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{{redirects|Freeze|the state where a game does not respond|crash}} | {{redirects|Freeze|the state where a game does not respond|crash}} | ||
'''Ice''' is a | '''Ice''' is a hazard in {{p4}}. It is non-fatal, and cannot outright harm [[Pikmin family|Pikmin]], but it can freeze them solid, leaving them vulnerable to other [[hazards]] or being eaten. [[Ice Pikmin]] and [[Glow Pikmin]] are completely immune to ice, however. Ice also affects the [[Pikmin 4 player character|player character]] and [[Oatchi]] if they do not have the [[Thermal Defense]] equipped. It is also something that can affect bodies of [[water]], [[enemies]], and some [[obstacle]]s, mostly by having Ice Pikmin or [[Ice Blast|Ice Blasts]] hit them. | ||
== Sources == | == Sources == | ||
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* '''{{icon|Ice Pikmin|y|v=P4}}''' – they are capable of freezing enemies and bodies of water. | * '''{{icon|Ice Pikmin|y|v=P4}}''' – they are capable of freezing enemies and bodies of water. | ||
* Obstacles: | * [[Obstacles]]: | ||
** '''{{icon|Ice | ** '''{{icon|Ice Geyser|y|v=P4}}''' – geysers poking from the ground a spray icy mist. | ||
** '''{{icon|Ice | ** '''{{icon|Ice Gate|y|v=P4}}''' – gates that typically require Ice Pikmin to break. | ||
* | * [[Enemies]]: | ||
** '''{{icon|Blizzarding Blowhog|y|v=P4}}''' – [[enemies]] capable of spitting icy mist. | ** '''{{icon|Blizzarding Blowhog|y|v=P4}}''' – [[enemies]] capable of spitting icy mist. | ||
** '''{{icon|Chillyhop|y|v=P4}}''' – enemies who can create freezing pools when they land. | ** '''{{icon|Chillyhop|y|v=P4}}''' – enemies who can create freezing pools when they land. | ||
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** '''{{icon|Snowy Blowhog|y|v=P4}}''' – enemies capable of spitting icy mist. | ** '''{{icon|Snowy Blowhog|y|v=P4}}''' – enemies capable of spitting icy mist. | ||
** '''{{icon|Ancient Sirehound|y|v=P4}}''' – uses ice in its second phase. | ** '''{{icon|Ancient Sirehound|y|v=P4}}''' – uses ice in its second phase. | ||
* '''{{icon|Ice | * '''{{icon|Ice Blast|y|v=P4}}''' – freezes anything around it when it explodes. | ||
* '''Frozen water''' – bodies of water freeze anything touching it the moment they freeze. | * '''Frozen water''' – bodies of water freeze anything touching it the moment they freeze. | ||
== Ice Pikmin == | == Ice Pikmin == | ||
{{main|Ice Pikmin}} | {{main|Ice Pikmin}} | ||
Ice Pikmin are the main way of dealing with and making use of ice in the game. They are invulnerable to any ice hazards, and can freeze bodies of water and enemies. | Ice Pikmin are the main way of dealing with and making use of ice in the game. They are invulnerable to any ice hazards, and can freeze bodies of water and enemies. | ||
== Thermal Defense == | |||
{{main|Thermal Defense}} | |||
The Thermal Defense is a piece of gear that both the [[Pikmin 4 player character|player character]] and [[Oatchi]] can equip. It makes the wearer completely immune to ice hazards. | |||
== Mechanics == | == Mechanics == | ||
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Pikmin that are not [[Ice Pikmin]] or [[Glow Pikmin]] will instantly be encased in ice if they touch ice from an enemy or obstacle, and in this state they will be unable to move or act. Unlike most other hazards, this is non-fatal, and the Pikmin can stay in this state indefinitely. Also unlike most other hazards, when this happens their [[maturity]] does not decrease. The only way to unfreeze a Pikmin is by [[whistling]] it or by having it get hit by some other hazard. Bumping against one or making it touch a [[fire starter]] does not work. | Pikmin that are not [[Ice Pikmin]] or [[Glow Pikmin]] will instantly be encased in ice if they touch ice from an enemy or obstacle, and in this state they will be unable to move or act. Unlike most other hazards, this is non-fatal, and the Pikmin can stay in this state indefinitely. Also unlike most other hazards, when this happens their [[maturity]] does not decrease. The only way to unfreeze a Pikmin is by [[whistling]] it or by having it get hit by some other hazard. Bumping against one or making it touch a [[fire starter]] does not work. | ||
Pikmin can also be frozen by [[Ice Blast]] | Pikmin can also be frozen by [[Ice Blast|Ice Blasts]], even if used by the player. Wild Pikmin are also able to become frozen. [[Rock Pikmin]] become vulnerable to [[crushing]] when frozen, which is normally a hazard they're immune to. Enemies will not attempt to freeze a Pikmin that is already frozen, but may attack in other ways, like biting them. | ||
If Pikmin are on or under water when [[#Freezing bodies of water|it gets frozen]], regardless of depth, they simply instantly go to the ice's surface, and if they were carrying something they become [[idle]] instead.{{cite youtube|k9MhFpeWc4Y|of Blue Pikmin carrying something when the water freezes|published={{date|10|August|2023}}|retrieved={{date|18|August|2023}}}} | If Pikmin are on or under water when [[#Freezing bodies of water|it gets frozen]], regardless of depth, they simply instantly go to the ice's surface, and if they were carrying something they become [[idle]] instead.{{cite youtube|k9MhFpeWc4Y|of Blue Pikmin carrying something when the water freezes|published={{date|10|August|2023}}|retrieved={{date|18|August|2023}}}} | ||
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=== Freezing enemies === | === Freezing enemies === | ||
