Editing Ice
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{image}} | {{image}} | ||
{{redirects|Freeze|the state where a game does not respond|crash}} | {{redirects|Freeze|the state where a game does not respond|crash}} | ||
'''Ice''' is a | '''Ice''' is a hazard in {{p4}}. It is non-fatal, and cannot outright harm [[Pikmin family|Pikmin]], but it can freeze them solid, leaving them vulnerable to other [[hazards]] or being eaten. [[Ice Pikmin]] and [[Glow Pikmin]] are completely immune to ice, however. Ice also affects the [[Pikmin 4 player character|player character]] and [[Oatchi]] if they do not have the [[Thermal Defense]] equipped. It is also something that can affect bodies of [[water]], [[enemies]], and some [[obstacle]]s, mostly by having Ice Pikmin or [[Ice Blast|Ice Blasts]] hit them. | ||
== Sources == | == Sources == | ||
Line 28: | Line 28: | ||
== Thermal Defense == | == Thermal Defense == | ||
{{main|Thermal Defense}} | {{main|Thermal Defense}} | ||
The Thermal Defense is a piece of | The Thermal Defense is a piece of gear that both the [[Pikmin 4 player character|player character]] and [[Oatchi]] can equip. It makes the wearer completely immune to ice hazards. | ||
== Ice Pikmin == | == Ice Pikmin == | ||
Line 57: | Line 57: | ||
=== Freezing enemies === | === Freezing enemies === | ||
{{game help|p4|Document whether obstacles can freeze enemies.}} | {{game help|p4|2=<br> | ||
Most [[enemies]] can be frozen. Whenever an enemy gets hit by anything that contributes towards freezing it, a cyan ring will appear around its [[health wheel]]. There are a few ways for the gauge to increase. | * Document whether obstacles can freeze enemies. | ||
}} | |||
Most [[enemies]] can be frozen as well. Whenever an enemy gets hit by anything that contributes towards freezing it, a cyan ring will appear around its [[health wheel]]. There are a few ways for the gauge to increase. | |||
* Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | * Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | ||
* Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | * Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | ||
* Being hit by an [[Ice Blast]]. | * Being hit by an [[Ice Blast]]. | ||
* Having an ice blast go off inside their body. This usually freezes the creature instantly. | * Having an ice blast go off inside their body. This usually freezes the creature instantly. | ||
* Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact. Certain instances include the | * Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact. Certain instances include the Feasting Center night expedition and Sublevel 2 of The Mud Pit. | ||
* Touching a body of water the moment [[#Freezing bodies of water|it becomes frozen]]. This instantly freezes the creature and has some special rules described below. | * Touching a body of water the moment [[#Freezing bodies of water|it becomes frozen]]. This instantly freezes the creature and has some special rules described below. | ||
If 12 seconds go by with no progress made to the incomplete gauge, it will fully reset. Once the gauge is full, the enemy freezes entirely, and can no longer act. The only way to get out of this state is by unfreezing naturally, which happens after 6 seconds, or by losing all of its [[health]]. Throughout being frozen an enemy will shake periodically, and when there's about one second left, it will shake violently. When an enemy unfreezes by itself, the ice cracks, and any latched Pikmin will be knocked to the ground. | If 12 seconds go by with no progress made to the incomplete gauge, it will fully reset. Once the gauge is full, the enemy freezes entirely, and can no longer act. The only way to get out of this state is by unfreezing naturally, which happens after 6 seconds, or by losing all of its [[health]]. Throughout being frozen an enemy will shake periodically, and when there's about one second left, it will shake violently. When an enemy unfreezes by itself, the ice cracks, and any latched Pikmin will be knocked to the ground. | ||
If an enemy is defeated | If an enemy is defeated frozen, it will instantly shatter into chunks of ice without leaving a corpse, instead producing a drop of [[nectar]] or [[ultra spicy spray]] (depending on [[Randomization|chance]] and the enemy's size), similar to enemies killed while petrified by [[ultra-bitter spray]]. [[Moss]] is the exception to this, in that she will instead stop being frozen and become knocked out like normal. Any enemy that is airborne when the freezing happens, whether because it is flying, jumping, or got slightly bounced in the air by a [[rush]] slam, will fall to the ground and shatter, instantly dying.{{cite youtube|ElSxI2__C34|of a player instantly knocking Moss out by rushing against her just before freezing her|published={{date|9|August|2023}}|retrieved={{date|13|August|2023}}}} | ||
