Editing Hostile Territory

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  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_hitode4x4_6_metal|Room with rusty hatch (×2)
  |room_vs_hitode4x4_6_metal|Room with rusty hatch (x2)
  |room_hitode4x4_3_metal|Circular room with raised corner (×2)
  |room_hitode4x4_3_metal|Circular room with raised corner (x2)
  |room_cent_4_metal|Circular room with 4 exits (×1)
  |room_cent_4_metal|Circular room with 4 exits (x1)
  |item_cap_metal|Dead end with item (×2)
  |item_cap_metal|Dead end with item (x2)
  |way2x2_metal|Long corridor (×4)
  |way2x2_metal|Long corridor (x4)
  |wayl_metal|Turning corridor (×2)
  |wayl_metal|Turning corridor (x2)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way3_metal|Three-way crossing (×2)
  |way3_metal|Three-way crossing (x2)
  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (x2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_mid2_3_metal|Y-shaped room (×2)
  |room_mid2_3_metal|Y-shaped room (x2)
  |room_vs_hitode4x4_6_metal|Room with rusty hatch (×2)
  |room_vs_hitode4x4_6_metal|Room with rusty hatch (x2)
  |item_cap_metal|Dead end with item (×10)
  |item_cap_metal|Dead end with item (x10)
  |wayl_metal|Turning corridor (×4)
  |wayl_metal|Turning corridor (x4)
  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (x2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_hitode4x4_7_metal|Room with blue circles (×2)
  |room_hitode4x4_7_metal|Room with blue circles (x2)
  |room_mid2_3_metal|Y-shaped room (×2)
  |room_mid2_3_metal|Y-shaped room (x2)
  |item_cap_metal|Dead end with item (×5)
  |item_cap_metal|Dead end with item (x5)
  |way3_metal|Three-way crossing (×1)
  |way3_metal|Three-way crossing (x1)
  |way2_metal|Corridor (×5)
  |way2_metal|Corridor (x5)
  |wayl_metal|Turning corridor (×1)
  |wayl_metal|Turning corridor (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units

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