{{game help|p4|Document whether obstacles can freeze enemies.}} | {{game help|p4|2=<br> | ||
Most [[enemies]] can be frozen. Whenever an enemy gets hit by anything that contributes towards freezing it, a cyan ring will appear around its [[health wheel]]. There are a few ways for the gauge to increase. | * Document whether obstacles can freeze enemies. | ||
}} | |||
Most [[enemies]] can be frozen as well. Whenever an enemy gets hit by anything that contributes towards freezing it, a cyan ring will appear around its [[health wheel]]. There are a few ways for the gauge to increase. | |||
* Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | * Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | ||
* Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | * Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | ||
* Being hit by an [[Ice Blast]]. | * Being hit by an [[Ice Blast]]. | ||
* Having an ice blast go off inside their body. This usually freezes the creature instantly. | * Having an ice blast go off inside their body. This usually freezes the creature instantly. | ||
* Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact | * Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact. | ||
* Touching a body of water the moment [[#Freezing bodies of water|it becomes frozen]]. This instantly freezes the creature and has some special rules described below. | * Touching a body of water the moment [[#Freezing bodies of water|it becomes frozen]]. This instantly freezes the creature and has some special rules described below. | ||
If 12 seconds go by with no progress made to the incomplete gauge, it will fully reset. Once the gauge is full, the enemy freezes entirely, and can no longer act. The only way to get out of this state is by unfreezing naturally, which happens after 6 seconds, or by losing all of its [[health]]. Throughout being frozen an enemy will shake periodically, and when there's about one second left, it will shake violently. When an enemy unfreezes by itself, the ice cracks, and any latched Pikmin will be knocked to the ground. | If 12 seconds go by with no progress made to the incomplete gauge, it will fully reset. Once the gauge is full, the enemy freezes entirely, and can no longer act. The only way to get out of this state is by unfreezing naturally, which happens after 6 seconds, or by losing all of its [[health]]. Throughout being frozen an enemy will shake periodically, and when there's about one second left, it will shake violently. When an enemy unfreezes by itself, the ice cracks, and any latched Pikmin will be knocked to the ground. | ||
If an enemy is defeated | If an enemy is defeated frozen, it will instantly shatter into chunks of ice without leaving a corpse, instead producing a drop of [[nectar]] or [[ultra spicy spray]] for stronger enemies, similar to enemies killed while petrified by [[ultra-bitter spray]]. [[Moss]] is the exception to this, in that she will instead stop being frozen and become knocked out like normal. Any enemy that is airborne when the freezing happens, whether because it is flying, jumping, or got slightly bounced in the air by a [[rush]] slam, will fall to the ground and shatter, instantly dying.{{cite youtube|ElSxI2__C34|of a player instantly knocking Moss out by rushing against her just before freezing her|published={{date|9|August|2023}}|retrieved={{date|13|August|2023}}}} | ||
Any enemies that are in contact with a body of water when [[#Freezing bodies of water|it gets frozen]] will instantly freeze. In this way, they cannot unfreeze by themselves, and as soon as the water unfreezes, so do they, instantly. Enemies under the water's surface cannot be reached in this state, but any enemy that's on the surface or partially submersed can be attacked with ease. Enemies that attack using ice cannot be frozen themselves, and for the [[Ancient Sirehound]]'s case, it is only invulnerable during the second phase. | Any enemies that are in contact with a body of water when [[#Freezing bodies of water|it gets frozen]] will instantly freeze. In this way, they cannot unfreeze by themselves, and as soon as the water unfreezes, so do they, instantly. Enemies under the water's surface cannot be reached in this state, but any enemy that's on the surface or partially submersed can be attacked with ease. Enemies that attack using ice cannot be frozen themselves, and for the [[Ancient Sirehound]]'s case, it is only invulnerable during the second phase. | ||
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[[Greater Spotted Jellyfloat]]s will only freeze from "swallowing" an Ice Pikmin when the Ice Pikmin inside their body gets digested. Whenever a [[Foolix]] gets an Ice Pikmin inside its body, it will start freezing at a steady pace, freezing faster the more Ice Pikmin it has in its body. Also unique to this enemy is that regardless of how its gelatinous body is frozen, it will never unfreeze on its own, and will instead shatter, destroying the gel, when it takes enough hits, or when the leader or Oatchi inside thrash out. | [[Greater Spotted Jellyfloat]]s will only freeze from "swallowing" an Ice Pikmin when the Ice Pikmin inside their body gets digested. Whenever a [[Foolix]] gets an Ice Pikmin inside its body, it will start freezing at a steady pace, freezing faster the more Ice Pikmin it has in its body. Also unique to this enemy is that regardless of how its gelatinous body is frozen, it will never unfreeze on its own, and will instead shatter, destroying the gel, when it takes enough hits, or when the leader or Oatchi inside thrash out. | ||
