Pikmin 3#Olimar's Comeback (days 1-3)|''Olimar's Comeback (days 1-3)'']] | |music = [[Music in Pikmin 3#Olimar's Comeback (days 1-3)|''Olimar's Comeback (days 1-3)'']] | ||
}} | }} | ||
{{game help|p3d|Finish filling in the infobox.}} | |||
'''Land, Sea, and Sky''' is the third day of [[Olimar's Comeback]]. It takes place in the [[Garden of Hope]], with the objective of defeating every enemy on the map. | '''Land, Sea, and Sky''' is the third day of [[Olimar's Comeback]]. It takes place in the [[Garden of Hope]], with the objective of defeating every enemy on the map. | ||
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=== Others === | === Others === | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Egg|y | * {{icon|Egg|y}} × 4 (contain [[nectar]]) | ||
}} | }} | ||
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== Quotes == | == Quotes == | ||
=== Briefing === | === Briefing === | ||
{{transcript|Winged Pikmin are your most valuable employees. Only they can lift the bamboo gates, so pamper them by keeping them away from ink, water, bubbles, and danger in general. Huh? So what if I constantly send YOU into danger? | {{transcript|Winged Pikmin are your most valuable employees. Only they can lift the bamboo gates, so pamper them by keeping them away from ink, water, bubbles, and danger in general. Huh? So what if I constantly send YOU into danger?}} | ||
=== | === Day start report === | ||
{{transcript| | {{transcript|I’m constantly surprised at the number and variety of local {{color|life-forms|orange}}. We don’t have much choice but to deal with them if we want to recover the parts we need, though. I’ll have to devise a plan for safely transporting the part back to base. Clearing a path as I go would be a good start.}} | ||
=== Loading screen tip === | === Loading screen tip === | ||
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|} | |} | ||
=== | === Day end report === | ||
{{transcript|We found the {{color|Hocotate | {{transcript|We found the {{color|Hocotate Ship!|yellow}} Well…part of it. It looks like the ship suffered severe damage and its pieces were scattered here and there. This all feels very familiar, but there’s no time to wallow in nostalgia. We have to recover those parts and get them back to base before the {{color|indigenous life|orange}} on this planet does who-knows-what with them.}} | ||
== Trivia == | == Trivia == | ||
*When seeing the damage to the [[Hocotate Ship]], Olimar comments that this situation is ''"very familiar"''. This is in reference to the | *When seeing the damage to the [[Hocotate Ship]], Olimar comments that this situation is ''"very familiar"''. This is in reference to the similar events of the [[Pikmin (game)|the first game]]. | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
P3D Land, Sea, and Sky Start.jpg|The starting section of the level. | P3D Land, Sea, and Sky Start.jpg|The starting section of the level. | ||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{game help|p3d|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
| | |Dut = | ||
| | |DutM = | ||
|Fra = | |||
|Fra = | |FraM = | ||
|FraM | |Ger = | ||
|GerM = | |||
|Ger = | |Ita = | ||
|GerM | |ItaM = | ||
|Spa = | |||
|Ita = | |SpaM = | ||
|ItaM | |||
|Spa = | |||
|SpaM = | |||
}} | }} | ||