Editing Hostile Territory
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 40: | Line 40: | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_hitode4x4_6_metal|Room with rusty hatch ( | |room_vs_hitode4x4_6_metal|Room with rusty hatch (x2) | ||
|room_hitode4x4_3_metal|Circular room with raised corner ( | |room_hitode4x4_3_metal|Circular room with raised corner (x2) | ||
|room_cent_4_metal|Circular room with 4 exits ( | |room_cent_4_metal|Circular room with 4 exits (x1) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x2) | ||
|way2x2_metal|Long corridor ( | |way2x2_metal|Long corridor (x4) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x2) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way3_metal|Three-way crossing ( | |way3_metal|Three-way crossing (x2) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid2_3_metal|Y-shaped room ( | |room_mid2_3_metal|Y-shaped room (x2) | ||
|room_vs_hitode4x4_6_metal|Room with rusty hatch ( | |room_vs_hitode4x4_6_metal|Room with rusty hatch (x2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x10) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x4) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4x4_7_metal|Room with blue circles ( | |room_hitode4x4_7_metal|Room with blue circles (x2) | ||
|room_mid2_3_metal|Y-shaped room ( | |room_mid2_3_metal|Y-shaped room (x2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x5) | ||
|way3_metal|Three-way crossing ( | |way3_metal|Three-way crossing (x1) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x5) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units |