Editing Horned Cannon Beetle
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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = Horned_Cannon_Beetle_P4_icon.png | |||
|image = | |||
|size = 256px | |size = 256px | ||
|name = Granitus ferrous | |name = Granitus ferrous | ||
|family = Lithopod | |family = Lithopod | ||
|areas = | |areas = [[Hero's Hideaway]] | ||
|underground = [[Subterranean Swarm]], [[Cavern | |underground = [[Subterranean Swarm]], [[Cavern For a King]] | ||
|attacks = | |attacks = Crush Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Fill in the infobox and describe the enemy.}} | {{game help|p4|Fill in the infobox and describe the enemy.}} | ||
The '''Horned Cannon Beetle''' | The '''Horned Cannon Beetle''' is a [[boss]] in ''[[Pikmin 4]]''. It appears very similar to the [[Armored Cannon Beetle]], but with a less metallic and more segmented shell, along with longer mandibles. The blowhole is also higher up on the shell, pointing at an angle instead of being front facing. It's overall more detailed, but as these details are shared with the [[Arctic Cannon Beetle]], these differences are likely due to graphical improvements. | ||
== Behavior == | == Behavior == | ||
It behaves almost identically to the Armored Cannon Beetle, the only differences being longer charge time, larger boulders, and the fact that it doesn't idly shake. Before engaging it will wander within a set area, scanning its surroundings. Upon noticing a threat, it will lock onto it, and after a moment, start inhaling. After it inhales, it will spit out a massive boulder | It behaves almost identically to the Armored Cannon Beetle, the only differences being longer charge time, larger boulders, and the fact that it doesn't idly shake. Before engaging it will wander within a set area, scanning its surroundings. Upon noticing a threat, it will lock onto it, and after a moment, start inhaling. After it inhales, it will spit out a massive boulder. If a Pikmin is thrown into the horn while it's inhaling, the Beetle will choke, opening it's shell to vent heat through the holes in its fleshy back. This provides an opportunity to attack. Once defeated, the beetle will fall over forwards, its shell slightly exposed. | ||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | {{game help|p4|List all places the enemy can be found in.}} | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
{{game help|p4|Add a guide on how to beat it.}} Rock Pikmin. Just rock Pikmin. Or use oatchis rush ability to throw a whole squad onto its weak spot. It’s pretty easy. | |||
== Notes == | == Notes == | ||
{{game help|p4|Transcribe notes about this enemy, though remember that all transcribed notes will be replaced with notes from the game files eventually.}} | |||
{{ | |||
== | == Naming == | ||
{{ | {{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|hp|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM | |JapM = | ||
|ChiTrad = | |||
|ChiTrad = | |ChiTradR = | ||
|ChiTradR = | |ChiTradM = | ||
|ChiTradM | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|Ger = | |||
|GerM = | |||
|Dut = | |Ita = | ||
|DutM | |ItaM = | ||
|Kor = | |||
|Fra = | |KorR = | ||
|FraM = | |KorM = | ||
|Por = | |||
|Ger = | |PorM = | ||
|GerM = | |Spa = | ||
|SpaM = | |||
|Ita = | |||
|ItaM | |||
|Kor = | |||
|KorR = | |||
|KorM | |||
|Por = | |||
|PorM = | |||
| | |||
| | |||
}} | }} | ||
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{{image}} | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
{{game help|p4|List links to similar subjects.}} | |||
{{p4enemies}} | {{p4enemies}} | ||
{{game help|p4|Add categories: | |||
[[Category: | * Any relevant category in [[:Category:Enemies by hazard]] | ||
[[Category: | * Any relevant category in [[:Category:Enemies by characteristics]] | ||
[[ | * What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | ||
[[ | }} | ||
[[Category: | |||