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{{futuregame}} | |||
{{game icons|pikmin4=y}} | {{game icons|pikmin4=y}} | ||
{{Infobox pikmin | {{Infobox pikmin | ||
|name | |name = Ice Pikmin | ||
|image | |image = Icepikminrender.png | ||
|size | |size = 150px | ||
|resistance = [[Ice]] | |||
|strength = Below average | |||
|mobility = Average | |||
|resistance | |throw = Average | ||
|strength | |digging = Average | ||
|mobility | |car ry = 1 | ||
|throw | |||
|digging | |||
| | |||
|}} | |}} | ||
{{game help|p4}} | {{game help|p4}} | ||
'''Ice Pikmin''' are a type of Pikmin found in {{P4}}. Their most defining characteristics are their | {{Stub}} | ||
'''Ice Pikmin''' are a type of Pikmin found in {{P4}}. They are typically the second type of Pikmin discovered (although [[Yellow Pikmin]] can potentially be discovered second) and generally are first found in the [[Last-Frost Cavern]], although they can also be discovered at [[Hectic Hollows]] or [[Aquiferous Summit]] depending on cave order. | |||
Their most defining characteristics are their cyan, blocky bodies, seemingly made of ice chunks, their complete immunity to all types of freezing, and their ability to freeze enemies and bodies of water solid. However, they have noticeably lower attack power in battle, and additionally [[Fire|burn]] to death faster when lit aflame by enemies or [[hazard]]s. They leave small snow and water vapor particles around them as they move, and their [[maturity|buds and flowers]] are yellow. | |||
== Traits and abilities == | == Traits and abilities == | ||
When attacking enemies, they will progressively freeze them, as represented by a ring-shaped gauge around the enemy's [[health wheel]]. The gauge increases every time an Ice Pikmin hits the enemy or is directly eaten by them. While attacks from an Ice Pikmin only increment this gauge slightly, when one is eaten the gauge increases substantially – around 40% when fighting a [[Red Bulborb]]. Once the gauge is full, the enemy freezes entirely, and can no longer act. Defeating a frozen enemy will make it shatter into chunks of ice without leaving a corpse, instead producing a drop of [[nectar]] or [[ultra spicy spray]] for stronger enemies, similar to enemies killed while petrified by [[ultra-bitter spray]]. After a few seconds, the enemy will begin shaking and eventually break out of the ice, knocking any attached Pikmin to the ground. | |||
Ice Pikmin that | Ice Pikmin can be thrown into bodies of [[water]] to freeze them, making them the second type next to [[Blue Pikmin]] to be able to physically interact with water without suffering any harm; however, they lack the gills that Blue Pikmin possess and are only able to float in the water, meaning they can neither breathe under or swim/explore the water as Blue Pikmin can, nor are they immune to water-based attacks. When pointing the [[cursor]] at a body of water, a display will appear telling the player how many Ice Pikmin are needed to freeze it. When enough are thrown, the entire body of water instantly turns to ice after a second. This transformation instantly makes the water flash white and then quickly return to normal gradually as a puff of water vapor appears near the Pikmin. Any enemies in the water at that moment receive the same animation, sound, effects, and status as enemies frozen with Ice Pikmin attacks. With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. Afterward, leaders and Pikmin can safely walk on top of the ice. [[Whistling]] the Pikmin will cause them to pop out, and after some seconds, the ice will begin cracking, indicating that it will thaw. After a few more seconds, it unfreezes completely and returns to normal. | ||
==Discovery== | == Discovery == | ||
Ice Pikmin are typically first discovered in | Ice Pikmin are typically first discovered in a cave called [[Last-Frost Cavern]], where they are seen fighting a [[Snowy Blowhog]] that shoots ice. In their introduction cutscene, they spin around and slide on their lower bodies, meaning they are at least slightly slippery. They don't appear to have an Onion, as when carrying enemy corpses or Pellets, the carrying number changes colors to one of the Pikmin types available in the Onion, similar to [[Purple Pikmin]] and [[White Pikmin]] in {{p2}}. | ||
== Notes == | |||
=== Dalmo's Notes === | |||
{{transcript|With the frigid air welling up endlessly from inside their icy bodies, they can freeze anything at all! If you throw enough of them in a pond, they'll freeze the surface so solidly that you can walk right across it! They're just like little ice wizards!}} | |||
=== Olimar's Notes === | |||
{{transcript|Pikmin supposedly evolved from plants, yet there are also Pikmin species with bodies made of ice, known as ice Pikmin. How is this possible? | |||
The answer to this question lies in the fact that Ice Pikmin are parasitic by nature, and the ice serves as their host. The composition of this type of ice is, predictably, mostly water, but it resembles saline solution with faint concentrations of trace sodium ions, potassium ions, and calcium ions that function as neural transmitters. | |||