=== | === Freezing obstacles === | ||
{{game help|p4|2=<br> | |||
* Document whether hydro jelly can be frozen by other enemies. | |||
{| | * Document whether kingcaps can be frozen. Spotcaps cannot. | ||
}} | }} | ||
If a Pikmin holding a [[fire starter]] is thrown at a frozen hydro jelly, it is instantly destroyed | [[Hydro jelly]] can also be frozen. They use the same cyan ring system, but will never unfreeze. If a Pikmin holding a [[fire starter]] is thrown at a frozen hydro jelly, it is instantly destroyed. | ||
=== Freezing bodies of water === | === Freezing bodies of water === | ||
{{game help|p4|Document whether enemies can freeze bodies of water.}} | {{game help|p4|2=<br> | ||
[[ | * Document whether enemies can freeze bodies of water. | ||
}} | |||
Bodies of [[water]] and puddles of [[mud]] can be frozen solid, and in this state, leaders and Pikmin can safely walk on top of the ice. | |||
To freeze one, [[Ice Pikmin]] can be thrown in, or an [[Ice Blast]] can be used. When pointing the [[cursor]] at a body of water with Ice Pikmin as the standby type, a display will appear telling the player how many Ice Pikmin are needed to freeze it, and how many are on it right now. When enough are thrown, the entire body of water instantly turns to ice. An ice blast will instantly freeze any body of water, regardless of its size. This transformation instantly makes the water flash white and then quickly fade to a normal icy look as a puff of water vapor appears near the Pikmin. What happens to different things that are in contact with the water when the freeze happens depends on the thing itself, as documented in the sections above. | To freeze one, [[Ice Pikmin]] can be thrown in, or an [[Ice Blast]] can be used. When pointing the [[cursor]] at a body of water with Ice Pikmin as the standby type, a display will appear telling the player how many Ice Pikmin are needed to freeze it, and how many are on it right now. When enough are thrown, the entire body of water instantly turns to ice. An ice blast will instantly freeze any body of water, regardless of its size. This transformation instantly makes the water flash white and then quickly fade to a normal icy look as a puff of water vapor appears near the Pikmin. What happens to different things that are in contact with the water when the freeze happens depends on the thing itself, as documented in the sections above. | ||
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With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. When the water is no longer being actively cooled, it will start cracking after a few seconds, something that is accompanied by an on-screen notification. After a few more seconds, it unfreezes completely and returns to normal; this too receives a notification. The process lasts 8 seconds, and for thrown Ice Pikmin, it begins when they get [[whistle]]d out of the water, and for ice blasts it begins immediately after the blast occurs. If an ice blast explodes on top of a frozen body of water, the countdown restarts. | With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. When the water is no longer being actively cooled, it will start cracking after a few seconds, something that is accompanied by an on-screen notification. After a few more seconds, it unfreezes completely and returns to normal; this too receives a notification. The process lasts 8 seconds, and for thrown Ice Pikmin, it begins when they get [[whistle]]d out of the water, and for ice blasts it begins immediately after the blast occurs. If an ice blast explodes on top of a frozen body of water, the countdown restarts. | ||
[[Fire starter]] | [[Fire starter|Fire starters]] have no effect when thrown at a frozen body of water, and are simply placed down gently on the water's surface by the thrown Pikmin. | ||
=== Enemies losing their ice === | === Enemies losing their ice === | ||
Enemies that have a protective layer of ice on them ( | Enemies that have a protective layer of ice on them (i.e. [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]]) will instantly lose it if a Pikmin holding a [[Fire starter]] is thrown at them; simply directing the Pikmin towards the creature does not do anything, and may even result in the Pikmin getting frozen. The same happens if they touch a [[Fire Geyser]] when it is spewing fire. In either case, they do not take any damage. Frosty Bulborbs will also lose their icy backs if they consume a [[White Pikmin]]. | ||
== Ice in other forms == | |||
{{game help|p4|Expand. Isn't there also a cave that requires the Thermal Defense?}} | |||
In some cold caves, blocks of dry ice exist that cool the air in the room around them. These can be destroyed by any type of Pikmin. | |||
== Gallery == | == Gallery == | ||
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<gallery> | <gallery> | ||
Ice artwork.png|A [[Spotty Bulbear]] being frozen, as well as Ice Pikmin freezing a lake. | Ice artwork.png|A [[Spotty Bulbear]] being frozen, as well as Ice Pikmin freezing a lake. | ||
</gallery> | </gallery> | ||
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* [[:Category:Ice enemies]] | * [[:Category:Ice enemies]] | ||
* [[Luring Slurker]] | * [[Luring Slurker]] | ||
== References == | == References == | ||
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{{hazards}} | {{hazards}} | ||