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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Hostile Territory preview.png|thumb|300px|Stage preview.]]
[[File:Hostile Territory preview.png|thumb|right|300px|Stage preview.]]
'''Hostile Territory''' is the tenth [[2-Player Battle]] stage in ''[[Pikmin 2]]''. It is arguably the most dangerous arena, with a large number of enemies and [[Bomb rock|bomb-rocks]]. Bomb-rocks in this area can be picked up and [[throw]]n by [[leader]]s. As a result of this, it is far more common to see a [[Pikmin Extinction]] or a downed [[Leader]] than on other stages.
'''Hostile Territory''' is a ''[[Pikmin 2]]'' arena for [[2-Player Battle]]. It is arguably the hardest area, with a large number of enemies and [[bomb-rocks]]. Bomb-rocks in this area can be picked up and [[throw]]n by [[leader]]s.


==Level information==
==Level information==
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_metal|Corridor (×5)
  |way2_metal|Corridor (×5)
  |wayl_metal|Turning corridor (×1)
  |wayl_metal|Turning corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_cent_4_metal|'''Room with 4 exits'''
|room_mid2_3_metal|'''Y-shaped room'''
|room_hitode4x4_3_metal|'''Circular room with raised corner'''
|room_vs_hitode4x4_6_metal|'''Room with rusty hatch'''
|room_hitode4x4_7_metal|'''Room with blue circles'''
  }}
  }}
}}
}}
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== Bomb-rocks ==
== Bomb-rocks ==
This is also the only arena where [[Bomb rock|bomb-rocks]] appear, and you can pick them up, unlike story mode. Just walk into them for half a second to pick them up. Throw by pressing {{button|gc|a|wii|a}}, and put it down by pressing {{button|gc|b|wii|b}}. No matter which method is used, the bomb will become active, and will damage nearby leaders and kill nearby Pikmin when it explodes.
This is also the only arena where bomb-rocks appear, and you can pick them up, unlike story mode. Just walk into them for half a second to pick them up. Throw by pressing {{button|gc|a|wii|a}}, and put it down by pressing {{button|gc|b|wii|b}}. No matter which method is used, the bomb will become active, so make sure your Pikmin are out of the explosion's vicinity. A questionable and dangerous strategy involves activating bomb-rocks, picking them up again, and chasing your enemy while they have a large amount of Pikmin following them, and letting the bomb-rock explode in your hands. This will do a good deal of damage to you, but if you are lucky, it will take out many of your enemy's Pikmin.


=== Strategies ===
=== Strategies ===
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*Note that you can use an [[ultra-bitter spray]] on a live bomb-rock to stop its countdown for eight seconds.
*Note that you can use an [[ultra-bitter spray]] on a live bomb-rock to stop its countdown for eight seconds.
*If you're occupied helping your Pikmin fight and can't stop your opponent's Pikmin from gathering your marble, you can throw a bomb-rock at the carrier Pikmin.
*If you're occupied helping your Pikmin fight and can't stop your opponent's Pikmin from gathering your marble, you can throw a bomb-rock at the carrier Pikmin.
*A questionable and dangerous strategy involves activating bomb-rocks, picking them up again, and chasing your enemy while they have a large amount of Pikmin following them, and letting the bomb-rock explode in your hands. This will do a good deal of damage to you, but if you are lucky, it will take out many of your enemy's Pikmin.
*Another strategy when playing with Condition 2 involves camping at your base and waiting for the enemy to come to you. Hostile Territory contains many lethal enemies. So the enemy should have less pikmin then you. When they come with their weak squad. Spicy Spray your Pikmin and attack them. This should cause the enemy to flee, sending them back into the hostile area. Repeat this until the enemy has a Pikmin Extinction.
*If your opponent is low on health, keeping a Careening Dirigibug alive can be used to make it difficult for their leader to safely access an area, as doing so allows you to win by using the previous strategy on their captain.


==Glitch==
==Glitch==
{{game help|p2|Confirm and add to the glitches article.}}
{{game help|p2|Confirm and add to the glitches article.}}
There is a rare glitch involving the Careening Dirigibugs. As soon as they notice you, they normally excrete a bomb-rock from their tiny mouths. As soon as they release it from its mouth, [[punch]] the air, and the bomb may become active, but mostly it depends on where the player is standing. Then, the Dirigibug will have an active bomb in its hands. Often times it will still throw it to the ground, but on rarer occasions the Dirigibug will keep hold of the bomb-rock, even when it explodes. This means the dirigibug will still do the carrying animation, and when it comes to the throwing animation, nothing will be dropped. This is a very weird glitch, and it can also distract players, also taking their mind off gameplay whilst the opponent is taking their marble.
There is a rare glitch involving the Careening Dirigibugs. As soon as they notice you, they normally excrete a bomb-rock from their tiny mouths. As soon as they release it from its mouth, [[punch]] the air, and the bomb may become active, but mostly it depends on where the player is standing. Then, the Dirigibug will have an active bomb in its hands. Often times it will still throw it to the ground, but on rarer occasions the Dirigibug will keep hold of the bomb-rock, even when it explodes. This means the dirigibug will still do the carrying animation, and when it comes to the throwing animation, nothing will be dropped. This is a very weird glitch, and it can also distract players, also taking their mind off gameplay whilst the opponent is taking their marble.
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = からくちコース
|JapR  = Karakuchi Kōsu
|JapM  = Challenge Course
|JapN  = The name comes from {{j|辛口|Karakuchi}}, which can mean dry or spicy. Though in this case, it most likely means harsh or difficult.
|Fra  = Terres Hostiles
|FraM  =
|Spa  = Territorio Hostil
|SpaM  = Hostile Territory
|Ita  = Terreno ostile
|ItaM  = Hostile terrain
|Ger  = Feindesland
|GerM  = Hostile Territory
|notes = y
}}


{{2PB}}
{{2PB}}

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