Any enemies that are in contact with a body of water when [[#Freezing bodies of water|it gets frozen]] will instantly freeze. In this way, they cannot unfreeze by themselves, and as soon as the water unfreezes, so do they, instantly. Enemies under the water's surface cannot be reached in this state, but any enemy that's on the surface or partially submersed can be attacked with ease. Enemies that attack using ice cannot be frozen themselves, and for the [[Ancient Sirehound]]'s case, it is only invulnerable during the second phase. | Any enemies that are in contact with a body of water when [[#Freezing bodies of water|it gets frozen]] will instantly freeze. In this way, they cannot unfreeze by themselves, and as soon as the water unfreezes, so do they, instantly. Enemies under the water's surface cannot be reached in this state, but any enemy that's on the surface or partially submersed can be attacked with ease. Enemies that attack using ice cannot be frozen themselves, and for the [[Ancient Sirehound]]'s case, it is only invulnerable during the second phase. | ||
Line 74: | Line 77: | ||
[[Greater Spotted Jellyfloat]]s will only freeze from "swallowing" an Ice Pikmin when the Ice Pikmin inside their body gets digested. Whenever a [[Foolix]] gets an Ice Pikmin inside its body, it will start freezing at a steady pace, freezing faster the more Ice Pikmin it has in its body. Also unique to this enemy is that regardless of how its gelatinous body is frozen, it will never unfreeze on its own, and will instead shatter, destroying the gel, when it takes enough hits, or when the leader or Oatchi inside thrash out. | [[Greater Spotted Jellyfloat]]s will only freeze from "swallowing" an Ice Pikmin when the Ice Pikmin inside their body gets digested. Whenever a [[Foolix]] gets an Ice Pikmin inside its body, it will start freezing at a steady pace, freezing faster the more Ice Pikmin it has in its body. Also unique to this enemy is that regardless of how its gelatinous body is frozen, it will never unfreeze on its own, and will instead shatter, destroying the gel, when it takes enough hits, or when the leader or Oatchi inside thrash out. | ||
=== | === Freezing carriable objects === | ||
If any [[carry|carriable]] item – such as a [[treasure]] or an enemy corpse – is in contact with a body of water when [[#Freezing bodies of water|it becomes frozen]], the item will become stuck to the ice, making it impossible to move. Pikmin and Oatchi will not grab the item even if sent to do so. | |||
=== Freezing obstacles === | |||
{{game help|p4|2=<br> | |||
* Document whether kingcaps can be frozen. Spotcaps cannot. | |||
}} | }} | ||
[[Hydro jelly]] can also be frozen. They use the same cyan ring system, but will never unfreeze. Some can even appear pre-frozen, typically from the cold temperature of a cavern. | |||
[[Hydro jelly]] can also be frozen. They use the same cyan ring system, but will never unfreeze. Some can even appear pre-frozen, typically from the cold temperature of a | |||
If a Pikmin holding a [[fire starter]] is thrown at a frozen hydro jelly, it is instantly destroyed. This also happens when [[Oatchi]] rushes into it. | If a Pikmin holding a [[fire starter]] is thrown at a frozen hydro jelly, it is instantly destroyed. This also happens when [[Oatchi]] rushes into it. | ||
Line 238: | Line 92: | ||
=== Freezing bodies of water === | === Freezing bodies of water === | ||
{{game help|p4|Document whether enemies can freeze bodies of water.}} | {{game help|p4|2=<br> | ||
* Document whether enemies can freeze bodies of water. | |||
}} | |||
[[Water]] bodies and [[mud]] pools can be frozen solid, and in this state, leaders and Pikmin can safely walk on top of the ice. | [[Water]] bodies and [[mud]] pools can be frozen solid, and in this state, leaders and Pikmin can safely walk on top of the ice. | ||
Line 248: | Line 104: | ||
=== Enemies losing their ice === | === Enemies losing their ice === | ||
Enemies that have a protective layer of ice on them ( | Enemies that have a protective layer of ice on them (i.e. [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]]) will instantly lose it if a Pikmin holding a [[Fire starter]] is thrown at them; simply directing the Pikmin towards the creature does not do anything, and may even result in the Pikmin getting frozen. The same happens if a [[Lightning Shock]] is used or they touch a [[Fire Geyser]] when it is spewing fire. In either case, they do not take any damage. Frosty Bulborbs will also lose their icy backs if they consume a [[White Pikmin]]. | ||
== Gallery == | == Gallery == | ||
Line 260: | Line 116: | ||
* [[:Category:Ice enemies]] | * [[:Category:Ice enemies]] | ||
* [[Luring Slurker]] | * [[Luring Slurker]] | ||
== References == | == References == |