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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Hostile Territory preview.png|thumb|300px|Stage preview.]]
[[File:Hostile Territory preview.png|thumb|right|300px|Stage preview.]]
'''Hostile Territory''' is the tenth [[2-Player Battle]] stage in ''[[Pikmin 2]]''. It is arguably the most dangerous arena, with a large number of enemies and [[Bomb rock|bomb-rocks]]. Bomb-rocks in this area can be picked up and [[throw]]n by [[leader]]s. As a result of this, it is far more common to see a [[Pikmin Extinction]] or a downed [[Leader]] than on other stages.
'''Hostile Territory''' is a ''[[Pikmin 2]]'' arena for [[2-Player Battle]]. It is arguably the hardest area, with a large number of enemies and [[Bomb rock|bomb-rocks]]. Bomb-rocks in this area can be picked up and [[throw]]n by [[leader]]s.


==Level information==
==Level information==
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*Note that you can use an [[ultra-bitter spray]] on a live bomb-rock to stop its countdown for eight seconds.
*Note that you can use an [[ultra-bitter spray]] on a live bomb-rock to stop its countdown for eight seconds.
*If you're occupied helping your Pikmin fight and can't stop your opponent's Pikmin from gathering your marble, you can throw a bomb-rock at the carrier Pikmin.
*If you're occupied helping your Pikmin fight and can't stop your opponent's Pikmin from gathering your marble, you can throw a bomb-rock at the carrier Pikmin.
*A questionable and dangerous strategy involves activating bomb-rocks, picking them up again, and chasing your enemy while they have a large amount of Pikmin following them, and letting the bomb-rock explode in your hands. This will do a good deal of damage to you, but if you are lucky, it will take out many of your enemy's Pikmin.
* A questionable and dangerous strategy involves activating bomb-rocks, picking them up again, and chasing your enemy while they have a large amount of Pikmin following them, and letting the bomb-rock explode in your hands. This will do a good deal of damage to you, but if you are lucky, it will take out many of your enemy's Pikmin.
*If your opponent is low on health, keeping a Careening Dirigibug alive can be used to make it difficult for their leader to safely access an area, as doing so allows you to win by using the previous strategy on their captain.


==Glitch==
==Glitch==
{{game help|p2|Confirm and add to the glitches article.}}
{{game help|p2|Confirm and add to the glitches article.}}
There is a rare glitch involving the Careening Dirigibugs. As soon as they notice you, they normally excrete a bomb-rock from their tiny mouths. As soon as they release it from its mouth, [[punch]] the air, and the bomb may become active, but mostly it depends on where the player is standing. Then, the Dirigibug will have an active bomb in its hands. Often times it will still throw it to the ground, but on rarer occasions the Dirigibug will keep hold of the bomb-rock, even when it explodes. This means the dirigibug will still do the carrying animation, and when it comes to the throwing animation, nothing will be dropped. This is a very weird glitch, and it can also distract players, also taking their mind off gameplay whilst the opponent is taking their marble.
There is a rare glitch involving the Careening Dirigibugs. As soon as they notice you, they normally excrete a bomb-rock from their tiny mouths. As soon as they release it from its mouth, [[punch]] the air, and the bomb may become active, but mostly it depends on where the player is standing. Then, the Dirigibug will have an active bomb in its hands. Often times it will still throw it to the ground, but on rarer occasions the Dirigibug will keep hold of the bomb-rock, even when it explodes. This means the dirigibug will still do the carrying animation, and when it comes to the throwing animation, nothing will be dropped. This is a very weird glitch, and it can also distract players, also taking their mind off gameplay whilst the opponent is taking their marble.
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = からくちコース
|JapR  = Karakuchi Kōsu
|JapM  = Challenge Course
|JapN  = The name comes from {{j|辛口|Karakuchi}}, which can mean dry or spicy. Though in this case, it most likely means harsh or difficult.
|Fra  = Terres Hostiles
|FraM  =
|Spa  = Territorio Hostil
|SpaM  = Hostile Territory
|Ita  = Terreno ostile
|ItaM  = Hostile terrain
|Ger  = Feindesland
|GerM  = Hostile Territory
|notes = y
}}


{{2PB}}
{{2PB}}

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