Interestingly, the ice exhibits no visual signs of melting or dripping when exposed to sunlight. This is due to its low-temperature core, which continuously creates more ice in order to maintain a consistent size.}} | |||
==Notes== | |||
=== Dalmo's | |||
{{transcript|With the frigid air welling up endlessly from inside their icy bodies, they can freeze anything at all! If you throw enough of them in a pond, they'll freeze the surface so solidly that you can walk right across it! They're just like little ice wizards! | |||
=== Olimar's | |||
{{transcript|Pikmin supposedly evolved from plants, yet there are also Pikmin species with bodies made of ice, known as | |||
The answer to this question lies in the fact that Ice Pikmin are parasitic by nature, and the ice serves as their host. The composition of this type of ice is, predictably, mostly water, but it resembles saline solution with faint concentrations of trace sodium ions, potassium ions, and calcium ions that function as neural transmitters. | |||
Interestingly, the ice exhibits no visual signs of melting or dripping when exposed to sunlight. This is due to its low-temperature core, which continuously creates more ice in order to maintain a consistent size. | |||
}} | |||
== Naming == | == Naming == | ||
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|common = Ice Pikmin. | |common = Ice Pikmin. | ||
|jpcommon = {{j|氷ピクミン|Kōri Pikumin|Ice Pikmin}}. | |jpcommon = {{j|氷ピクミン|Kōri Pikumin|Ice Pikmin}}. | ||
|jpname = {{j|コオリヤドリピクミン| | |jpname = {{j|コオリヤドリピクミン|Koori Yadori Pikumin|Ice-Dwelling Pikmin}}. | ||
|scientific = ''Pikminidae habiglacius''. ''Habiglacius'' is a combination of ''habitāre'' and ''glacius''. ''Habitare'' is Latin for "to inhabit", while ''glacius'' is similar to ''glaciēs'', meaning "ice". | |scientific = ''Pikminidae habiglacius''. ''Habiglacius'' is a combination of ''habitāre'' and ''glacius''. ''Habitare'' is Latin for "to inhabit", while ''glacius'' is similar to ''glaciēs'', meaning "ice". | ||
}} | }} | ||
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=== Names in other languages === | === Names in other languages === | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=氷ピクミン | ||
|JapR = Kōri Pikumin | |JapR=Kōri Pikumin | ||
|JapM = Ice Pikmin | |JapM=Ice Pikmin | ||
|ChiTrad | |ChiTrad=冰凍皮克敏 | ||
|ChiTradR = Bīngdòng Píkèmǐn | |ChiTradR=Bīngdòng Píkèmǐn | ||
|ChiTradM = | |ChiTradM=Ice Pikmin | ||
|Dut=IJs-Pikmin | |||
|DutM=Ice Pikmin | |||
|Fra=Pikmin glace | |||
|Dut | |FraM=Ice Pikmin | ||
|DutM = Ice Pikmin | |Ger=Eis-Pikmin | ||
|Fra | |GerM=Ice Pikmin | ||
|FraM = Ice Pikmin | |Ita=Pikmin gelato | ||
|Ger | |ItaM=Ice Pikmin | ||
|GerM = Ice Pikmin | |Kor=얼음피크민 | ||
|Ita | |KorR=eol-eum pikeumin | ||
|ItaM = Ice Pikmin | |KorM=Ice Pikmin | ||
|Kor | |Por=Pikmin gelo | ||
|KorR = | |PorM=Ice Pikmin | ||
|KorM = Ice Pikmin | |Spa=Pikmin gélido | ||
|Por | |SpaM=Icy Pikmin | ||
|PorM = Ice Pikmin | |||
|Spa | |||
|SpaM = Icy | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 4 ice pikmin vs bulborb.jpg|Ice Pikmin fighting against a [[Bulborb]]. | Pikmin 4 ice pikmin vs bulborb.jpg|Ice Pikmin fighting against a [[Bulborb]]. | ||
Pikmin 4 Bulborb Frozen.png|A successfully frozen Bulborb. | Pikmin 4 Bulborb Frozen.png|A successfully frozen Bulborb. | ||
Pikmin 4 ice pikmin introduction.jpg| | Pikmin 4 ice pikmin introduction.jpg|Introduction [[cutscene]]. | ||
Pikmin 4 ice pikmin freezing water 1.jpg|Ice Pikmin being thrown at a body of water to freeze it. | Pikmin 4 ice pikmin freezing water 1.jpg|Ice Pikmin being thrown at a body of water to freeze it. | ||
Pikmin 4 ice pikmin freezing water 2.jpg|The same body of water in the process of freezing. | Pikmin 4 ice pikmin freezing water 2.jpg|The same body of water in the process of freezing. | ||
Pikmin 4 frozen water.jpg|A leader and their Pikmin walking on top of the now-frozen water. | Pikmin 4 frozen water.jpg|A leader and their Pikmin walking on top of the now-frozen water. | ||
</gallery> | </gallery> | ||
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* Ice Pikmin are the first type of Pikmin since the introduction of [[White Pikmin]] to be immune to an elemental [[hazard]], and the first type with the ability to alter the environment. | * Ice Pikmin are the first type of Pikmin since the introduction of [[White Pikmin]] to be immune to an elemental [[hazard]], and the first type with the ability to alter the environment. | ||
* White Pikmin and Ice Pikmin are the only types of Pikmin to use their specific resistant elements in combat, with White Pikmin poisoning enemies when eaten and Ice Pikmin freezing them after a certain amount of hits or being eaten as well. | * White Pikmin and Ice Pikmin are the only types of Pikmin to use their specific resistant elements in combat, with White Pikmin poisoning enemies when eaten and Ice Pikmin freezing them after a certain amount of hits or being eaten as well. | ||
== See also == | == See also == | ||
* [[Pikmin family]] | * [[Pikmin family]] | ||
== References == | |||
{{refs}} | |||
{{Pikmin}} | {{Pikmin}} |